mirror of https://github.com/PCSX2/pcsx2.git
gsdx-debug: dump register context in a .txt file
+ Realign s_n number if frame is skipped This way it is easier to understand current draw. It also eases comparaison between SW/HW.
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5d4bc5c8fe
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6fca3b421d
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@ -124,4 +124,95 @@ public:
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return ZBUF.ZMSK == 0 && TEST.ZTE != 0; // ZTE == 0 is bug on the real hardware, write is blocked then
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}
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void Dump(const std::string& filename)
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{
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// Append on purpose so env + context are merged into a single file
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FILE* fp = fopen(filename.c_str(), "at");
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if (!fp) return;
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fprintf(fp, "XYOFFSET\n"
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"\tX:%d\n"
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"\tY:%d\n\n"
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, XYOFFSET.OFX, XYOFFSET.OFY);
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fprintf(fp, "TEX0\n"
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"\tTBP0:%d\n"
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"\tTBW:%d\n"
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"\tPSM:%d\n"
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"\tTW:%d\n"
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"\tTCC:%d\n"
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"\tTFX:%d\n"
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"\tCBP:%d\n"
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"\tCPSM:%d\n"
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"\tCSM:%d\n"
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"\tCSA:%d\n"
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"\tCLD:%d\n"
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"\tTH:%lld\n\n"
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, TEX0.TBP0, TEX0.TBW, TEX0.PSM, TEX0.TW, TEX0.TCC, TEX0.TFX, TEX0.CBP, TEX0.CPSM, TEX0.CSM, TEX0.CSA, TEX0.CLD, TEX0.TH);
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fprintf(fp, "TEX1\n"
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"\tLCM:%d\n"
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"\tMXL:%d\n"
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"\tMMAG:%d\n"
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"\tMMIN:%d\n"
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"\tMTBA:%d\n"
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"\tL:%d\n"
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"\tK:%d\n\n"
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, TEX1.LCM, TEX1.MXL, TEX1.MMAG, TEX1.MMIN, TEX1.MTBA, TEX1.L, TEX1.K);
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fprintf(fp, "TEX2\n"
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"\tPSM:%d\n"
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"\tCBP:%d\n"
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"\tCPSM:%d\n"
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"\tCSM:%d\n"
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"\tCSA:%d\n"
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"\tCLD:%d\n\n"
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, TEX2.PSM, TEX2.CBP, TEX2.CPSM, TEX2.CSM, TEX2.CSA, TEX2.CLD);
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fprintf(fp, "CLAMP\n"
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"\tWMS:%d\n"
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"\tWMT:%d\n"
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"\tMINU:%d\n"
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"\tMAXU:%d\n"
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"\tMAXV:%d\n"
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"\tMINV:%lld\n\n"
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, CLAMP.WMS, CLAMP.WMT, CLAMP.MINU, CLAMP.MAXU, CLAMP.MAXV, CLAMP.MINV);
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// TODO mimmap? (yes I'm lazy)
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fprintf(fp, "SCISSOR\n"
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"\tX0:%d\n"
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"\tX1:%d\n"
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"\tY0:%d\n"
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"\tY1:%d\n\n"
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, SCISSOR.SCAX0, SCISSOR.SCAX1, SCISSOR.SCAY0, SCISSOR.SCAY1);
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fprintf(fp, "ALPHA\n"
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"\tA:%d\n"
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"\tB:%d\n"
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"\tC:%d\n"
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"\tD:%d\n"
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"\tFIX:%d\n\n"
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, ALPHA.A, ALPHA.B, ALPHA.C, ALPHA.D, ALPHA.FIX);
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fprintf(fp, "TEST\n"
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"\tATE:%d\n"
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"\tATST:%d\n"
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"\tAREF:%d\n"
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"\tAFAIL:%d\n"
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"\tDATE:%d\n"
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"\tDATM:%d\n"
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"\tZTE:%d\n"
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"\tZTST:%d\n\n"
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, TEST.ATE, TEST.ATST, TEST.AREF, TEST.AFAIL, TEST.DATE, TEST.DATM, TEST.ZTE, TEST.ZTST);
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fprintf(fp, "FBA\n"
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"\tFBA:%d\n\n"
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, FBA.FBA);
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fprintf(fp, "FRAME\n"
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"\tFBP:%d\n"
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"\tFBW:%d\n"
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"\tPSM:%d\n"
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"\tFBMSK:%d\n\n"
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, FRAME.FBP, FRAME.FBW, FRAME.PSM, FRAME.FBMSK);
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fprintf(fp, "ZBUF\n"
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"\tZBP:%d\n"
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"\tPSM:%d\n"
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"\tZMSK:%d\n\n"
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, ZBUF.ZBP, ZBUF.PSM, ZBUF.ZMSK);
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fclose(fp);
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}
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};
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@ -84,4 +84,43 @@ public:
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dimx[7] = GSVector4i(DIMX.DM30, 0, DIMX.DM31, 0, DIMX.DM32, 0, DIMX.DM33, 0),
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dimx[6] = dimx[7].xxzzlh();
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}
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void Dump(const std::string& filename)
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{
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FILE* fp = fopen(filename.c_str(), "wt");
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if (!fp) return;
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fprintf(fp, "PRIM\n"
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"\tPRIM:%d\n"
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"\tIIP:%d\n"
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"\tTME:%d\n"
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"\tFGE:%d\n"
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"\tABE:%d\n"
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"\tAA1:%d\n"
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"\tFST:%d\n"
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"\tCTXT:%d\n"
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"\tFIX:%d\n\n"
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, PRIM.PRIM, PRIM.IIP, PRIM.TME, PRIM.FGE, PRIM.ABE, PRIM.AA1, PRIM.FST, PRIM.CTXT, PRIM.FIX);
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fprintf(fp, "PRMODE (when AC=0)\n"
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"\t_PRIM:%d\n"
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"\tIIP:%d\n"
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"\tTME:%d\n"
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"\tFGE:%d\n"
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"\tABE:%d\n"
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"\tAA1:%d\n"
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"\tFST:%d\n"
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"\tCTXT:%d\n"
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"\tFIX:%d\n\n"
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, PRMODE._PRIM, PRMODE.IIP, PRMODE.TME, PRMODE.FGE, PRMODE.ABE, PRMODE.AA1, PRMODE.FST, PRMODE.CTXT, PRMODE.FIX);
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fprintf(fp, "PRMODECONT\n"
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"\tAC:%d\n\n"
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, PRMODECONT.AC);
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// Lots of register TODO but later
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fclose(fp);
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}
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};
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@ -332,9 +332,13 @@ void GSRendererHW::RoundSpriteOffset()
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void GSRendererHW::Draw()
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{
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if(m_dev->IsLost()) return;
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if(GSRenderer::IsBadFrame(m_skip, m_userhacks_skipdraw)) return;
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if(m_dev->IsLost() || GSRenderer::IsBadFrame(m_skip, m_userhacks_skipdraw)) {
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if (s_dump) {
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fprintf(stderr, "Warning skipping a draw call\n");
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s_n += 3; // Keep it sync with SW renderer
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}
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return;
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}
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GSDrawingEnvironment& env = m_env;
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GSDrawingContext* context = m_context;
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@ -430,9 +434,15 @@ void GSRendererHW::Draw()
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s_n++;
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if ((s_n - s_saven) > s_savel) {
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s_dump = 0;
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static uint64 draw_call = 0; // Redundant with s_n but easier to map in GL debug tool
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if (s_n >= s_saven) {
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// Dump Register state
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s = format("%05d_context_d%lld.txt", s_n, draw_call);
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m_env.Dump(root_hw+s);
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m_context->Dump(root_hw+s);
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}
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draw_call++;
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}
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if(m_hacks.m_oi && !(this->*m_hacks.m_oi)(rt->m_texture, ds->m_texture, tex))
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@ -554,6 +564,10 @@ void GSRendererHW::Draw()
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}
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s_n++;
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if ((s_n - s_saven) > s_savel) {
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s_dump = 0;
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}
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}
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#ifdef DISABLE_HW_TEXTURE_CACHE
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@ -541,6 +541,17 @@ void GSRendererSW::Draw()
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s_n++;
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static uint64 draw_call = 0; // Redundant with s_n but easier to map in GL debug tool
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if (s_n >= s_saven) {
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// Dump Register state
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s = format("%05d_context_d%lld.txt", s_n, draw_call);
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m_env.Dump(root_sw+s);
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m_context->Dump(root_sw+s);
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}
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draw_call++;
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Queue(data);
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Sync(3);
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