mirror of https://github.com/PCSX2/pcsx2.git
SPU-X:
Committing a patch by KrossX3 that should fix the stereo expansion option for *most* people. Of course on my setup it fails to grab the correct number of speakers, so will have to think about it.. The code is correct though, so it should fix it for some people :p git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3035 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -265,8 +265,11 @@ public:
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XAUDIO2_DEVICE_DETAILS deviceDetails;
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pXAudio2->GetDeviceDetails( 0, &deviceDetails );
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// Defaults to Stereo
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int speakers = 2;
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// nChannels gives the current Windows' Speaker setup (6 if 5.1)
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if( StereoExpansionEnabled )
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deviceDetails.OutputFormat.Format.nChannels = 6;
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speakers = deviceDetails.OutputFormat.Format.nChannels;
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// Any windows driver should support stereo at the software level, I should think!
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jASSUME( deviceDetails.OutputFormat.Format.nChannels > 1 );
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@ -274,14 +277,14 @@ public:
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//
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// Create a mastering voice
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//
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if ( FAILED(hr = pXAudio2->CreateMasteringVoice( &pMasteringVoice, deviceDetails.OutputFormat.Format.nChannels, SampleRate ) ) )
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if ( FAILED(hr = pXAudio2->CreateMasteringVoice( &pMasteringVoice, speakers, SampleRate ) ) )
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{
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SysMessage( "Failed creating mastering voice: %#X\n", hr );
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CoUninitialize();
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return -1;
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}
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switch( deviceDetails.OutputFormat.Format.nChannels )
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switch( speakers )
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{
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case 2:
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ConLog( "* SPU2 > Using normal 2 speaker stereo output.\n" );
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