mirror of https://github.com/PCSX2/pcsx2.git
SPU2-X Reverb: Apparently some reverb presets use offsets outside of the ps2 memory ...
Rama asked me to note that it still doesn't sound right yet. I will try to figure out the reason later. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4688 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -26,7 +26,7 @@
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__forceinline s32 V_Core::RevbGetIndexer( s32 offset )
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{
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u32 pos = ReverbX + offset;
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u32 pos = ReverbX + offset & 0xFFFFF; // Apparently some reverb presets use offsets outside of the ps2 memory ...
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// Fast and simple single step wrapping, made possible by the preparation of the
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// effects buffer addresses.
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