gsdx-ogl-wnd: * add a preliminary context and wgl management

Note: don't expect to compile/work yet


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5502 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gregory.hainaut 2013-01-04 21:33:24 +00:00
parent d91b28ac32
commit 5e4bae5f5d
11 changed files with 478 additions and 47 deletions

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@ -33,6 +33,7 @@
#include "GSDevice9.h"
#include "GSDevice11.h"
#include "GSWndDX.h"
#include "GSWndWGL.h"
#include "GSRendererCS.h"
#include "GSSettingsDlg.h"
@ -270,15 +271,14 @@ static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
if (s_gs->m_wnd == NULL)
{
switch(renderer / 3)
{
default:
#ifdef _WINDOWS
s_gs->m_wnd = new GSWndDX(); break;
#else
case 4: s_gs->m_wnd = new GSWndOGL(); break;
#endif
}
#ifdef _WINDOWS
if (renderer / 3 == 4)
s_gs->m_wnd = new GSWndWGL();
else
s_gs->m_wnd = new GSWndDX();
#else
s_gs->m_wnd = new GSWndOGL();
#endif
}
}
catch(std::exception& ex)

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@ -23,13 +23,13 @@
#ifdef _LINUX
GSWndOGL::GSWndOGL()
: m_window(NULL), m_Xwindow(0), m_XDisplay(NULL), m_swapinterval(NULL)
: m_NativeWindow(0), m_NativeDisplay(NULL), m_swapinterval(NULL)
{
}
bool GSWndOGL::CreateContext(int major, int minor)
{
if ( !m_XDisplay || !m_Xwindow )
if ( !m_NativeDisplay || !m_NativeWindow )
{
fprintf( stderr, "Wrong X11 display/window\n" );
exit(1);
@ -51,7 +51,7 @@ bool GSWndOGL::CreateContext(int major, int minor)
PFNGLXCHOOSEFBCONFIGPROC glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC) glXGetProcAddress((GLubyte *) "glXChooseFBConfig");
int fbcount = 0;
GLXFBConfig *fbc = glXChooseFBConfig(m_XDisplay, DefaultScreen(m_XDisplay), attrListDbl, &fbcount);
GLXFBConfig *fbc = glXChooseFBConfig(m_NativeDisplay, DefaultScreen(m_NativeDisplay), attrListDbl, &fbcount);
if (!fbc || fbcount < 1) return false;
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte*) "glXCreateContextAttribsARB");
@ -69,10 +69,10 @@ bool GSWndOGL::CreateContext(int major, int minor)
None
};
m_context = glXCreateContextAttribsARB(m_XDisplay, fbc[0], 0, true, context_attribs);
m_context = glXCreateContextAttribsARB(m_NativeDisplay, fbc[0], 0, true, context_attribs);
if (!m_context) return false;
XSync( m_XDisplay, false);
XSync( m_NativeDisplay, false);
return true;
}
@ -80,7 +80,7 @@ void GSWndOGL::AttachContext()
{
if (!IsContextAttached()) {
//fprintf(stderr, "Attach the context\n");
glXMakeCurrent(m_XDisplay, m_Xwindow, m_context);
glXMakeCurrent(m_NativeDisplay, m_NativeWindow, m_context);
m_ctx_attached = true;
}
}
@ -89,7 +89,7 @@ void GSWndOGL::DetachContext()
{
if (IsContextAttached()) {
//fprintf(stderr, "Detach the context\n");
glXMakeCurrent(m_XDisplay, None, NULL);
glXMakeCurrent(m_NativeDisplay, None, NULL);
m_ctx_attached = false;
}
}
@ -97,8 +97,8 @@ void GSWndOGL::DetachContext()
void GSWndOGL::CheckContext()
{
int glxMajorVersion, glxMinorVersion;
glXQueryVersion(m_XDisplay, &glxMajorVersion, &glxMinorVersion);
if (glXIsDirect(m_XDisplay, m_context))
glXQueryVersion(m_NativeDisplay, &glxMajorVersion, &glxMinorVersion);
if (glXIsDirect(m_NativeDisplay, m_context))
fprintf(stderr, "glX-Version %d.%d with Direct Rendering\n", glxMajorVersion, glxMinorVersion);
else
fprintf(stderr, "glX-Version %d.%d with Indirect Rendering !!! It won't support properly opengl\n", glxMajorVersion, glxMinorVersion);
@ -106,10 +106,10 @@ void GSWndOGL::CheckContext()
bool GSWndOGL::Attach(void* handle, bool managed)
{
m_Xwindow = *(Window*)handle;
m_NativeWindow = *(Window*)handle;
m_managed = managed;
m_XDisplay = XOpenDisplay(NULL);
m_NativeDisplay = XOpenDisplay(NULL);
// Note: 4.2 crash on latest nvidia drivers!
if (!CreateContext(3, 3)) return false;
@ -130,17 +130,17 @@ void GSWndOGL::Detach()
// Actually the destructor is not called when there is only a GSclose/GSshutdown
// The window still need to be closed
DetachContext();
if (m_context) glXDestroyContext(m_XDisplay, m_context);
if (m_context) glXDestroyContext(m_NativeDisplay, m_context);
if (m_XDisplay) {
XCloseDisplay(m_XDisplay);
m_XDisplay = NULL;
if (m_NativeDisplay) {
XCloseDisplay(m_NativeDisplay);
m_NativeDisplay = NULL;
}
}
bool GSWndOGL::Create(const string& title, int w, int h)
{
if(m_window != NULL) return false;
if(m_NativeWindow) return false;
if(w <= 0 || h <= 0) {
w = theApp.GetConfig("ModeWidth", 640);
@ -150,7 +150,7 @@ bool GSWndOGL::Create(const string& title, int w, int h)
m_managed = true;
// note this part must be only executed when replaying .gs debug file
m_XDisplay = XOpenDisplay(NULL);
m_NativeDisplay = XOpenDisplay(NULL);
int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 8,
@ -159,11 +159,11 @@ bool GSWndOGL::Create(const string& title, int w, int h)
GLX_DEPTH_SIZE, 24,
None
};
XVisualInfo* vi = glXChooseVisual(m_XDisplay, DefaultScreen(m_XDisplay), attrListDbl);
XVisualInfo* vi = glXChooseVisual(m_NativeDisplay, DefaultScreen(m_NativeDisplay), attrListDbl);
/* create a color map */
XSetWindowAttributes attr;
attr.colormap = XCreateColormap(m_XDisplay, RootWindow(m_XDisplay, vi->screen),
attr.colormap = XCreateColormap(m_NativeDisplay, RootWindow(m_NativeDisplay, vi->screen),
vi->visual, AllocNone);
attr.border_pixel = 0;
attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask |
@ -171,24 +171,24 @@ bool GSWndOGL::Create(const string& title, int w, int h)
EnterWindowMask | LeaveWindowMask | FocusChangeMask ;
// Create a window at the last position/size
m_Xwindow = XCreateWindow(m_XDisplay, RootWindow(m_XDisplay, vi->screen),
m_NativeWindow = XCreateWindow(m_NativeDisplay, RootWindow(m_NativeDisplay, vi->screen),
0 , 0 , w, h, 0, vi->depth, InputOutput, vi->visual,
CWBorderPixel | CWColormap | CWEventMask, &attr);
XMapWindow (m_XDisplay, m_Xwindow);
XMapWindow (m_NativeDisplay, m_NativeWindow);
XFree(vi);
if (!CreateContext(3, 3)) return false;
AttachContext();
return (m_Xwindow != 0);
return (m_NativeWindow != 0);
}
void* GSWndOGL::GetDisplay()
{
// note this part must be only executed when replaying .gs debug file
return (void*)m_XDisplay;
return (void*)m_NativeDisplay;
}
GSVector4i GSWndOGL::GetClientRect()
@ -202,8 +202,8 @@ GSVector4i GSWndOGL::GetClientRect()
int xDummy;
int yDummy;
if (!m_XDisplay) m_XDisplay = XOpenDisplay(NULL);
XGetGeometry(m_XDisplay, m_Xwindow, &winDummy, &xDummy, &yDummy, &w, &h, &borderDummy, &depthDummy);
if (!m_NativeDisplay) m_NativeDisplay = XOpenDisplay(NULL);
XGetGeometry(m_NativeDisplay, m_NativeWindow, &winDummy, &xDummy, &yDummy, &w, &h, &borderDummy, &depthDummy);
return GSVector4i(0, 0, (int)w, (int)h);
}
@ -221,11 +221,11 @@ bool GSWndOGL::SetWindowText(const char* title)
char* ptitle = (char*)title;
if (XStringListToTextProperty(&ptitle, 1, &prop)) {
XSetWMName(m_XDisplay, m_Xwindow, &prop);
XSetWMName(m_NativeDisplay, m_NativeWindow, &prop);
}
XFree(prop.value);
XFlush(m_XDisplay);
XFlush(m_NativeDisplay);
return true;
}
@ -240,23 +240,24 @@ void GSWndOGL::SetVSync(bool enable)
void GSWndOGL::Flip()
{
glXSwapBuffers(m_XDisplay, m_Xwindow);
glXSwapBuffers(m_NativeDisplay, m_NativeWindow);
}
void GSWndOGL::Show()
{
XMapRaised(m_XDisplay, m_Xwindow);
XFlush(m_XDisplay);
XMapRaised(m_NativeDisplay, m_NativeWindow);
XFlush(m_NativeDisplay);
}
void GSWndOGL::Hide()
{
XUnmapWindow(m_XDisplay, m_Xwindow);
XFlush(m_XDisplay);
XUnmapWindow(m_NativeDisplay, m_NativeWindow);
XFlush(m_NativeDisplay);
}
void GSWndOGL::HideFrame()
{
// TODO
}
#endif

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@ -26,9 +26,8 @@
class GSWndOGL : public GSWnd
{
void* m_window;
Window m_Xwindow;
Display* m_XDisplay;
Window m_NativeWindow;
Display* m_NativeDisplay;
GLXContext m_context;
bool m_ctx_attached;
@ -48,7 +47,7 @@ public:
void Detach();
void* GetDisplay();
void* GetHandle() {return (void*)m_Xwindow;}
void* GetHandle() {return (void*)m_NativeWindow;}
GSVector4i GetClientRect();
bool SetWindowText(const char* title);
@ -61,4 +60,5 @@ public:
void Flip();
void SetVSync(bool enable);
};
#endif

339
plugins/GSdx/GSWndWGL.cpp Normal file
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@ -0,0 +1,339 @@
/*
* Copyright (C) 2007-2012 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSWndWGL.h"
#ifdef _WINDOWS
//TODO
GSWndWGL::GSWndWGL()
: m_NativeWindow(NULL), m_NativeDisplay(NULL), m_context(NULL)//, m_swapinterval(NULL)
{
}
//TODO: GL3 context
bool GSWndWGL::CreateContext(int major, int minor)
{
if ( !m_NativeDisplay || !m_NativeWindow )
{
fprintf( stderr, "Wrong display/window\n" );
exit(1);
}
// GL2 context are quite easy but we need GL3 which is another painful story...
if (!(m_context = wglCreateContext(m_NativeDisplay))) return false;
// FIXME test it
// Note: albeit every tutorial said that we need an opengl context to use the GL function wglCreateContextAttribsARB
// On linux it works without the extra temporary context, not sure the limitation still applied
if (major >= 3) {
AttachContext();
// Create a context
int context_attribs[] =
{
WGL_CONTEXT_MAJOR_VERSION_ARB, major,
WGL_CONTEXT_MINOR_VERSION_ARB, minor,
// FIXME : Request a debug context to ease opengl development
// Note: don't support deprecated feature (pre openg 3.1)
//GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB | GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB,
None
};
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress((const GLubyte*) "wglCreateContextAttribsARB");
if (!wglCreateContextAttribsARB) return false;
HGLRC context30 = wglCreateContextAttribsARB(m_NativeDisplay, NULL, context_attribs);
if (!context30) return false;
DetachContext();
wglDeleteContext(m_context);
m_context = context30;
}
#if 0
// Get visual information
static int attrListDbl[] =
{
// GLX_X_RENDERABLE: If True is specified, then only frame buffer configurations that have associated X
// visuals (and can be used to render to Windows and/or GLX pixmaps) will be considered. The default value is GLX_DONT_CARE.
GLX_X_RENDERABLE , True,
GLX_RED_SIZE , 8,
GLX_GREEN_SIZE , 8,
GLX_BLUE_SIZE , 8,
GLX_DEPTH_SIZE , 24,
GLX_DOUBLEBUFFER , True,
None
};
PFNGLXCHOOSEFBCONFIGPROC glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC) glXGetProcAddress((GLubyte *) "glXChooseFBConfig");
int fbcount = 0;
GLXFBConfig *fbc = glXChooseFBConfig(m_NativeDisplay, DefaultScreen(m_NativeDisplay), attrListDbl, &fbcount);
if (!fbc || fbcount < 1) return false;
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte*) "glXCreateContextAttribsARB");
if (!glXCreateContextAttribsARB) return false;
// Create a context
int context_attribs[] =
{
GLX_CONTEXT_MAJOR_VERSION_ARB, major,
GLX_CONTEXT_MINOR_VERSION_ARB, minor,
// FIXME : Request a debug context to ease opengl development
// Note: don't support deprecated feature (pre openg 3.1)
//GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB | GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB,
None
};
m_context = glXCreateContextAttribsARB(m_NativeDisplay, fbc[0], 0, true, context_attribs);
if (!m_context) return false;
XSync( m_NativeDisplay, false);
#endif
return true;
}
void GSWndWGL::AttachContext()
{
if (!IsContextAttached()) {
wglMakeCurrent(m_NativeDisplay, m_context);
m_ctx_attached = true;
}
}
void GSWndWGL::DetachContext()
{
if (IsContextAttached()) {
wglMakeCurrent(NULL, NULL);
m_ctx_attached = false;
}
}
//TODO: DROP ???
void GSWndWGL::CheckContext()
{
#if 0
int glxMajorVersion, glxMinorVersion;
glXQueryVersion(m_NativeDisplay, &glxMajorVersion, &glxMinorVersion);
if (glXIsDirect(m_NativeDisplay, m_context))
fprintf(stderr, "glX-Version %d.%d with Direct Rendering\n", glxMajorVersion, glxMinorVersion);
else
fprintf(stderr, "glX-Version %d.%d with Indirect Rendering !!! It won't support properly opengl\n", glxMajorVersion, glxMinorVersion);
#endif
}
bool GSWndWGL::Attach(void* handle, bool managed)
{
m_NativeWindow = (HWND)handle;
m_managed = managed;
if (!OpenWGLDisplay()) return false;
// FIXME: debug purpose
if (!CreateContext(2, 0)) return false;
//if (!CreateContext(3, 3)) return false;
AttachContext();
CheckContext();
// TODO
//m_swapinterval = (PFNGLXSWAPINTERVALMESAPROC)glXGetProcAddress((const GLubyte*) "glXSwapIntervalMESA");
//PFNGLXSWAPINTERVALMESAPROC m_swapinterval = (PFNGLXSWAPINTERVALMESAPROC)glXGetProcAddress((const GLubyte*) "glXSwapInterval");
UpdateWindow(m_NativeWindow);
return true;
}
//TODO
void GSWndWGL::Detach()
{
// Actually the destructor is not called when there is only a GSclose/GSshutdown
// The window still need to be closed
DetachContext();
if (m_context) wglContext(m_context);
CloseWGLDisplay();
}
bool GSWndWGL::OpenWGLDisplay()
{
GLuint PixelFormat; // Holds The Results After Searching For A Match
PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
{
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1, // Version Number
PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER, // Must Support Double Buffering
PFD_TYPE_RGBA, // Request An RGBA Format
32, // Select Our Color Depth
0, 0, 0, 0, 0, 0, // Color Bits Ignored
0, // 8bit Alpha Buffer
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
24, // 24Bit Z-Buffer (Depth Buffer)
8, // 8bit Stencil Buffer
0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved
0, 0, 0 // Layer Masks Ignored
};
if (!(m_NativeDisplay = GetDC(m_NativeWindow)))
{
MessageBox(NULL, L"(1) Can't Create A GL Device Context.", L"ERROR", MB_OK | MB_ICONEXCLAMATION);
return false;
}
if (!(PixelFormat = ChoosePixelFormat(m_NativeDisplay, &pfd)))
{
MessageBox(NULL, L"(2) Can't Find A Suitable PixelFormat.", L"ERROR", MB_OK | MB_ICONEXCLAMATION);
return false;
}
if (!SetPixelFormat(m_NativeDisplay, PixelFormat, &pfd))
{
MessageBox(NULL, L"(3) Can't Set The PixelFormat.", L"ERROR", MB_OK | MB_ICONEXCLAMATION);
return false;
}
return true;
}
void GSWndWGL::CloseWGLDisplay()
{
if (m_NativeDisplay && !ReleaseDC(m_NativeWindow, m_NativeDisplay)) // Are We Able To Release The DC
{
MessageBox(NULL, L"Release Device Context Failed.", L"SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
m_NativeDisplay = NULL; // Set DC To NULL
}
}
//TODO: GSopen 1 => Drop?
bool GSWndWGL::Create(const string& title, int w, int h)
{
#if 0
if(m_NativeWindow) return false;
if(w <= 0 || h <= 0) {
w = theApp.GetConfig("ModeWidth", 640);
h = theApp.GetConfig("ModeHeight", 480);
}
m_managed = true;
// note this part must be only executed when replaying .gs debug file
m_NativeDisplay = XOpenDisplay(NULL);
int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_DEPTH_SIZE, 24,
None
};
XVisualInfo* vi = glXChooseVisual(m_NativeDisplay, DefaultScreen(m_NativeDisplay), attrListDbl);
/* create a color map */
XSetWindowAttributes attr;
attr.colormap = XCreateColormap(m_NativeDisplay, RootWindow(m_NativeDisplay, vi->screen),
vi->visual, AllocNone);
attr.border_pixel = 0;
attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask |
StructureNotifyMask | SubstructureRedirectMask | SubstructureNotifyMask |
EnterWindowMask | LeaveWindowMask | FocusChangeMask ;
// Create a window at the last position/size
m_NativeWindow = XCreateWindow(m_NativeDisplay, RootWindow(m_NativeDisplay, vi->screen),
0 , 0 , w, h, 0, vi->depth, InputOutput, vi->visual,
CWBorderPixel | CWColormap | CWEventMask, &attr);
XMapWindow (m_NativeDisplay, m_NativeWindow);
XFree(vi);
if (!CreateContext(3, 3)) return false;
AttachContext();
return (m_NativeWindow != 0);
#else
return false;
#endif
}
//Same as DX
GSVector4i GSWndWGL::GetClientRect()
{
GSVector4i r;
::GetClientRect(m_NativeWindow, r);
return r;
}
//TODO: check extensions supported or not
void GSWndWGL::SetVSync(bool enable)
{
// m_swapinterval uses an integer as parameter
// 0 -> disable vsync
// n -> wait n frame
//if (m_swapinterval) m_swapinterval((int)enable);
wglSwapIntervalEXT(!enable);
}
void GSWndWGL::Flip()
{
SwapBuffers(m_NativeDisplay);
}
void GSWndWGL::Show()
{
}
void GSWndWGL::Hide()
{
}
void GSWndWGL::HideFrame()
{
}
// Returns FALSE if the window has no title, or if th window title is under the strict
// management of the emulator.
bool GSWndWGL::SetWindowText(const char* title)
{
return false;
}
#endif

69
plugins/GSdx/GSWndWGL.h Normal file
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@ -0,0 +1,69 @@
/*
* Copyright (C) 2007-2012 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GSWnd.h"
#ifdef _WINDOWS
class GSWndWGL : public GSWnd
{
//Window m_NativeWindow;
//Display* m_NativeDisplay;
//GLXContext m_context;
HWND m_NativeWindow;
HDC m_NativeDisplay;
HGLRC m_context;
bool m_ctx_attached;
//PFNGLXSWAPINTERVALMESAPROC m_swapinterval;
bool IsContextAttached() const { return m_ctx_attached; }
bool CreateContext(int major, int minor);
void CheckContext();
void CloseWGLDisplay();
bool OpenWGLDisplay();
public:
GSWndWGL();
virtual ~GSWndWGL() {};
bool Create(const string& title, int w, int h);
bool Attach(void* handle, bool managed = true);
void Detach();
void* GetDisplay() {return m_NativeWindow;}
void* GetHandle() {return m_NativeWindow;}
GSVector4i GetClientRect();
bool SetWindowText(const char* title);
void AttachContext();
void DetachContext();
void Show();
void Hide();
void HideFrame();
void Flip();
void SetVSync(bool enable);
};
#endif

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@ -120,10 +120,8 @@ GSdxApp::GSdxApp()
#endif
m_gs_renderers.push_back(GSSetting(10, "Null", "Software"));
m_gs_renderers.push_back(GSSetting(11, "Null", "Null"));
#ifdef _LINUX
m_gs_renderers.push_back(GSSetting(12, "OpenGL", "Hardware"));
m_gs_renderers.push_back(GSSetting(13, "OpenGL", "Software"));
#endif
m_gs_interlace.push_back(GSSetting(0, "None", ""));
m_gs_interlace.push_back(GSSetting(1, "Weave tff", "saw-tooth"));

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@ -619,6 +619,7 @@
<ClCompile Include="GSVertexTrace.cpp" />
<ClCompile Include="GSWnd.cpp" />
<ClCompile Include="GSWndDX.cpp" />
<ClCompile Include="GSWndWGL.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug SSE2|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug SSE2|x64'">Create</PrecompiledHeader>
@ -1634,6 +1635,7 @@
<ClInclude Include="GSVertexTrace.h" />
<ClInclude Include="GSWnd.h" />
<ClInclude Include="GSWndDX.h" />
<ClInclude Include="GSWndWGL.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="svnrev.h" />
<ClInclude Include="resource.h" />

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@ -180,6 +180,9 @@
<ClCompile Include="GSWndDX.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSWndWGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -485,6 +488,9 @@
<ClInclude Include="GSWndDX.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSWndWGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>

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@ -635,6 +635,7 @@
<ClCompile Include="GSVertexTrace.cpp" />
<ClCompile Include="GSWnd.cpp" />
<ClCompile Include="GSWndDX.cpp" />
<ClCompile Include="GSWndWGL.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug SSE2|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug SSE2|x64'">Create</PrecompiledHeader>
@ -1650,6 +1651,7 @@
<ClInclude Include="GSVertexTrace.h" />
<ClInclude Include="GSWnd.h" />
<ClInclude Include="GSWndDX.h" />
<ClInclude Include="GSWndWGL.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="svnrev.h" />
<ClInclude Include="resource.h" />

View File

@ -180,6 +180,9 @@
<ClCompile Include="GSWndDX.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSWndWGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -485,6 +488,9 @@
<ClInclude Include="GSWndDX.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSWndWGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>

View File

@ -1241,6 +1241,10 @@
RelativePath=".\GSWndDX.cpp"
>
</File>
<File
RelativePath=".\GSWndWGL.cpp"
>
</File>
<File
RelativePath=".\stdafx.cpp"
>
@ -1651,6 +1655,10 @@
RelativePath=".\GSWndDX.h"
>
</File>
<File
RelativePath=".\GSWndWGL.h"
>
</File>
<File
RelativePath=".\stdafx.h"
>