gsdx: move invalidation from GSDevice to GSTexture

Much cleaner this way
This commit is contained in:
Gregory Hainaut 2015-04-30 19:38:30 +02:00
parent 2bd9043657
commit ee19a2789c
7 changed files with 12 additions and 12 deletions

View File

@ -154,7 +154,7 @@ void GSDevice::Recycle(GSTexture* t)
{
if(t)
{
Invalidate(t);
t->Invalidate();
t->last_frame_used = m_frame;

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@ -111,7 +111,6 @@ public:
virtual ~GSDevice();
void Recycle(GSTexture* t);
virtual void Invalidate(GSTexture* t) {}
enum {Windowed, Fullscreen, DontCare};

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@ -607,12 +607,6 @@ void GSDeviceOGL::Barrier(GLbitfield b)
#endif
}
void GSDeviceOGL::Invalidate(GSTexture* t)
{
if (gl_InvalidateTexImage)
gl_InvalidateTexImage(static_cast<GSTextureOGL*>(t)->GetID(), GL_TEX_LEVEL_0);
}
/* Note: must be here because tfx_glsl is static */
GLuint GSDeviceOGL::CompileVS(VSSelector sel, int logz)
{

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@ -601,8 +601,6 @@ class GSDeviceOGL : public GSDevice
void BeforeDraw();
void AfterDraw();
void Invalidate(GSTexture* t);
void ClearRenderTarget(GSTexture* t, const GSVector4& c);
void ClearRenderTarget(GSTexture* t, uint32 c);
void ClearRenderTarget_ui(GSTexture* t, uint32 c);

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@ -47,6 +47,7 @@ public:
virtual bool Map(GSMap& m, const GSVector4i* r = NULL) = 0;
virtual void Unmap() = 0;
virtual bool Save(const string& fn, bool dds = false) = 0;
virtual void Invalidate() {};
GSVector2 GetScale() const {return m_scale;}
void SetScale(const GSVector2& scale) {m_scale = scale;}

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@ -165,8 +165,7 @@ namespace PboPool {
// glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
GSTextureOGL::GSTextureOGL(int type, int w, int h, int format, GLuint fbo_read)
: m_pbo_id(0),
m_pbo_size(0)
: m_pbo_id(0), m_pbo_size(0), m_dirty(false)
{
// m_size.x = w;
// m_size.y = h;
@ -273,9 +272,16 @@ GSTextureOGL::~GSTextureOGL()
glDeleteTextures(1, &m_texture_id);
}
void GSTextureOGL::Invalidate()
{
if (m_dirty && gl_InvalidateTexImage)
gl_InvalidateTexImage(m_texture_id, GL_TEX_LEVEL_0);
}
bool GSTextureOGL::Update(const GSVector4i& r, const void* data, int pitch)
{
ASSERT(m_type != GSTexture::DepthStencil && m_type != GSTexture::Offscreen);
m_dirty = true;
// Note: reduce noise for gl retracers
// It might introduce bug after an emulator pause so always set it in standard mode

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@ -49,6 +49,7 @@ class GSTextureOGL : public GSTexture
uint32 m_pbo_id;
int m_pbo_size;
GLuint m_fbo_read;
bool m_dirty;
// internal opengl format/type/alignment
GLenum m_int_format;
@ -62,6 +63,7 @@ class GSTextureOGL : public GSTexture
explicit GSTextureOGL(int type, int w, int h, int format, GLuint fbo_read);
virtual ~GSTextureOGL();
void Invalidate();
bool Update(const GSVector4i& r, const void* data, int pitch);
bool Map(GSMap& m, const GSVector4i* r = NULL);
void Unmap();