mirror of https://github.com/PCSX2/pcsx2.git
zzogl-pg: Fix a few game crashes in Windows. (Reverted a few misc changes in r2833.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2865 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -1875,7 +1875,6 @@ ZeroGS::CMemoryTarget* ZeroGS::CMemoryTargetMngr::GetMemoryTarget(const tex0Info
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{
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FUNCLOG
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int start, end, nClutOffset, clutsize;
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const int TexWidth = GPU_TEXWIDTH * 4;
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MemoryTarget_GetClutVariables (nClutOffset, clutsize, tex0);
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MemoryTarget_GetMemAddress(start, end, tex0);
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@ -1883,70 +1882,68 @@ ZeroGS::CMemoryTarget* ZeroGS::CMemoryTargetMngr::GetMemoryTarget(const tex0Info
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ZeroGS::CMemoryTarget* it = MemoryTarget_SearchExistTarget (start, end, nClutOffset, clutsize, tex0, forcevalidate);
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if (it != NULL) return it;
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// couldn't find, so create.
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// couldn't find so create
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CMemoryTarget* targ;
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u32 fmt = GL_UNSIGNED_BYTE;
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if (PSMT_ISHALF_STORAGE(tex0))
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{
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fmt = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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}
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if (PSMT_ISHALF_STORAGE(tex0)) fmt = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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int widthmult = 1;
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int channels = NumberOfChannels(tex0.psm);
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if ((g_MaxTexHeight < 4096) && (end-start > g_MaxTexHeight)) widthmult = 2;
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targ = MemoryTarget_ClearedTargetsSearch(fmt, widthmult, channels, end - start) ;
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int channels = 1;
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channels = NumberOfChannels(tex0.psm);
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targ = MemoryTarget_ClearedTargetsSearch(fmt, widthmult, channels, end - start);
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// fill local clut
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if (PSMT_ISCLUT(tex0.psm))
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{
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assert( clutsize > 0 );
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targ->cpsm = tex0.cpsm;
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targ->clut.reserve(256 * 4); // no matter what
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targ->clut.reserve(256*4); // no matter what
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targ->clut.resize(clutsize);
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if (PSMT_IS32BIT(tex0.cpsm)) // 32 bit
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if (PSMT_IS32BIT(tex0.cpsm))
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{
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memcpy_amd(&targ->clut[0], g_pbyGSClut + nClutOffset, clutsize);
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memcpy_amd(&targ->clut[0], g_pbyGSClut+nClutOffset, clutsize);
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}
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else
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{
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u16* pClutBuffer = (u16*)(g_pbyGSClut + nClutOffset);
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u16* pclut = (u16*)&targ->clut[0];
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int left = ((u32)nClutOffset & 2) ? 0 : ((nClutOffset & 0x3ff) / 2) + clutsize - 512;
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if (left > 0) clutsize -= left;
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int left = ((u32)nClutOffset & 2) ? 0 : ((nClutOffset&0x3ff)/2)+clutsize-512;
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if( left > 0 ) clutsize -= left;
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while(clutsize > 0)
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{
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pclut[0] = pClutBuffer[0];
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pclut++;
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pClutBuffer += 2;
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pClutBuffer+=2;
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clutsize -= 2;
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}
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if (left > 0)
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if( left > 0)
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{
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pClutBuffer = (u16*)(g_pbyGSClut + 2);
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while(left > 0)
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{
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pclut[0] = pClutBuffer[0];
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pclut++;
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pClutBuffer += 2;
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left -= 2;
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pClutBuffer += 2;
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pclut++;
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}
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}
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}
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}
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if (targ->ptex != NULL)
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if( targ->ptex != NULL )
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{
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assert( end-start <= targ->realheight && targ->fmt == fmt && targ->widthmult == widthmult );
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// good enough, so init
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targ->realy = targ->starty = start;
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targ->usedstamp = curstamp;
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@ -1973,37 +1970,28 @@ ZeroGS::CMemoryTarget* ZeroGS::CMemoryTargetMngr::GetMemoryTarget(const tex0Info
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}
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#ifndef RELEASE_TO_PUBLIC
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g_TransferredToGPU += TexWidth * channels * targ->height;
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g_TransferredToGPU += GPU_TEXWIDTH * channels * 4 * targ->height;
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#endif
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// fill with data
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if (targ->ptex->memptr == NULL)
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if( targ->ptex->memptr == NULL )
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{
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targ->ptex->memptr = (u8*)_aligned_malloc(TexWidth * targ->realheight, 16);
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targ->ptex->memptr = (u8*)_aligned_malloc(4 * GPU_TEXWIDTH * targ->realheight, 16);
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assert(targ->ptex->ref > 0 );
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}
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memcpy_amd(targ->ptex->memptr, g_pbyGSMemory + TexWidth * targ->realy, TexWidth * targ->height);
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memcpy_amd(targ->ptex->memptr, g_pbyGSMemory + 4 * GPU_TEXWIDTH * targ->realy, 4 * GPU_TEXWIDTH * targ->height);
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vector<u8> texdata;
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u8* ptexdata = NULL;
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const int cur_width = GPU_TEXWIDTH * channels * widthmult;
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if (PSMT_ISCLUT(tex0.psm))
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{
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int new_size = cur_width * (targ->realheight + widthmult - 1)/widthmult;
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if (PSMT_IS32BIT(tex0.cpsm))
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new_size *= 4;
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else
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new_size *= 2;
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texdata.resize(new_size);
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texdata.resize( (tex0.cpsm <= 1?4:2) *GPU_TEXWIDTH*channels*widthmult*(targ->realheight+widthmult-1)/widthmult);
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ptexdata = &texdata[0];
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u8* psrc = (u8*)(g_pbyGSMemory + 4 * GPU_TEXWIDTH * targ->realy);
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if (PSMT_IS32BIT(tex0.cpsm)) // 32bit
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if (PSMT_IS32BIT(tex0.cpsm))
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{
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u32* pclut = (u32*)&targ->clut[0];
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u32* pdst = (u32*)ptexdata;
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@ -2020,40 +2008,39 @@ ZeroGS::CMemoryTarget* ZeroGS::CMemoryTargetMngr::GetMemoryTarget(const tex0Info
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}
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else
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{
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if ((tex0.psm == PSMT16Z) || (tex0.psm == PSMT16SZ))
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if (tex0.psm == PSMT16Z || tex0.psm == PSMT16SZ)
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{
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int new_size = cur_width * (targ->realheight + widthmult - 1)/widthmult;
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texdata.resize(4*GPU_TEXWIDTH*channels*widthmult*(targ->realheight+widthmult-1)/widthmult
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#if defined(ZEROGS_SSE2)
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// reserve additional elements for alignment if SSE2 used.
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// better do it now, so less resizing would be needed
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new_size += 15;
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#endif
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texdata.resize(new_size);
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+ 15 // reserve additional elements for alignment if SSE2 used.
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// better do it now, so less resizing would be needed
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#endif
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);
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ptexdata = &texdata[0];
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// needs to be 8 bit, use xmm for unpacking
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u16* dst = (u16*)ptexdata;
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u16* src = (u16*)(g_pbyGSMemory + TexWidth * targ->realy);
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u16* src = (u16*)(g_pbyGSMemory + 4 * GPU_TEXWIDTH * targ->realy);
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#if defined(ZEROGS_SSE2)
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if (((u32)(uptr)dst)%16 != 0)
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{
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// This is not an unusual situation, when vector<u8> does not 16bit alignment, that is destructive for SSE2
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// This is not unusual situation, when vector<u8> does not 16bit alignment, that is destructive for SSE2
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// instruction movdqa [%eax], xmm0
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// The idea would be resise vector to 15 elements, that set ptxedata to aligned position.
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// Later we would move eax by 16, so only we should verify is first element align
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// FIXME. As I see, texdata used only once here, it does not have any impact on other code.
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// Probably, usage of _aligned_maloc() would be preferable.
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int disalignment = 16 - ((u32)(uptr)dst) % 16 ; // This is value of shift. It could be 0 < disalignment <= 15
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int disalignment = 16 - ((u32)(uptr)dst)%16 ; // This is value of shift. It could be 0 < disalignment <= 15
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ptexdata = &texdata[disalignment]; // Set pointer to aligned element
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dst = (u16*)ptexdata;
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GS_LOG("Made alignment for texdata, 0x%x\n", dst );
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assert( ((u32)(uptr)dst) % 16 == 0 ); // Assert, because at future could be vectors with uncontigious spaces
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assert( ((u32)(uptr)dst)%16 == 0 ); // Assert, because at future could be vectors with uncontigious spaces
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}
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int iters = targ->height * GPU_TEXWIDTH / 16;
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SSE2_UnswizzleZ16Target( dst, src, iters );
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int iters = targ->height*GPU_TEXWIDTH/16;
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SSE2_UnswizzleZ16Target( dst, src, iters ) ;
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#else // ZEROGS_SSE2
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for(int i = 0; i < targ->height; ++i)
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{
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@ -2076,12 +2063,12 @@ ZeroGS::CMemoryTarget* ZeroGS::CMemoryTargetMngr::GetMemoryTarget(const tex0Info
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// create the texture
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GL_REPORT_ERRORD();
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assert(ptexdata != NULL);
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if (targ->ptex->tex == 0) glGenTextures(1, &targ->ptex->tex);
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glBindTexture(GL_TEXTURE_RECTANGLE_NV, targ->ptex->tex);
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glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, (fmt == GL_UNSIGNED_BYTE) ? 4 : GL_RGB5_A1, GPU_TEXWIDTH * channels * widthmult,
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(targ->realheight + widthmult - 1)/widthmult, 0, GL_RGBA, fmt, ptexdata);
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glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, fmt==GL_UNSIGNED_BYTE?4:GL_RGB5_A1, GPU_TEXWIDTH*channels*widthmult,
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(targ->realheight+widthmult-1)/widthmult, 0, GL_RGBA, fmt, ptexdata);
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int realheight = targ->realheight;
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while(glGetError() != GL_NO_ERROR)
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@ -2095,14 +2082,14 @@ ZeroGS::CMemoryTarget* ZeroGS::CMemoryTargetMngr::GetMemoryTarget(const tex0Info
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{
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if (listTargets.size() == 0)
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{
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ERROR_LOG("Failed to create %dx%x texture\n", GPU_TEXWIDTH * channels * widthmult, (realheight + widthmult - 1)/widthmult);
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//channels = 1;
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ERROR_LOG("Failed to create %dx%x texture\n", GPU_TEXWIDTH*channels*widthmult, (realheight+widthmult-1)/widthmult);
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channels = 1;
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return NULL;
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}
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DestroyOldest();
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}
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glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, 4, GPU_TEXWIDTH * channels * widthmult, (targ->realheight + widthmult - 1) / widthmult, 0, GL_RGBA, fmt, ptexdata);
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glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, 4, GPU_TEXWIDTH*channels*widthmult, (targ->realheight+widthmult-1)/widthmult, 0, GL_RGBA, fmt, ptexdata);
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}
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glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP);
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