GSdx: A couple minor tweaks to the hacks dialog text. Nothing much changed but sounds nicer to me :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5177 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
ramapcsx2 2012-04-24 14:24:58 +00:00
parent db39998f71
commit 89ec3cb4e9
1 changed files with 8 additions and 8 deletions

View File

@ -428,7 +428,7 @@ void GSHacksDlg::OnInit()
// Hacks descriptions
SetWindowText(GetDlgItem(m_hWnd, IDC_HACK_DESCRIPTION), ""); // Blank it
SetWindowText(GetDlgItem(m_hWnd, IDC_HACK_DESCRIPTION), "Hover over an item to get a description.");
}
void GSHacksDlg::UpdateControls()
@ -459,32 +459,32 @@ bool GSHacksDlg::OnMessage(UINT message, WPARAM wParam, LPARAM lParam)
case IDC_SKIPDRAWHACKEDIT:
case IDC_STATIC_SKIPDRAW:
helpstr = "Skipdraw\n\nSkips drawing n surfaces completely. "
"Use it, for example, to try and get rid of messed up post processing effects."
"Use it, for example, to try and get rid of bad post processing effects."
" Try values between 1 and 100.";
break;
case IDC_ALPHAHACK:
helpstr = "Alpha Hack\n\nDifferent alpha handling. Works around some shadow problems.";
helpstr = "Alpha Hack\n\nDifferent alpha handling. Can work around some shadow problems.";
break;
case IDC_OFFSETHACK:
helpstr = "Halfpixel\n\nMight fix some misaligned fog, bloom, or blend effect.";
break;
case IDC_SPRITEHACK:
helpstr = "Sprite Hack\n\nHelps getting rid of black inner lines in some filtered sprites."
" Half option should be the preferred one, for Mana Khemia and ArTonelico for example."
" Full should be used for Tales of Destiny.";
" Half option is the preferred one. Use it for Mana Khemia or ArTonelico for example."
" Full can be used for Tales of Destiny.";
break;
case IDC_WILDHACK:
helpstr = "WildArms\n\nLowers the GS precission to avoid gaps between pixels when"
" upscaling. Full option fixes the text on WildArms games, while Half option might improve portraits"
" in ArTonelico for example.";
" in ArTonelico.";
break;
case IDC_MSAACB:
case IDC_STATIC_MSAA:
helpstr = "Multisample Anti-Aliasing\n\nEnables hardware Anti-Aliasing. Needs lots of memory."
" The Z-24 modes might need to have LogarithmicZ to compensate for the bits lost (DX9 mode).";
" The Z-24 modes might need to have LogarithmicZ to compensate for the bits lost (only in DX9 mode).";
break;
default:
helpstr = "";
helpstr = "Hover over an item to get a description.";
break;
}