mirror of https://github.com/PCSX2/pcsx2.git
glsl: move shader into a separate directory
Only keep glsl_source.h for clarity
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55fdf26898
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@ -37,14 +37,17 @@ eval {
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########################
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# GSdx
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########################
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my @gsdx_res = qw/convert.glsl interlace.glsl merge.glsl shadeboost.glsl tfx_vgs.glsl tfx_fs_all.glsl fxaa.fx/;
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my $gsdx_path = File::Spec->catdir(dirname(abs_path($0)), "..", "plugins", "GSdx", "res");
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my $gsdx_out = File::Spec->catdir($gsdx_path, "glsl_source.h");
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# Just a hack to reuse glsl2h function easily
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$gsdx_path = File::Spec->catdir(dirname(abs_path($0)), "..", "plugins", "GSdx", "res", "glsl");
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my @tfx_res = qw/tfx_fs.glsl tfx_fs_subroutine.glsl/;
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my $tfx_all = File::Spec->catdir($gsdx_path, "tfx_fs_all.glsl");
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my @gsdx_res = qw/convert.glsl interlace.glsl merge.glsl shadeboost.glsl tfx_vgs.glsl tfx_fs_all.glsl fxaa.fx/;
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concat($gsdx_path, $tfx_all, \@tfx_res);
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my $gsdx_out = File::Spec->catdir($gsdx_path, "glsl_source.h");
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glsl2h($gsdx_path, $gsdx_out, \@gsdx_res);
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unlink $tfx_all;
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@ -0,0 +1 @@
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../fxaa.fx
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