[cmake] Fix a typo

[debian] Multiple lintian (package checker) fix


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3365 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gregory.hainaut 2010-07-01 22:50:18 +00:00
parent 390b811a1a
commit d4fdb08049
5 changed files with 29 additions and 18 deletions

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@ -1,5 +1,5 @@
pcsx2.snapshot for Debian
-------------------------
pcsx2 for debian
=========================
* This version have some majors modification against default upstream
-> documents are stored in $XDG_CONFIG_HOME instead of $HOME/pcsx2
@ -8,4 +8,6 @@ pcsx2.snapshot for Debian
* This package is highly experimental.
* Documentation needs some loves. Feel free to help.
-- Gregory Hainaut <gregory.hainaut@gmail.com> Sat, 24 Apr 2010 23:11:10 +0200

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@ -1,5 +1,3 @@
# it would may be a good idea to use only 1 package for both pcsx2 and plugins. Both are required anyway.
Source: pcsx2.snapshot
Section: games
Priority: optional
@ -17,7 +15,7 @@ Build-Depends: debhelper (>= 7.0.50), dpkg-dev (>= 1.15.7.1), cmake (>=2.8),
libasound2-dev | lib32asound2 [amd64],
portaudio19-dev,
# version not yet in debian
# libsoundtouch1-dev (>= 1.4),
# libsoundtouch1-dev (>= 1.5),
# I patch the source (remove feature) to compile with version 1.3
libsoundtouch1-dev (>= 1.3),
libsparsehash-dev (>=1.6),
@ -27,10 +25,9 @@ Build-Depends: debhelper (>= 7.0.50), dpkg-dev (>= 1.15.7.1), cmake (>=2.8),
libgl1-mesa-dev,
libglu1-mesa-dev,
# my nmu: add 32bits packages
# TODO repackage with a local in the name (to avoid conflict with debian real nmu)
nvidia-cg-toolkit (>= 2.1.0017.deb1) | nvidia-cg-toolkit (>= 2.1.0017.deb1+nmu2) [amd64],
ia32-libs (>= 20090808+nmu7) [amd64], ia32-libs-gtk (= 20100503+local1) [amd64]
Standards-Version: 3.8.4
Standards-Version: 3.9.0
Homepage: http://pcsx2.net/
Package: pcsx2
@ -48,12 +45,6 @@ Description: Playstation 2 emulator
.
This package includes the main binary file.
Package: pcsx2-dbg
Section: devel
# Warning amd64 need additional ia32libs
Architecture: i386 amd64
Depends: ${misc:Depends}, pcsx2 (= ${binary:Version})
Description: Debug symbols for pcsx2
Package: pcsx2-data
Architecture: all
@ -85,9 +76,28 @@ Description: Various plugins for pcsx2
.
This package includes the plugins of the emulator.
Package: pcsx2-dbg
Section: debug
Priority: extra
# Warning amd64 need additional ia32libs
Architecture: i386 amd64
Depends: ${misc:Depends}, pcsx2 (= ${binary:Version})
Description: Debug symbols for pcsx2
PCSX2 is a PlayStation 2 emulator for Windows and
Linux, started by the same team that brought you PCSX
(a Sony PlayStation 1 emulator).
.
This package contains the debug symbol of pcsx2.
Package: pcsx2-plugins-dbg
Section: devel
Section: debug
Priority: extra
# Warning amd64 need additional ia32libs
Architecture: i386 amd64
Depends: ${misc:Depends}, pcsx2-plugins (= ${binary:Version})
Description: Debug symbols for pcsx2-plugins
PCSX2 is a PlayStation 2 emulator for Windows and
Linux, started by the same team that brought you PCSX
(a Sony PlayStation 1 emulator).
.
This package contains the debug symbol of pcsx2 plugins.

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@ -1,10 +1,9 @@
[Desktop Entry]
Version=1.0
Encoding=UTF-8
Type=Application
Name=PCSX2
GenericName=Playstation 2 Emulator
Comment=Sony Playstation 2 emulator
Exec=pcsx2
Icon=pcsx2
Categories=Application;Game;Emulator;GTK
Categories=Game;Emulator;GTK;

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@ -1,4 +1,4 @@
?package(pcsx2.snapshot): \
?package(pcsx2): \
needs="X11" \
section="Applications/Emulators" \
title="pcsx2" \

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@ -22,7 +22,7 @@ set(CMAKE_CXX_FLAGS_RELEASE "")
set(CommonFlags
-Wall
-m32
-FPIC
-fPIC
-msse2
)