zzogl-pg: Remove obsolete PS2E*.h files; fix a compilation error in Win32/Debug targets; set a bunch of eol-style:native props.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2816 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
Jake.Stine 2010-04-06 02:43:22 +00:00
parent 2cba5ebd33
commit 6ae7408b8c
12 changed files with 1831 additions and 2941 deletions

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@ -1,180 +1,180 @@
/* ZeroGS KOSMOS
* Copyright (C) 2005-2006 zerofrog@gmail.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef GIFTRANSFER_H_INCLUDED
#define GIFTRANSFER_H_INCLUDED
#include "Regs.h"
#include "Util.h"
// If you notice bugs in the newest revisions, you might try disabling this,
// to see if they are related.
#define NEW_GIF_TRANSFER
enum GIF_FLG
{
GIF_FLG_PACKED = 0,
GIF_FLG_REGLIST = 1,
GIF_FLG_IMAGE = 2,
GIF_FLG_IMAGE2 = 3
};
//
// GIFTag
union GIFTag
{
u64 ai64[2];
u32 ai32[4];
struct
{
u32 NLOOP:15;
u32 EOP:1;
u32 _PAD1:16;
u32 _PAD2:14;
u32 PRE:1;
u32 PRIM:11;
u32 FLG:2; // enum GIF_FLG
u32 NREG:4;
u64 REGS:64;
};
void set(u32 *data)
{
for(int i = 0; i <= 3; i++)
{
ai32[i] = data[i];
}
}
GIFTag(u32 *data)
{
set(data);
}
GIFTag(){ ai64[0] = 0; ai64[1] = 0; }
};
// EE part. Data transfer packet description
typedef struct
{
#ifdef NEW_GIF_TRANSFER
u32 mode;
int reg;
u64 regs;
u32 nloop;
int eop;
int nreg;
u32 adonly;
GIFTag tag;
#else
int mode;
int regn;
u64 regs;
int nloop;
int eop;
int nreg;
u32 adonly;
GIFTag tag;
#endif
#ifdef NEW_GIF_TRANSFER
void setTag(u32 *data)
{
tag.set(data);
nloop = tag.NLOOP;
eop = tag.EOP;
mode = tag.FLG;
// Hmm....
nreg = tag.NREG << 2;
if (nreg == 0) nreg = 64;
regs = tag.REGS;
reg = 0;
// GS_LOG("GIFtag: %8.8lx_%8.8lx_%8.8lx_%8.8lx: EOP=%d, NLOOP=%x, FLG=%x, NREG=%d, PRE=%d\n",
// data[3], data[2], data[1], data[0],
// path->eop, path->nloop, mode, path->nreg, tag.PRE);
}
u32 GetReg()
{
return (regs >> reg) & 0xf;
}
bool StepReg()
{
reg += 4;
if (reg == nreg)
{
reg = 0;
nloop--;
if (nloop == 0)
{
return false;
}
}
return true;
}
#else
void setTag(u32 *data)
{
tag.set(data);
nloop = tag.NLOOP;
eop = tag.EOP;
u32 tagpre = tag.PRE;
u32 tagprim = tag.PRIM;
u32 tagflg = tag.FLG;
// Hmm....
nreg = tag.NREG << 2;
if (nreg == 0) nreg = 64;
// GS_LOG("GIFtag: %8.8lx_%8.8lx_%8.8lx_%8.8lx: EOP=%d, NLOOP=%x, FLG=%x, NREG=%d, PRE=%d\n",
// data[3], data[2], data[1], data[0],
// path->eop, path->nloop, tagflg, path->nreg, tagpre);
mode = tagflg;
switch (mode)
{
case GIF_FLG_PACKED:
regs = *(u64 *)(data+2);
regn = 0;
if (tagpre) GIFRegHandlerPRIM((u32*)&tagprim);
break;
case GIF_FLG_REGLIST:
regs = *(u64 *)(data+2);
regn = 0;
break;
}
}
#endif
} pathInfo;
void _GSgifPacket(pathInfo *path, u32 *pMem);
void _GSgifRegList(pathInfo *path, u32 *pMem);
void _GSgifTransfer(pathInfo *path, u32 *pMem, u32 size);
extern GIFRegHandler g_GIFPackedRegHandlers[];
extern GIFRegHandler g_GIFRegHandlers[];
#endif // GIFTRANSFER_H_INCLUDED
/* ZeroGS KOSMOS
* Copyright (C) 2005-2006 zerofrog@gmail.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef GIFTRANSFER_H_INCLUDED
#define GIFTRANSFER_H_INCLUDED
#include "Regs.h"
#include "Util.h"
// If you notice bugs in the newest revisions, you might try disabling this,
// to see if they are related.
#define NEW_GIF_TRANSFER
enum GIF_FLG
{
GIF_FLG_PACKED = 0,
GIF_FLG_REGLIST = 1,
GIF_FLG_IMAGE = 2,
GIF_FLG_IMAGE2 = 3
};
//
// GIFTag
union GIFTag
{
u64 ai64[2];
u32 ai32[4];
struct
{
u32 NLOOP:15;
u32 EOP:1;
u32 _PAD1:16;
u32 _PAD2:14;
u32 PRE:1;
u32 PRIM:11;
u32 FLG:2; // enum GIF_FLG
u32 NREG:4;
u64 REGS:64;
};
void set(u32 *data)
{
for(int i = 0; i <= 3; i++)
{
ai32[i] = data[i];
}
}
GIFTag(u32 *data)
{
set(data);
}
GIFTag(){ ai64[0] = 0; ai64[1] = 0; }
};
// EE part. Data transfer packet description
typedef struct
{
#ifdef NEW_GIF_TRANSFER
u32 mode;
int reg;
u64 regs;
u32 nloop;
int eop;
int nreg;
u32 adonly;
GIFTag tag;
#else
int mode;
int regn;
u64 regs;
int nloop;
int eop;
int nreg;
u32 adonly;
GIFTag tag;
#endif
#ifdef NEW_GIF_TRANSFER
void setTag(u32 *data)
{
tag.set(data);
nloop = tag.NLOOP;
eop = tag.EOP;
mode = tag.FLG;
// Hmm....
nreg = tag.NREG << 2;
if (nreg == 0) nreg = 64;
regs = tag.REGS;
reg = 0;
// GS_LOG("GIFtag: %8.8lx_%8.8lx_%8.8lx_%8.8lx: EOP=%d, NLOOP=%x, FLG=%x, NREG=%d, PRE=%d\n",
// data[3], data[2], data[1], data[0],
// path->eop, path->nloop, mode, path->nreg, tag.PRE);
}
u32 GetReg()
{
return (regs >> reg) & 0xf;
}
bool StepReg()
{
reg += 4;
if (reg == nreg)
{
reg = 0;
nloop--;
if (nloop == 0)
{
return false;
}
}
return true;
}
#else
void setTag(u32 *data)
{
tag.set(data);
nloop = tag.NLOOP;
eop = tag.EOP;
u32 tagpre = tag.PRE;
u32 tagprim = tag.PRIM;
u32 tagflg = tag.FLG;
// Hmm....
nreg = tag.NREG << 2;
if (nreg == 0) nreg = 64;
// GS_LOG("GIFtag: %8.8lx_%8.8lx_%8.8lx_%8.8lx: EOP=%d, NLOOP=%x, FLG=%x, NREG=%d, PRE=%d\n",
// data[3], data[2], data[1], data[0],
// path->eop, path->nloop, tagflg, path->nreg, tagpre);
mode = tagflg;
switch (mode)
{
case GIF_FLG_PACKED:
regs = *(u64 *)(data+2);
regn = 0;
if (tagpre) GIFRegHandlerPRIM((u32*)&tagprim);
break;
case GIF_FLG_REGLIST:
regs = *(u64 *)(data+2);
regn = 0;
break;
}
}
#endif
} pathInfo;
void _GSgifPacket(pathInfo *path, u32 *pMem);
void _GSgifRegList(pathInfo *path, u32 *pMem);
void _GSgifTransfer(pathInfo *path, u32 *pMem, u32 size);
extern GIFRegHandler g_GIFPackedRegHandlers[];
extern GIFRegHandler g_GIFRegHandlers[];
#endif // GIFTRANSFER_H_INCLUDED

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/* ZeroGS KOSMOS
* Copyright (C) 2005-2006 zerofrog@gmail.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MEM_SWIZZLE_H_INCLUDED
#define MEM_SWIZZLE_H_INCLUDED
#include "GS.h"
#include "Mem.h"
#include "x86.h"
extern __forceinline void SwizzleBlock32(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
extern __forceinline void SwizzleBlock16(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
extern __forceinline void SwizzleBlock8(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
extern __forceinline void SwizzleBlock4(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
extern __forceinline void SwizzleBlock32u(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
extern __forceinline void SwizzleBlock16u(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
extern __forceinline void SwizzleBlock8u(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
extern __forceinline void SwizzleBlock4u(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
extern __forceinline void __fastcall SwizzleBlock32_c(u8* dst, u8* src, int srcpitch, u32 WriteMask = 0xffffffff);
extern __forceinline void __fastcall SwizzleBlock24_c(u8* dst, u8* src, int srcpitch, u32 WriteMask = 0xffffffff);
extern __forceinline void __fastcall SwizzleBlock16_c(u8* dst, u8* src, int srcpitch, u32 WriteMask = 0xffffffff);
extern __forceinline void __fastcall SwizzleBlock8_c(u8* dst, u8* src, int srcpitch, u32 WriteMask = 0xffffffff);
extern __forceinline void __fastcall SwizzleBlock4_c(u8* dst, u8* src, int srcpitch, u32 WriteMask = 0xffffffff);
// special swizzle macros - which I converted to functions.
extern __forceinline void SwizzleBlock24(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
extern __forceinline void SwizzleBlock8H(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
extern __forceinline void SwizzleBlock4HH(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
extern __forceinline void SwizzleBlock4HL(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
#define SwizzleBlock24u SwizzleBlock24
#define SwizzleBlock8Hu SwizzleBlock8H
#define SwizzleBlock4HHu SwizzleBlock4HH
#define SwizzleBlock4HLu SwizzleBlock4HL
#endif // MEM_SWIZZLE_H_INCLUDED
/* ZeroGS KOSMOS
* Copyright (C) 2005-2006 zerofrog@gmail.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MEM_SWIZZLE_H_INCLUDED
#define MEM_SWIZZLE_H_INCLUDED
#include "GS.h"
#include "Mem.h"
#include "x86.h"
extern __forceinline void SwizzleBlock32(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
extern __forceinline void SwizzleBlock16(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
extern __forceinline void SwizzleBlock8(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
extern __forceinline void SwizzleBlock4(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
extern __forceinline void SwizzleBlock32u(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
extern __forceinline void SwizzleBlock16u(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
extern __forceinline void SwizzleBlock8u(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
extern __forceinline void SwizzleBlock4u(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
extern __forceinline void __fastcall SwizzleBlock32_c(u8* dst, u8* src, int srcpitch, u32 WriteMask = 0xffffffff);
extern __forceinline void __fastcall SwizzleBlock24_c(u8* dst, u8* src, int srcpitch, u32 WriteMask = 0xffffffff);
extern __forceinline void __fastcall SwizzleBlock16_c(u8* dst, u8* src, int srcpitch, u32 WriteMask = 0xffffffff);
extern __forceinline void __fastcall SwizzleBlock8_c(u8* dst, u8* src, int srcpitch, u32 WriteMask = 0xffffffff);
extern __forceinline void __fastcall SwizzleBlock4_c(u8* dst, u8* src, int srcpitch, u32 WriteMask = 0xffffffff);
// special swizzle macros - which I converted to functions.
extern __forceinline void SwizzleBlock24(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
extern __forceinline void SwizzleBlock8H(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
extern __forceinline void SwizzleBlock4HH(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
extern __forceinline void SwizzleBlock4HL(u8 *dst, u8 *src, int pitch, u32 WriteMask = 0xffffffff);
#define SwizzleBlock24u SwizzleBlock24
#define SwizzleBlock8Hu SwizzleBlock8H
#define SwizzleBlock4HHu SwizzleBlock4HH
#define SwizzleBlock4HLu SwizzleBlock4HL
#endif // MEM_SWIZZLE_H_INCLUDED

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@ -1,245 +1,245 @@
#ifndef MEM_TRANSMIT_H_INCLUDED
#define MEM_TRANSMIT_H_INCLUDED
#include "GS.h"
#include "Mem.h"
#define DSTPSM gs.dstbuf.psm
extern int tempX, tempY;
extern int pitch, area, fracX;
extern int nSize;
extern u8* pstart;
// transfers whole rows
template <class T>
static __forceinline bool TransmitHostLocalY_(_writePixel_0 wp, u32 widthlimit, u32 endY, const T *pbuf)
{
assert( (nSize%widthlimit) == 0 && widthlimit <= 4 );
if ((gs.imageEndX-gs.trxpos.dx) % widthlimit)
{
// GS_LOG("Bad Transmission! %d %d, psm: %d\n", gs.trxpos.dx, gs.imageEndX, DSTPSM);
for(; tempY < endY; ++tempY)
{
for(; tempX < gs.imageEndX && nSize > 0; tempX += 1, nSize -= 1, pbuf += 1)
{
/* write as many pixel at one time as possible */
wp(pstart, tempX%2048, tempY%2048, pbuf[0], gs.dstbuf.bw);
}
}
}
for(; tempY < endY; ++tempY)
{
for(; tempX < gs.imageEndX && nSize > 0; tempX += widthlimit, nSize -= widthlimit, pbuf += widthlimit)
{
/* write as many pixel at one time as possible */
if( nSize < widthlimit ) return false;
wp(pstart, tempX%2048, tempY%2048, pbuf[0], gs.dstbuf.bw);
if( widthlimit > 1 )
{
wp(pstart, (tempX+1)%2048, tempY%2048, pbuf[1], gs.dstbuf.bw);
if( widthlimit > 2 )
{
wp(pstart, (tempX+2)%2048, tempY%2048, pbuf[2], gs.dstbuf.bw);
if( widthlimit > 3 )
{
wp(pstart, (tempX+3)%2048, tempY%2048, pbuf[3], gs.dstbuf.bw);
}
}
}
}
if ( tempX >= gs.imageEndX )
{
assert(tempX == gs.imageEndX);
tempX = gs.trxpos.dx;
}
else
{
assert( gs.imageTransfer == -1 || nSize*sizeof(T)/4 == 0 );
return false;
}
}
return true;
}
template <class T>
static __forceinline bool TransmitHostLocalX_(_writePixel_0 wp, u32 widthlimit, u32 blockheight, u32 startX, const T *pbuf)
{
for(u32 tempi = 0; tempi < blockheight; ++tempi)
{
for(tempX = startX; tempX < gs.imageEndX; tempX++, pbuf++)
{
wp(pstart, tempX%2048, (tempY+tempi)%2048, pbuf[0], gs.dstbuf.bw);
}
pbuf += pitch - fracX;
}
return true;
}
// transfers whole rows
template <class T>
static __forceinline bool TransmitHostLocalY_24(_writePixel_0 wp, u32 widthlimit, u32 endY, const T *pbuf)
{
if (widthlimit != 8 || ((gs.imageEndX-gs.trxpos.dx)%widthlimit))
{
//GS_LOG("Bad Transmission! %d %d, psm: %d\n", gs.trxpos.dx, gs.imageEndX, DSTPSM);
for(; tempY < endY; ++tempY)
{
for(; tempX < gs.imageEndX && nSize > 0; tempX += 1, nSize -= 1, pbuf += 3)
{
wp(pstart, tempX%2048, tempY%2048, *(u32*)(pbuf), gs.dstbuf.bw);
}
if( tempX >= gs.imageEndX )
{
assert(gs.imageTransfer == -1 || tempX == gs.imageEndX);
tempX = gs.trxpos.dx;
}
else
{
assert( gs.imageTransfer == -1 || nSize == 0 );
return false;
}
}
}
else
{
assert( /*(nSize%widthlimit) == 0 &&*/ widthlimit == 8 );
for(; tempY < endY; ++tempY)
{
for(; tempX < gs.imageEndX && nSize > 0; tempX += widthlimit, nSize -= widthlimit, pbuf += 3*widthlimit)
{
if (nSize < widthlimit) return false;
/* write as many pixel at one time as possible */
wp(pstart, tempX%2048, tempY%2048, *(u32*)(pbuf+0), gs.dstbuf.bw);
wp(pstart, (tempX+1)%2048, tempY%2048, *(u32*)(pbuf+3), gs.dstbuf.bw);
wp(pstart, (tempX+2)%2048, tempY%2048, *(u32*)(pbuf+6), gs.dstbuf.bw);
wp(pstart, (tempX+3)%2048, tempY%2048, *(u32*)(pbuf+9), gs.dstbuf.bw);
wp(pstart, (tempX+4)%2048, tempY%2048, *(u32*)(pbuf+12), gs.dstbuf.bw);
wp(pstart, (tempX+5)%2048, tempY%2048, *(u32*)(pbuf+15), gs.dstbuf.bw);
wp(pstart, (tempX+6)%2048, tempY%2048, *(u32*)(pbuf+18), gs.dstbuf.bw);
wp(pstart, (tempX+7)%2048, tempY%2048, *(u32*)(pbuf+21), gs.dstbuf.bw);
}
if (tempX >= gs.imageEndX)
{
assert(gs.imageTransfer == -1 || tempX == gs.imageEndX);
tempX = gs.trxpos.dx;
}
else
{
if ( nSize < 0 )
{
/* extracted too much */
assert( (nSize%3)==0 && nSize > -24 );
tempX += nSize/3;
nSize = 0;
}
assert( gs.imageTransfer == -1 || nSize == 0 );
return false;
}
}
}
return true;
}
// transmit until endX, don't check size since it has already been prevalidated
template <class T>
static __forceinline bool TransmitHostLocalX_24(_writePixel_0 wp, u32 widthlimit, u32 blockheight, u32 startX, const T *pbuf)
{
for(u32 tempi = 0; tempi < blockheight; ++tempi)
{
for(tempX = startX; tempX < gs.imageEndX; tempX++, pbuf += 3)
{
wp(pstart, tempX%2048, (tempY+tempi)%2048, *(u32*)pbuf, gs.dstbuf.bw);
}
pbuf += 3*(pitch-fracX);
}
return true;
}
// meant for 4bit transfers
template <class T>
static __forceinline bool TransmitHostLocalY_4(_writePixel_0 wp, u32 widthlimit, u32 endY, const T *pbuf)
{
for(; tempY < endY; ++tempY)
{
for(; tempX < gs.imageEndX && nSize > 0; tempX += widthlimit, nSize -= widthlimit)
{
/* write as many pixel at one time as possible */
wp(pstart, tempX%2048, tempY%2048, *pbuf&0x0f, gs.dstbuf.bw);
wp(pstart, (tempX+1)%2048, tempY%2048, *pbuf>>4, gs.dstbuf.bw);
pbuf++;
if ( widthlimit > 2 )
{
wp(pstart, (tempX+2)%2048, tempY%2048, *pbuf&0x0f, gs.dstbuf.bw);
wp(pstart, (tempX+3)%2048, tempY%2048, *pbuf>>4, gs.dstbuf.bw);
pbuf++;
if( widthlimit > 4 )
{
wp(pstart, (tempX+4)%2048, tempY%2048, *pbuf&0x0f, gs.dstbuf.bw);
wp(pstart, (tempX+5)%2048, tempY%2048, *pbuf>>4, gs.dstbuf.bw);
pbuf++;
if( widthlimit > 6 )
{
wp(pstart, (tempX+6)%2048, tempY%2048, *pbuf&0x0f, gs.dstbuf.bw);
wp(pstart, (tempX+7)%2048, tempY%2048, *pbuf>>4, gs.dstbuf.bw);
pbuf++;
}
}
}
}
if ( tempX >= gs.imageEndX )
{
tempX = gs.trxpos.dx;
}
else
{
assert( gs.imageTransfer == -1 || (nSize/32) == 0 );
return false;
}
}
return true;
}
// transmit until endX, don't check size since it has already been prevalidated
template <class T>
static __forceinline bool TransmitHostLocalX_4(_writePixel_0 wp, u32 widthlimit, u32 blockheight, u32 startX, const T *pbuf)
{
for(u32 tempi = 0; tempi < blockheight; ++tempi)
{
for(tempX = startX; tempX < gs.imageEndX; tempX+=2, pbuf++)
{
wp(pstart, tempX%2048, (tempY+tempi)%2048, pbuf[0]&0x0f, gs.dstbuf.bw);
wp(pstart, (tempX+1)%2048, (tempY+tempi)%2048, pbuf[0]>>4, gs.dstbuf.bw);
}
pbuf += (pitch-fracX)/2;
}
return true;
}
// calculate pitch in source buffer
static __forceinline u32 TransPitch(u32 pitch, u32 size)
{
return pitch * size / 8;
}
static __forceinline u32 TransPitch2(u32 pitch, u32 size)
{
if (size == 4) return pitch / 2;
if (size == 24) return pitch * 3;
return pitch;
}
#endif // MEM_TRANSMIT_H_INCLUDED
#ifndef MEM_TRANSMIT_H_INCLUDED
#define MEM_TRANSMIT_H_INCLUDED
#include "GS.h"
#include "Mem.h"
#define DSTPSM gs.dstbuf.psm
extern int tempX, tempY;
extern int pitch, area, fracX;
extern int nSize;
extern u8* pstart;
// transfers whole rows
template <class T>
static __forceinline bool TransmitHostLocalY_(_writePixel_0 wp, u32 widthlimit, u32 endY, const T *pbuf)
{
assert( (nSize%widthlimit) == 0 && widthlimit <= 4 );
if ((gs.imageEndX-gs.trxpos.dx) % widthlimit)
{
// GS_LOG("Bad Transmission! %d %d, psm: %d\n", gs.trxpos.dx, gs.imageEndX, DSTPSM);
for(; tempY < endY; ++tempY)
{
for(; tempX < gs.imageEndX && nSize > 0; tempX += 1, nSize -= 1, pbuf += 1)
{
/* write as many pixel at one time as possible */
wp(pstart, tempX%2048, tempY%2048, pbuf[0], gs.dstbuf.bw);
}
}
}
for(; tempY < endY; ++tempY)
{
for(; tempX < gs.imageEndX && nSize > 0; tempX += widthlimit, nSize -= widthlimit, pbuf += widthlimit)
{
/* write as many pixel at one time as possible */
if( nSize < widthlimit ) return false;
wp(pstart, tempX%2048, tempY%2048, pbuf[0], gs.dstbuf.bw);
if( widthlimit > 1 )
{
wp(pstart, (tempX+1)%2048, tempY%2048, pbuf[1], gs.dstbuf.bw);
if( widthlimit > 2 )
{
wp(pstart, (tempX+2)%2048, tempY%2048, pbuf[2], gs.dstbuf.bw);
if( widthlimit > 3 )
{
wp(pstart, (tempX+3)%2048, tempY%2048, pbuf[3], gs.dstbuf.bw);
}
}
}
}
if ( tempX >= gs.imageEndX )
{
assert(tempX == gs.imageEndX);
tempX = gs.trxpos.dx;
}
else
{
assert( gs.imageTransfer == -1 || nSize*sizeof(T)/4 == 0 );
return false;
}
}
return true;
}
template <class T>
static __forceinline bool TransmitHostLocalX_(_writePixel_0 wp, u32 widthlimit, u32 blockheight, u32 startX, const T *pbuf)
{
for(u32 tempi = 0; tempi < blockheight; ++tempi)
{
for(tempX = startX; tempX < gs.imageEndX; tempX++, pbuf++)
{
wp(pstart, tempX%2048, (tempY+tempi)%2048, pbuf[0], gs.dstbuf.bw);
}
pbuf += pitch - fracX;
}
return true;
}
// transfers whole rows
template <class T>
static __forceinline bool TransmitHostLocalY_24(_writePixel_0 wp, u32 widthlimit, u32 endY, const T *pbuf)
{
if (widthlimit != 8 || ((gs.imageEndX-gs.trxpos.dx)%widthlimit))
{
//GS_LOG("Bad Transmission! %d %d, psm: %d\n", gs.trxpos.dx, gs.imageEndX, DSTPSM);
for(; tempY < endY; ++tempY)
{
for(; tempX < gs.imageEndX && nSize > 0; tempX += 1, nSize -= 1, pbuf += 3)
{
wp(pstart, tempX%2048, tempY%2048, *(u32*)(pbuf), gs.dstbuf.bw);
}
if( tempX >= gs.imageEndX )
{
assert(gs.imageTransfer == -1 || tempX == gs.imageEndX);
tempX = gs.trxpos.dx;
}
else
{
assert( gs.imageTransfer == -1 || nSize == 0 );
return false;
}
}
}
else
{
assert( /*(nSize%widthlimit) == 0 &&*/ widthlimit == 8 );
for(; tempY < endY; ++tempY)
{
for(; tempX < gs.imageEndX && nSize > 0; tempX += widthlimit, nSize -= widthlimit, pbuf += 3*widthlimit)
{
if (nSize < widthlimit) return false;
/* write as many pixel at one time as possible */
wp(pstart, tempX%2048, tempY%2048, *(u32*)(pbuf+0), gs.dstbuf.bw);
wp(pstart, (tempX+1)%2048, tempY%2048, *(u32*)(pbuf+3), gs.dstbuf.bw);
wp(pstart, (tempX+2)%2048, tempY%2048, *(u32*)(pbuf+6), gs.dstbuf.bw);
wp(pstart, (tempX+3)%2048, tempY%2048, *(u32*)(pbuf+9), gs.dstbuf.bw);
wp(pstart, (tempX+4)%2048, tempY%2048, *(u32*)(pbuf+12), gs.dstbuf.bw);
wp(pstart, (tempX+5)%2048, tempY%2048, *(u32*)(pbuf+15), gs.dstbuf.bw);
wp(pstart, (tempX+6)%2048, tempY%2048, *(u32*)(pbuf+18), gs.dstbuf.bw);
wp(pstart, (tempX+7)%2048, tempY%2048, *(u32*)(pbuf+21), gs.dstbuf.bw);
}
if (tempX >= gs.imageEndX)
{
assert(gs.imageTransfer == -1 || tempX == gs.imageEndX);
tempX = gs.trxpos.dx;
}
else
{
if ( nSize < 0 )
{
/* extracted too much */
assert( (nSize%3)==0 && nSize > -24 );
tempX += nSize/3;
nSize = 0;
}
assert( gs.imageTransfer == -1 || nSize == 0 );
return false;
}
}
}
return true;
}
// transmit until endX, don't check size since it has already been prevalidated
template <class T>
static __forceinline bool TransmitHostLocalX_24(_writePixel_0 wp, u32 widthlimit, u32 blockheight, u32 startX, const T *pbuf)
{
for(u32 tempi = 0; tempi < blockheight; ++tempi)
{
for(tempX = startX; tempX < gs.imageEndX; tempX++, pbuf += 3)
{
wp(pstart, tempX%2048, (tempY+tempi)%2048, *(u32*)pbuf, gs.dstbuf.bw);
}
pbuf += 3*(pitch-fracX);
}
return true;
}
// meant for 4bit transfers
template <class T>
static __forceinline bool TransmitHostLocalY_4(_writePixel_0 wp, u32 widthlimit, u32 endY, const T *pbuf)
{
for(; tempY < endY; ++tempY)
{
for(; tempX < gs.imageEndX && nSize > 0; tempX += widthlimit, nSize -= widthlimit)
{
/* write as many pixel at one time as possible */
wp(pstart, tempX%2048, tempY%2048, *pbuf&0x0f, gs.dstbuf.bw);
wp(pstart, (tempX+1)%2048, tempY%2048, *pbuf>>4, gs.dstbuf.bw);
pbuf++;
if ( widthlimit > 2 )
{
wp(pstart, (tempX+2)%2048, tempY%2048, *pbuf&0x0f, gs.dstbuf.bw);
wp(pstart, (tempX+3)%2048, tempY%2048, *pbuf>>4, gs.dstbuf.bw);
pbuf++;
if( widthlimit > 4 )
{
wp(pstart, (tempX+4)%2048, tempY%2048, *pbuf&0x0f, gs.dstbuf.bw);
wp(pstart, (tempX+5)%2048, tempY%2048, *pbuf>>4, gs.dstbuf.bw);
pbuf++;
if( widthlimit > 6 )
{
wp(pstart, (tempX+6)%2048, tempY%2048, *pbuf&0x0f, gs.dstbuf.bw);
wp(pstart, (tempX+7)%2048, tempY%2048, *pbuf>>4, gs.dstbuf.bw);
pbuf++;
}
}
}
}
if ( tempX >= gs.imageEndX )
{
tempX = gs.trxpos.dx;
}
else
{
assert( gs.imageTransfer == -1 || (nSize/32) == 0 );
return false;
}
}
return true;
}
// transmit until endX, don't check size since it has already been prevalidated
template <class T>
static __forceinline bool TransmitHostLocalX_4(_writePixel_0 wp, u32 widthlimit, u32 blockheight, u32 startX, const T *pbuf)
{
for(u32 tempi = 0; tempi < blockheight; ++tempi)
{
for(tempX = startX; tempX < gs.imageEndX; tempX+=2, pbuf++)
{
wp(pstart, tempX%2048, (tempY+tempi)%2048, pbuf[0]&0x0f, gs.dstbuf.bw);
wp(pstart, (tempX+1)%2048, (tempY+tempi)%2048, pbuf[0]>>4, gs.dstbuf.bw);
}
pbuf += (pitch-fracX)/2;
}
return true;
}
// calculate pitch in source buffer
static __forceinline u32 TransPitch(u32 pitch, u32 size)
{
return pitch * size / 8;
}
static __forceinline u32 TransPitch2(u32 pitch, u32 size)
{
if (size == 4) return pitch / 2;
if (size == 24) return pitch * 3;
return pitch;
}
#endif // MEM_TRANSMIT_H_INCLUDED

View File

@ -1,384 +1,384 @@
/* ZeroGS KOSMOS
* Copyright (C) 2005-2006 zerofrog@gmail.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef UTIL_H_INCLUDED
#define UTIL_H_INCLUDED
#ifdef _WIN32
#include <windows.h>
#include <windowsx.h>
extern HWND GShwnd;
#else // linux basic definitions
#include <GL/glew.h>
#include <GL/gl.h>
#include <GL/glx.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <X11/extensions/xf86vmode.h>
#include <gtk/gtk.h>
#include <sys/types.h>
#endif
#include <stdio.h>
#include <malloc.h>
#include <assert.h>
#define GSdefs
#include "PS2Edefs.h"
// need C definitions -- no mangling please!
extern "C" u32 CALLBACK PS2EgetLibType(void);
extern "C" u32 CALLBACK PS2EgetLibVersion2(u32 type);
extern "C" char* CALLBACK PS2EgetLibName(void);
#include "zerogsmath.h"
#include <assert.h>
#include <vector>
#include <string>
extern u32 THR_KeyEvent; // value for passing out key events beetwen threads
extern bool THR_bShift;
extern std::string s_strIniPath; // Air's new (r2361) new constant for ini file path
/////////////////////
// define when releasing
// The only code that uses it is commented out!
//#define ZEROGS_CACHEDCLEAR // much better performance
//#define RELEASE_TO_PUBLIC
// fixme - We should use ZEROGS_DEVBUILD to determine devel/debug builds from "public release" builds.
// Means a lot of search-and-replace though. (air)
#ifdef ZEROGS_DEVBUILD
#define GS_LOG __Log
#else
#define GS_LOG 0&&
#endif
#define ERROR_LOG __LogToConsole
//Logging for errors that are called often should have a time counter.
#if !defined(_MSC_VER) && !defined(HAVE_ALIGNED_MALLOC)
// declare linux equivalents
static __forceinline void* pcsx2_aligned_malloc(size_t size, size_t align)
{
assert( align < 0x10000 );
char* p = (char*)malloc(size+align);
int off = 2+align - ((int)(uptr)(p+2) % align);
p += off;
*(u16*)(p-2) = off;
return p;
}
static __forceinline void pcsx2_aligned_free(void* pmem)
{
if( pmem != NULL ) {
char* p = (char*)pmem;
free(p - (int)*(u16*)(p-2));
}
}
#define _aligned_malloc pcsx2_aligned_malloc
#define _aligned_free pcsx2_aligned_free
#include <sys/timeb.h> // ftime(), struct timeb
inline unsigned long timeGetTime()
{
#ifdef _WIN32
_timeb t;
_ftime(&t);
#else
timeb t;
ftime(&t);
#endif
return (unsigned long)(t.time*1000+t.millitm);
}
struct RECT
{
int left, top;
int right, bottom;
};
#endif
#define max(a,b) (((a) > (b)) ? (a) : (b))
#define min(a,b) (((a) < (b)) ? (a) : (b))
typedef struct {
int x, y, w, h;
} Rect;
typedef struct {
int x, y;
} Point;
typedef struct {
int x0, y0;
int x1, y1;
} Rect2;
typedef struct {
int x, y, c;
} PointC;
#define GSOPTION_FULLSCREEN 0x2
#define GSOPTION_TGASNAP 0x4
#define GSOPTION_CAPTUREAVI 0x8
#define GSOPTION_WINDIMS 0x30
#define GSOPTION_WIN640 0x00
#define GSOPTION_WIN800 0x10
#define GSOPTION_WIN1024 0x20
#define GSOPTION_WIN1280 0x30
#define GSOPTION_WIDESCREEN 0x40
#define GSOPTION_WIREFRAME 0x100
#define GSOPTION_LOADED 0x8000
//Configuration values.
typedef struct
{
u8 mrtdepth; // write color in render target
u8 interlace; // intelacing mode 0, 1, 3-off
u8 aa; // antialiasing 0 - off, 1 - 2x, 2 - 4x, 3 - 8x, 4 - 16x
u8 negaa; // negative aliasing
u8 bilinear; // set to enable bilinear support. 0 - off, 1 -- on, 2 -- force (use for textures that usually need it)
u32 options; // game options -- different hacks.
u32 gamesettings;// default game settings
int width, height; // View target size, has no impact towards speed
bool isWideScreen; // Widescreen support
#ifdef GS_LOG
u32 log;
#endif
} GSconf;
#ifdef __LINUX__
static u32 __attribute__((unused)) lasttime = 0;
static u32 __attribute__((unused)) BigTime = 5000;
static bool __attribute__((unused)) SPAM_PASS;
#else
static u32 lasttime = 0;
static u32 BigTime = 5000;
static bool SPAM_PASS;
#endif
#define ERROR_LOG_SPAM(text) { \
if( timeGetTime() - lasttime > BigTime ) { \
ERROR_LOG(text); \
lasttime = timeGetTime(); \
} \
}
// The same macro with one-argument substitution.
#define ERROR_LOG_SPAMA(fmt, value) { \
if( timeGetTime() - lasttime > BigTime ) { \
ERROR_LOG(fmt, value); \
lasttime = timeGetTime(); \
} \
}
#define ERROR_LOG_SPAM_TEST(text) {\
if( timeGetTime() - lasttime > BigTime ) { \
ERROR_LOG(text); \
lasttime = timeGetTime(); \
SPAM_PASS = true; \
} \
else \
SPAM_PASS = false; \
}
#if DEBUG_PROF
#define FILE_IS_IN_CHECK ((strcmp(__FILE__, "targets.cpp") == 0) || (strcmp(__FILE__, "ZZoglFlush.cpp") == 0))
#define FUNCLOG {\
static bool Was_Here = false; \
static unsigned long int waslasttime = 0; \
if (!Was_Here && FILE_IS_IN_CHECK) { \
Was_Here = true;\
ERROR_LOG("%s:%d %s\n", __FILE__, __LINE__, __func__); \
waslasttime = timeGetTime(); \
} \
if (FILE_IS_IN_CHECK && (timeGetTime() - waslasttime > BigTime )) { \
Was_Here = false; \
} \
}
#else
#define FUNCLOG
#endif
#define DEBUG_LOG printf
#ifdef RELEASE_TO_PUBLIC
#define WARN_LOG 0&&
#define PRIM_LOG 0&&
#else
#define WARN_LOG printf
#define PRIM_LOG if (conf.log & 0x00000010) GS_LOG
#endif
#ifndef GREG_LOG
#define GREG_LOG 0&&
#endif
#ifndef PRIM_LOG
#define PRIM_LOG 0&&
#endif
#ifndef WARN_LOG
#define WARN_LOG 0&&
#endif
#define REG64(name) \
union name \
{ \
u64 i64; \
u32 ai32[2]; \
struct { \
#define REG128(name)\
union name \
{ \
u64 ai64[2]; \
u32 ai32[4]; \
struct { \
#define REG64_(prefix, name) REG64(prefix##name)
#define REG128_(prefix, name) REG128(prefix##name)
#define REG_END }; };
#define REG_END2 };
#define REG64_SET(name) \
union name \
{ \
u64 i64; \
u32 ai32[2]; \
#define REG128_SET(name)\
union name \
{ \
u64 ai64[2]; \
u32 ai32[4]; \
#define REG_SET_END };
extern FILE *gsLog;
extern void __Log(const char *fmt, ...);
extern void __LogToConsole(const char *fmt, ...);
extern void LoadConfig();
extern void SaveConfig();
extern void (*GSirq)();
extern void *SysLoadLibrary(char *lib); // Loads Library
extern void *SysLoadSym(void *lib, char *sym); // Loads Symbol from Library
extern char *SysLibError(); // Gets previous error loading sysbols
extern void SysCloseLibrary(void *lib); // Closes Library
extern void SysMessage(const char *fmt, ...);
#ifdef __LINUX__
#include "Utilities/MemcpyFast.h"
#define memcpy_amd memcpy_fast
#else
extern "C" void * memcpy_amd(void *dest, const void *src, size_t n);
extern "C" u8 memcmp_mmx(const void *dest, const void *src, int n);
#endif
template <typename T>
class CInterfacePtr
{
public:
inline CInterfacePtr() : ptr(NULL) {}
inline explicit CInterfacePtr(T* newptr) : ptr(newptr) { if ( ptr != NULL ) ptr->AddRef(); }
inline ~CInterfacePtr() { if( ptr != NULL ) ptr->Release(); }
inline T* operator* () { assert( ptr != NULL); return *ptr; }
inline T* operator->() { return ptr; }
inline T* get() { return ptr; }
inline void release() {
if( ptr != NULL ) { ptr->Release(); ptr = NULL; }
}
inline operator T*() { return ptr; }
inline bool operator==(T* rhs) { return ptr == rhs; }
inline bool operator!=(T* rhs) { return ptr != rhs; }
inline CInterfacePtr& operator= (T* newptr) {
if( ptr != NULL ) ptr->Release();
ptr = newptr;
if( ptr != NULL ) ptr->AddRef();
return *this;
}
private:
T* ptr;
};
// IMPORTANT: For every Register there must be an End
void DVProfRegister(char* pname); // first checks if this profiler exists in g_listProfilers
void DVProfEnd(u32 dwUserData);
void DVProfWrite(char* pfilename, u32 frames = 0);
void DVProfClear(); // clears all the profilers
#define DVPROFILE
#ifdef DVPROFILE
class DVProfileFunc
{
public:
u32 dwUserData;
DVProfileFunc(char* pname) { DVProfRegister(pname); dwUserData = 0; }
DVProfileFunc(char* pname, u32 dwUserData) : dwUserData(dwUserData) { DVProfRegister(pname); }
~DVProfileFunc() { DVProfEnd(dwUserData); }
};
#else
class DVProfileFunc
{
public:
u32 dwUserData;
static __forceinline DVProfileFunc(char* pname) {}
static __forceinline DVProfileFunc(char* pname, u32 dwUserData) { }
~DVProfileFunc() {}
};
#endif
#endif // UTIL_H_INCLUDED
/* ZeroGS KOSMOS
* Copyright (C) 2005-2006 zerofrog@gmail.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef UTIL_H_INCLUDED
#define UTIL_H_INCLUDED
#ifdef _WIN32
#include <windows.h>
#include <windowsx.h>
extern HWND GShwnd;
#else // linux basic definitions
#include <GL/glew.h>
#include <GL/gl.h>
#include <GL/glx.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <X11/extensions/xf86vmode.h>
#include <gtk/gtk.h>
#include <sys/types.h>
#endif
#include <stdio.h>
#include <malloc.h>
#include <assert.h>
#define GSdefs
#include "PS2Edefs.h"
// need C definitions -- no mangling please!
extern "C" u32 CALLBACK PS2EgetLibType(void);
extern "C" u32 CALLBACK PS2EgetLibVersion2(u32 type);
extern "C" char* CALLBACK PS2EgetLibName(void);
#include "zerogsmath.h"
#include <assert.h>
#include <vector>
#include <string>
extern u32 THR_KeyEvent; // value for passing out key events beetwen threads
extern bool THR_bShift;
extern std::string s_strIniPath; // Air's new (r2361) new constant for ini file path
/////////////////////
// define when releasing
// The only code that uses it is commented out!
//#define ZEROGS_CACHEDCLEAR // much better performance
//#define RELEASE_TO_PUBLIC
// fixme - We should use ZEROGS_DEVBUILD to determine devel/debug builds from "public release" builds.
// Means a lot of search-and-replace though. (air)
#ifdef ZEROGS_DEVBUILD
#define GS_LOG __Log
#else
#define GS_LOG 0&&
#endif
#define ERROR_LOG __LogToConsole
//Logging for errors that are called often should have a time counter.
#if !defined(_MSC_VER) && !defined(HAVE_ALIGNED_MALLOC)
// declare linux equivalents
static __forceinline void* pcsx2_aligned_malloc(size_t size, size_t align)
{
assert( align < 0x10000 );
char* p = (char*)malloc(size+align);
int off = 2+align - ((int)(uptr)(p+2) % align);
p += off;
*(u16*)(p-2) = off;
return p;
}
static __forceinline void pcsx2_aligned_free(void* pmem)
{
if( pmem != NULL ) {
char* p = (char*)pmem;
free(p - (int)*(u16*)(p-2));
}
}
#define _aligned_malloc pcsx2_aligned_malloc
#define _aligned_free pcsx2_aligned_free
#include <sys/timeb.h> // ftime(), struct timeb
inline unsigned long timeGetTime()
{
#ifdef _WIN32
_timeb t;
_ftime(&t);
#else
timeb t;
ftime(&t);
#endif
return (unsigned long)(t.time*1000+t.millitm);
}
struct RECT
{
int left, top;
int right, bottom;
};
#endif
#define max(a,b) (((a) > (b)) ? (a) : (b))
#define min(a,b) (((a) < (b)) ? (a) : (b))
typedef struct {
int x, y, w, h;
} Rect;
typedef struct {
int x, y;
} Point;
typedef struct {
int x0, y0;
int x1, y1;
} Rect2;
typedef struct {
int x, y, c;
} PointC;
#define GSOPTION_FULLSCREEN 0x2
#define GSOPTION_TGASNAP 0x4
#define GSOPTION_CAPTUREAVI 0x8
#define GSOPTION_WINDIMS 0x30
#define GSOPTION_WIN640 0x00
#define GSOPTION_WIN800 0x10
#define GSOPTION_WIN1024 0x20
#define GSOPTION_WIN1280 0x30
#define GSOPTION_WIDESCREEN 0x40
#define GSOPTION_WIREFRAME 0x100
#define GSOPTION_LOADED 0x8000
//Configuration values.
typedef struct
{
u8 mrtdepth; // write color in render target
u8 interlace; // intelacing mode 0, 1, 3-off
u8 aa; // antialiasing 0 - off, 1 - 2x, 2 - 4x, 3 - 8x, 4 - 16x
u8 negaa; // negative aliasing
u8 bilinear; // set to enable bilinear support. 0 - off, 1 -- on, 2 -- force (use for textures that usually need it)
u32 options; // game options -- different hacks.
u32 gamesettings;// default game settings
int width, height; // View target size, has no impact towards speed
bool isWideScreen; // Widescreen support
#ifdef GS_LOG
u32 log;
#endif
} GSconf;
#ifdef __LINUX__
static u32 __attribute__((unused)) lasttime = 0;
static u32 __attribute__((unused)) BigTime = 5000;
static bool __attribute__((unused)) SPAM_PASS;
#else
static u32 lasttime = 0;
static u32 BigTime = 5000;
static bool SPAM_PASS;
#endif
#define ERROR_LOG_SPAM(text) { \
if( timeGetTime() - lasttime > BigTime ) { \
ERROR_LOG(text); \
lasttime = timeGetTime(); \
} \
}
// The same macro with one-argument substitution.
#define ERROR_LOG_SPAMA(fmt, value) { \
if( timeGetTime() - lasttime > BigTime ) { \
ERROR_LOG(fmt, value); \
lasttime = timeGetTime(); \
} \
}
#define ERROR_LOG_SPAM_TEST(text) {\
if( timeGetTime() - lasttime > BigTime ) { \
ERROR_LOG(text); \
lasttime = timeGetTime(); \
SPAM_PASS = true; \
} \
else \
SPAM_PASS = false; \
}
#if DEBUG_PROF
#define FILE_IS_IN_CHECK ((strcmp(__FILE__, "targets.cpp") == 0) || (strcmp(__FILE__, "ZZoglFlush.cpp") == 0))
#define FUNCLOG {\
static bool Was_Here = false; \
static unsigned long int waslasttime = 0; \
if (!Was_Here && FILE_IS_IN_CHECK) { \
Was_Here = true;\
ERROR_LOG("%s:%d %s\n", __FILE__, __LINE__, __func__); \
waslasttime = timeGetTime(); \
} \
if (FILE_IS_IN_CHECK && (timeGetTime() - waslasttime > BigTime )) { \
Was_Here = false; \
} \
}
#else
#define FUNCLOG
#endif
#define DEBUG_LOG printf
#ifdef RELEASE_TO_PUBLIC
#define WARN_LOG 0&&
#define PRIM_LOG 0&&
#else
#define WARN_LOG printf
#define PRIM_LOG if (conf.log & 0x00000010) GS_LOG
#endif
#ifndef GREG_LOG
#define GREG_LOG 0&&
#endif
#ifndef PRIM_LOG
#define PRIM_LOG 0&&
#endif
#ifndef WARN_LOG
#define WARN_LOG 0&&
#endif
#define REG64(name) \
union name \
{ \
u64 i64; \
u32 ai32[2]; \
struct { \
#define REG128(name)\
union name \
{ \
u64 ai64[2]; \
u32 ai32[4]; \
struct { \
#define REG64_(prefix, name) REG64(prefix##name)
#define REG128_(prefix, name) REG128(prefix##name)
#define REG_END }; };
#define REG_END2 };
#define REG64_SET(name) \
union name \
{ \
u64 i64; \
u32 ai32[2]; \
#define REG128_SET(name)\
union name \
{ \
u64 ai64[2]; \
u32 ai32[4]; \
#define REG_SET_END };
extern FILE *gsLog;
extern void __Log(const char *fmt, ...);
extern void __LogToConsole(const char *fmt, ...);
extern void LoadConfig();
extern void SaveConfig();
extern void (*GSirq)();
extern void *SysLoadLibrary(char *lib); // Loads Library
extern void *SysLoadSym(void *lib, char *sym); // Loads Symbol from Library
extern char *SysLibError(); // Gets previous error loading sysbols
extern void SysCloseLibrary(void *lib); // Closes Library
extern void SysMessage(const char *fmt, ...);
#ifdef __LINUX__
#include "Utilities/MemcpyFast.h"
#define memcpy_amd memcpy_fast
#else
extern "C" void * memcpy_amd(void *dest, const void *src, size_t n);
extern "C" u8 memcmp_mmx(const void *dest, const void *src, int n);
#endif
template <typename T>
class CInterfacePtr
{
public:
inline CInterfacePtr() : ptr(NULL) {}
inline explicit CInterfacePtr(T* newptr) : ptr(newptr) { if ( ptr != NULL ) ptr->AddRef(); }
inline ~CInterfacePtr() { if( ptr != NULL ) ptr->Release(); }
inline T* operator* () { assert( ptr != NULL); return *ptr; }
inline T* operator->() { return ptr; }
inline T* get() { return ptr; }
inline void release() {
if( ptr != NULL ) { ptr->Release(); ptr = NULL; }
}
inline operator T*() { return ptr; }
inline bool operator==(T* rhs) { return ptr == rhs; }
inline bool operator!=(T* rhs) { return ptr != rhs; }
inline CInterfacePtr& operator= (T* newptr) {
if( ptr != NULL ) ptr->Release();
ptr = newptr;
if( ptr != NULL ) ptr->AddRef();
return *this;
}
private:
T* ptr;
};
// IMPORTANT: For every Register there must be an End
void DVProfRegister(char* pname); // first checks if this profiler exists in g_listProfilers
void DVProfEnd(u32 dwUserData);
void DVProfWrite(char* pfilename, u32 frames = 0);
void DVProfClear(); // clears all the profilers
#define DVPROFILE
#ifdef DVPROFILE
class DVProfileFunc
{
public:
u32 dwUserData;
DVProfileFunc(char* pname) { DVProfRegister(pname); dwUserData = 0; }
DVProfileFunc(char* pname, u32 dwUserData) : dwUserData(dwUserData) { DVProfRegister(pname); }
~DVProfileFunc() { DVProfEnd(dwUserData); }
};
#else
class DVProfileFunc
{
public:
u32 dwUserData;
static __forceinline DVProfileFunc(char* pname) {}
static __forceinline DVProfileFunc(char* pname, u32 dwUserData) { }
~DVProfileFunc() {}
};
#endif
#endif // UTIL_H_INCLUDED

View File

@ -1,37 +1,37 @@
; Declares the module parameters for the DLL.
;LIBRARY "ZeroGS"
;DESCRIPTION 'ZeroGS dll'
EXPORTS
; Explicit exports can go here
PS2EgetLibType @2
PS2EgetLibName @3
PS2EgetLibVersion2 @4
GSinit @5
GSshutdown @6
GSopen @7
GSclose @8
GSgifTransfer1 @13
GSgifTransfer2 @14
GSgifTransfer3 @15
GSreadFIFO @16
GSvsync @17
GSmakeSnapshot @18
GSkeyEvent @19
GSfreeze @20
GSconfigure @21
GStest @22
GSabout @23
GSreadFIFO2 @28
GSirqCallback @29
GSsetBaseMem @30
GSwriteCSR @31
GSchangeSaveState @32
GSreset @33
GSgifSoftReset @34
GSsetFrameSkip @35
GSsetGameCRC @36
GSgetLastTag @37
GSsetupRecording @38
GSsetSettingsDir @39
; Declares the module parameters for the DLL.
;LIBRARY "ZeroGS"
;DESCRIPTION 'ZeroGS dll'
EXPORTS
; Explicit exports can go here
PS2EgetLibType @2
PS2EgetLibName @3
PS2EgetLibVersion2 @4
GSinit @5
GSshutdown @6
GSopen @7
GSclose @8
GSgifTransfer1 @13
GSgifTransfer2 @14
GSgifTransfer3 @15
GSreadFIFO @16
GSvsync @17
GSmakeSnapshot @18
GSkeyEvent @19
GSfreeze @20
GSconfigure @21
GStest @22
GSabout @23
GSreadFIFO2 @28
GSirqCallback @29
GSsetBaseMem @30
GSwriteCSR @31
GSchangeSaveState @32
GSreset @33
GSgifSoftReset @34
GSsetFrameSkip @35
GSsetGameCRC @36
GSgetLastTag @37
GSsetupRecording @38
GSsetSettingsDir @39

View File

@ -1,227 +1,227 @@
// Microsoft Visual C++ generated resource script.
//
#include "resrc1.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "resource.h"
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDB_ZEROGSLOGO BITMAP "zerogs.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
IDR_SHADERS RCDATA "ps2hw.dat"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_CONFIG DIALOGEX 0, 0, 427, 401
STYLE DS_SETFONT | DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
FONT 8, "MS Sans Serif", 0, 0, 0x0
BEGIN
CONTROL "Interlace Enable (toggle with F5)\n there are 2 modes + interlace off",IDC_CONFIG_INTERLACE,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,7,7,134,18
CONTROL "Bilinear Filtering (Shift+F5)\n Best quality is on, turn off for speed.",IDC_CONFIG_BILINEAR,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,7,31,135,18
CONTROL "None",IDC_CONFIG_AANONE,"Button",BS_AUTORADIOBUTTON | WS_GROUP,19,81,34,11
CONTROL "2X",IDC_CONFIG_AA2,"Button",BS_AUTORADIOBUTTON,69,81,26,11
CONTROL "4X",IDC_CONFIG_AA4,"Button",BS_AUTORADIOBUTTON,111,81,28,11
CONTROL "8X",IDC_CONFIG_AA8,"Button",BS_AUTORADIOBUTTON,65,97,26,11
CONTROL "16X",IDC_CONFIG_AA16,"Button",BS_AUTORADIOBUTTON,107,97,28,11
CONTROL "Wireframe rendering (F7)",IDC_CONFIG_WIREFRAME,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,122,93,10
CONTROL "Capture Avi (zerogs.avi) (F12)",IDC_CONFIG_CAPTUREAVI,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,140,109,10
CONTROL "Save Snapshots as BMPs (default is JPG)",IDC_CONFIG_BMPSS,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,161,147,10
CONTROL "Fullscreen (Alt+Enter)\n to get out press Alt+Enter again",IDC_CONFIG_FULLSCREEN,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,7,177,146,17
CONTROL "Wide Screen",IDC_CONFIG_WIDESCREEN,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,7,194,109,10
CONTROL "640 x 480",IDC_CONF_WIN640,"Button",BS_AUTORADIOBUTTON | WS_GROUP,15,210,59,8
CONTROL "800 x 600",IDC_CONF_WIN800,"Button",BS_AUTORADIOBUTTON,78,210,59,8
CONTROL "1024 x 768",IDC_CONF_WIN1024,"Button",BS_AUTORADIOBUTTON,15,223,59,8
CONTROL "1280 x 960",IDC_CONF_WIN1280,"Button",BS_AUTORADIOBUTTON,78,223,59,8
DEFPUSHBUTTON "OK",IDOK,7,380,50,14
PUSHBUTTON "Cancel",IDCANCEL,94,380,50,14
GROUPBOX "Anti-aliasing for sharper graphics (F6)",IDC_STATIC,7,55,132,61
GROUPBOX "Default Window Size (no speed impact)",IDC_STATIC,7,201,141,35
LTEXT "Show Frames Per Second (Shift+F7)",IDC_STATIC,7,244,140,10
GROUPBOX "Advanced Options",IDC_STATIC,152,7,268,387
LTEXT "Each option is presented with a unique ID in hex. In order to preserve options across games, go into the game's patch (.pnach) file and type\n zerogs=IDS\nwhere IDS is the OR all of the values in hex for every option you want enabled. ",IDC_STATIC,161,16,252,33
PUSHBUTTON "Use Defaults (recommended)",IDC_CONF_DEFAULT,159,76,151,14
CONTROL "Disable alpha testing - 00080000",IDC_CONFOPT_00080000,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,159,104,119,10
CONTROL "Disable stencil buffer - 00002000\nusually safe to do for simple scenes. Harvest Moon",IDC_CONFOPT_00002000,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,159,114,118,22
CONTROL "No target CLUT - 00001000\n(use on RE4, or foggy scenes)",IDC_CONFOPT_00001000,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,158,169,120,24
CONTROL "Disable depth updates - 00000200",IDC_CONFOPT_00000200,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,161,125,10
CONTROL "Alpha Fail hack\nFor Sonic Unleashed, Shadow the Hedgehog, Ghost in the Shell. Remove vertical stripes or other coloring artefacts. Break Persona 4 and MGS3",IDC_CONFOPT_00000100,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,158,190,121,17
CONTROL "Exact color testing - 00000020\nfixes overbright or shadow/black artifacts (crash n burn)",IDC_CONFOPT_00000020,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,158,209,119,25
CONTROL "Tex Target checking - 00000001\nlego racers",IDC_CONFOPT_00000001,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,158,233,123,22
CONTROL "Interlace 2X - 00000004\nfixes 2x bigger screen (gradius3)",IDC_CONFOPT_00000004,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,158,254,119,20
CONTROL "No depth resolve - 00008000\nmight give z buffer artifacts",IDC_CONFOPT_00008000,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,285,164,121,19
CONTROL "full 16 bit resolution - 00010000\nuse when half the screen is missing, etc",IDC_CONFOPT_00010000,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,285,185,125,23
CONTROL "Auto Reset Targs - 00000002\nshadow hearts, samurai warriors (use when game is slow and toggling AA fixes it)",IDC_CONFOPT_00000002,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,285,212,124,32
EDITTEXT IDC_CONFOPT_IDS,361,380,48,14,ES_AUTOHSCROLL | ES_READONLY
CONTROL "Resolve Hack #1 - 00000400\nspeeds some games (kingdom hearts)",IDC_CONFOPT_00000400,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,285,266,135,19
CONTROL "Resolve Hack #2 - 00000800\nshadow hearts, urbz, destroy FFX",IDC_CONFOPT_00000800,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,158,276,117,17
CONTROL "Resolve Hack #3 - 00020000\nneopets",IDC_CONFOPT_00020000,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,285,287,125,17
CONTROL "Fast Update - 00040000\nspeeds some games (okami). Sonic Unleashed",IDC_CONFOPT_00040000,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,158,297,125,17
PUSHBUTTON "Compute OR of IDS",IDC_CONFOPT_COMPUTEOR,283,380,73,14
LTEXT "Important options are listed first. Note, setting option here means that they will be ADDED to whatever options are set in each pnach file.",IDC_STATIC,159,50,252,23
CONTROL "No target resolves - 00000010\nStops all resolving of targets (try this first for really slow games). Dark Cloud 1",IDC_CONFOPT_00000010,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,285,104,111,33
CONTROL "Enable Multiple RTs - 00100000",IDC_CONFOPT_00100000,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,159,91,119,10
CONTROL "No color clamping - 00000040\nSpeeds games up but might be too bright or too dim",IDC_CONFOPT_00000040,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,157,137,123,22
LTEXT "shortcuts: F6 - next, Shift+F6 - prev",IDC_STATIC,19,65,116,11
CONTROL "No logaripmic-Z - 20000000\n decrease number of Z artefacts",IDC_CONFOPT_20000000,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,285,138,111,28
CONTROL "Partial Targets - 02000000\nReduces artifacts and speeds up some games (mgs3)",IDC_CONFOPT_02000000,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,158,319,125,24
CONTROL "Partial Depth - 04000000\nTries to save the depth target as much as possible (mgs3)",IDC_CONFOPT_04000000,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,159,347,125,24
CONTROL "Specular Highlights - 01000000\nMakes xenosaga and Okage graphics faster by removing highlights",IDC_CONFOPT_01000000,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,285,313,125,25
CONTROL "Gust fix, made gustgame more clean and fast - 10000000",IDC_CONFOPT_10000000,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,284,366,125,25
END
IDD_ABOUT DIALOGEX 0, 0, 182, 220
STYLE DS_SETFONT | DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "GSabout"
FONT 8, "MS Sans Serif", 0, 0, 0x0
BEGIN
DEFPUSHBUTTON "OK",IDOK,65,199,50,14
LTEXT "ZZogl\n\nauthor: Zeydlitz(@gmail.com)\n\n\nthanks to Gabest for SSE optimizations",IDC_STATIC,7,7,160,47
LTEXT "Static",IDC_ABOUTTEXT,7,65,152,124
END
IDD_LOGGING DIALOG 0, 0, 152, 55
STYLE DS_SETFONT | DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Dialog"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "OK",IDOK,40,35,50,14
PUSHBUTTON "Cancel",IDCANCEL,95,35,50,14
CONTROL "Log",IDC_LOG,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,60,15,28,10
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_CONFIG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 420
TOPMARGIN, 7
BOTTOMMARGIN, 394
END
IDD_ABOUT, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 175
TOPMARGIN, 7
BOTTOMMARGIN, 213
END
IDD_LOGGING, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 145
TOPMARGIN, 7
BOTTOMMARGIN, 48
END
END
#endif // APSTUDIO_INVOKED
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resrc1.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""resource.h""\r\n"
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#include "resrc1.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "resource.h"
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDB_ZEROGSLOGO BITMAP "zerogs.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
IDR_SHADERS RCDATA "ps2hw.dat"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_CONFIG DIALOGEX 0, 0, 427, 401
STYLE DS_SETFONT | DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
FONT 8, "MS Sans Serif", 0, 0, 0x0
BEGIN
CONTROL "Interlace Enable (toggle with F5)\n there are 2 modes + interlace off",IDC_CONFIG_INTERLACE,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,7,7,134,18
CONTROL "Bilinear Filtering (Shift+F5)\n Best quality is on, turn off for speed.",IDC_CONFIG_BILINEAR,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,7,31,135,18
CONTROL "None",IDC_CONFIG_AANONE,"Button",BS_AUTORADIOBUTTON | WS_GROUP,19,81,34,11
CONTROL "2X",IDC_CONFIG_AA2,"Button",BS_AUTORADIOBUTTON,69,81,26,11
CONTROL "4X",IDC_CONFIG_AA4,"Button",BS_AUTORADIOBUTTON,111,81,28,11
CONTROL "8X",IDC_CONFIG_AA8,"Button",BS_AUTORADIOBUTTON,65,97,26,11
CONTROL "16X",IDC_CONFIG_AA16,"Button",BS_AUTORADIOBUTTON,107,97,28,11
CONTROL "Wireframe rendering (F7)",IDC_CONFIG_WIREFRAME,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,122,93,10
CONTROL "Capture Avi (zerogs.avi) (F12)",IDC_CONFIG_CAPTUREAVI,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,140,109,10
CONTROL "Save Snapshots as BMPs (default is JPG)",IDC_CONFIG_BMPSS,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,161,147,10
CONTROL "Fullscreen (Alt+Enter)\n to get out press Alt+Enter again",IDC_CONFIG_FULLSCREEN,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,7,177,146,17
CONTROL "Wide Screen",IDC_CONFIG_WIDESCREEN,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,7,194,109,10
CONTROL "640 x 480",IDC_CONF_WIN640,"Button",BS_AUTORADIOBUTTON | WS_GROUP,15,210,59,8
CONTROL "800 x 600",IDC_CONF_WIN800,"Button",BS_AUTORADIOBUTTON,78,210,59,8
CONTROL "1024 x 768",IDC_CONF_WIN1024,"Button",BS_AUTORADIOBUTTON,15,223,59,8
CONTROL "1280 x 960",IDC_CONF_WIN1280,"Button",BS_AUTORADIOBUTTON,78,223,59,8
DEFPUSHBUTTON "OK",IDOK,7,380,50,14
PUSHBUTTON "Cancel",IDCANCEL,94,380,50,14
GROUPBOX "Anti-aliasing for sharper graphics (F6)",IDC_STATIC,7,55,132,61
GROUPBOX "Default Window Size (no speed impact)",IDC_STATIC,7,201,141,35
LTEXT "Show Frames Per Second (Shift+F7)",IDC_STATIC,7,244,140,10
GROUPBOX "Advanced Options",IDC_STATIC,152,7,268,387
LTEXT "Each option is presented with a unique ID in hex. In order to preserve options across games, go into the game's patch (.pnach) file and type\n zerogs=IDS\nwhere IDS is the OR all of the values in hex for every option you want enabled. ",IDC_STATIC,161,16,252,33
PUSHBUTTON "Use Defaults (recommended)",IDC_CONF_DEFAULT,159,76,151,14
CONTROL "Disable alpha testing - 00080000",IDC_CONFOPT_00080000,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,159,104,119,10
CONTROL "Disable stencil buffer - 00002000\nusually safe to do for simple scenes. Harvest Moon",IDC_CONFOPT_00002000,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,159,114,118,22
CONTROL "No target CLUT - 00001000\n(use on RE4, or foggy scenes)",IDC_CONFOPT_00001000,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,158,169,120,24
CONTROL "Disable depth updates - 00000200",IDC_CONFOPT_00000200,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,161,125,10
CONTROL "Alpha Fail hack\nFor Sonic Unleashed, Shadow the Hedgehog, Ghost in the Shell. Remove vertical stripes or other coloring artefacts. Break Persona 4 and MGS3",IDC_CONFOPT_00000100,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,158,190,121,17
CONTROL "Exact color testing - 00000020\nfixes overbright or shadow/black artifacts (crash n burn)",IDC_CONFOPT_00000020,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,158,209,119,25
CONTROL "Tex Target checking - 00000001\nlego racers",IDC_CONFOPT_00000001,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,158,233,123,22
CONTROL "Interlace 2X - 00000004\nfixes 2x bigger screen (gradius3)",IDC_CONFOPT_00000004,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,158,254,119,20
CONTROL "No depth resolve - 00008000\nmight give z buffer artifacts",IDC_CONFOPT_00008000,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,285,164,121,19
CONTROL "full 16 bit resolution - 00010000\nuse when half the screen is missing, etc",IDC_CONFOPT_00010000,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,285,185,125,23
CONTROL "Auto Reset Targs - 00000002\nshadow hearts, samurai warriors (use when game is slow and toggling AA fixes it)",IDC_CONFOPT_00000002,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,285,212,124,32
EDITTEXT IDC_CONFOPT_IDS,361,380,48,14,ES_AUTOHSCROLL | ES_READONLY
CONTROL "Resolve Hack #1 - 00000400\nspeeds some games (kingdom hearts)",IDC_CONFOPT_00000400,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,285,266,135,19
CONTROL "Resolve Hack #2 - 00000800\nshadow hearts, urbz, destroy FFX",IDC_CONFOPT_00000800,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,158,276,117,17
CONTROL "Resolve Hack #3 - 00020000\nneopets",IDC_CONFOPT_00020000,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,285,287,125,17
CONTROL "Fast Update - 00040000\nspeeds some games (okami). Sonic Unleashed",IDC_CONFOPT_00040000,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,158,297,125,17
PUSHBUTTON "Compute OR of IDS",IDC_CONFOPT_COMPUTEOR,283,380,73,14
LTEXT "Important options are listed first. Note, setting option here means that they will be ADDED to whatever options are set in each pnach file.",IDC_STATIC,159,50,252,23
CONTROL "No target resolves - 00000010\nStops all resolving of targets (try this first for really slow games). Dark Cloud 1",IDC_CONFOPT_00000010,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,285,104,111,33
CONTROL "Enable Multiple RTs - 00100000",IDC_CONFOPT_00100000,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,159,91,119,10
CONTROL "No color clamping - 00000040\nSpeeds games up but might be too bright or too dim",IDC_CONFOPT_00000040,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,157,137,123,22
LTEXT "shortcuts: F6 - next, Shift+F6 - prev",IDC_STATIC,19,65,116,11
CONTROL "No logaripmic-Z - 20000000\n decrease number of Z artefacts",IDC_CONFOPT_20000000,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,285,138,111,28
CONTROL "Partial Targets - 02000000\nReduces artifacts and speeds up some games (mgs3)",IDC_CONFOPT_02000000,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,158,319,125,24
CONTROL "Partial Depth - 04000000\nTries to save the depth target as much as possible (mgs3)",IDC_CONFOPT_04000000,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,159,347,125,24
CONTROL "Specular Highlights - 01000000\nMakes xenosaga and Okage graphics faster by removing highlights",IDC_CONFOPT_01000000,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,285,313,125,25
CONTROL "Gust fix, made gustgame more clean and fast - 10000000",IDC_CONFOPT_10000000,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,284,366,125,25
END
IDD_ABOUT DIALOGEX 0, 0, 182, 220
STYLE DS_SETFONT | DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "GSabout"
FONT 8, "MS Sans Serif", 0, 0, 0x0
BEGIN
DEFPUSHBUTTON "OK",IDOK,65,199,50,14
LTEXT "ZZogl\n\nauthor: Zeydlitz(@gmail.com)\n\n\nthanks to Gabest for SSE optimizations",IDC_STATIC,7,7,160,47
LTEXT "Static",IDC_ABOUTTEXT,7,65,152,124
END
IDD_LOGGING DIALOG 0, 0, 152, 55
STYLE DS_SETFONT | DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Dialog"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "OK",IDOK,40,35,50,14
PUSHBUTTON "Cancel",IDCANCEL,95,35,50,14
CONTROL "Log",IDC_LOG,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,60,15,28,10
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_CONFIG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 420
TOPMARGIN, 7
BOTTOMMARGIN, 394
END
IDD_ABOUT, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 175
TOPMARGIN, 7
BOTTOMMARGIN, 213
END
IDD_LOGGING, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 145
TOPMARGIN, 7
BOTTOMMARGIN, 48
END
END
#endif // APSTUDIO_INVOKED
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resrc1.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""resource.h""\r\n"
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

View File

@ -1,42 +1,42 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C++ Express 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZZOgl", "zerogsogl_2008.vcproj", "{2D4E85B2-F47F-4D65-B091-701E5C031DAC}"
ProjectSection(ProjectDependencies) = postProject
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47} = {2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Utilities", "..\..\..\..\common\build\Utilities\utilities.vcproj", "{4639972E-424E-4E13-8B07-CA403C481346}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\..\..\..\3rdparty\zlib\zlib.vcproj", "{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Devel|Win32 = Devel|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2D4E85B2-F47F-4D65-B091-701E5C031DAC}.Debug|Win32.ActiveCfg = Debug|Win32
{2D4E85B2-F47F-4D65-B091-701E5C031DAC}.Debug|Win32.Build.0 = Debug|Win32
{2D4E85B2-F47F-4D65-B091-701E5C031DAC}.Devel|Win32.ActiveCfg = Devel|Win32
{2D4E85B2-F47F-4D65-B091-701E5C031DAC}.Devel|Win32.Build.0 = Devel|Win32
{2D4E85B2-F47F-4D65-B091-701E5C031DAC}.Release|Win32.ActiveCfg = Release|Win32
{2D4E85B2-F47F-4D65-B091-701E5C031DAC}.Release|Win32.Build.0 = Release|Win32
{4639972E-424E-4E13-8B07-CA403C481346}.Debug|Win32.ActiveCfg = Debug|Win32
{4639972E-424E-4E13-8B07-CA403C481346}.Debug|Win32.Build.0 = Debug|Win32
{4639972E-424E-4E13-8B07-CA403C481346}.Devel|Win32.ActiveCfg = Devel|Win32
{4639972E-424E-4E13-8B07-CA403C481346}.Devel|Win32.Build.0 = Devel|Win32
{4639972E-424E-4E13-8B07-CA403C481346}.Release|Win32.ActiveCfg = Release|Win32
{4639972E-424E-4E13-8B07-CA403C481346}.Release|Win32.Build.0 = Release|Win32
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}.Debug|Win32.ActiveCfg = Debug|Win32
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}.Debug|Win32.Build.0 = Debug|Win32
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}.Devel|Win32.ActiveCfg = Devel|Win32
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}.Devel|Win32.Build.0 = Devel|Win32
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}.Release|Win32.ActiveCfg = Release|Win32
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C++ Express 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZZOgl", "zerogsogl_2008.vcproj", "{2D4E85B2-F47F-4D65-B091-701E5C031DAC}"
ProjectSection(ProjectDependencies) = postProject
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47} = {2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Utilities", "..\..\..\..\common\build\Utilities\utilities.vcproj", "{4639972E-424E-4E13-8B07-CA403C481346}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\..\..\..\3rdparty\zlib\zlib.vcproj", "{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Devel|Win32 = Devel|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2D4E85B2-F47F-4D65-B091-701E5C031DAC}.Debug|Win32.ActiveCfg = Debug|Win32
{2D4E85B2-F47F-4D65-B091-701E5C031DAC}.Debug|Win32.Build.0 = Debug|Win32
{2D4E85B2-F47F-4D65-B091-701E5C031DAC}.Devel|Win32.ActiveCfg = Devel|Win32
{2D4E85B2-F47F-4D65-B091-701E5C031DAC}.Devel|Win32.Build.0 = Devel|Win32
{2D4E85B2-F47F-4D65-B091-701E5C031DAC}.Release|Win32.ActiveCfg = Release|Win32
{2D4E85B2-F47F-4D65-B091-701E5C031DAC}.Release|Win32.Build.0 = Release|Win32
{4639972E-424E-4E13-8B07-CA403C481346}.Debug|Win32.ActiveCfg = Debug|Win32
{4639972E-424E-4E13-8B07-CA403C481346}.Debug|Win32.Build.0 = Debug|Win32
{4639972E-424E-4E13-8B07-CA403C481346}.Devel|Win32.ActiveCfg = Devel|Win32
{4639972E-424E-4E13-8B07-CA403C481346}.Devel|Win32.Build.0 = Devel|Win32
{4639972E-424E-4E13-8B07-CA403C481346}.Release|Win32.ActiveCfg = Release|Win32
{4639972E-424E-4E13-8B07-CA403C481346}.Release|Win32.Build.0 = Release|Win32
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}.Debug|Win32.ActiveCfg = Debug|Win32
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}.Debug|Win32.Build.0 = Debug|Win32
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}.Devel|Win32.ActiveCfg = Devel|Win32
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}.Devel|Win32.Build.0 = Devel|Win32
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}.Release|Win32.ActiveCfg = Release|Win32
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,489 +1,489 @@
<?xml version="1.0" encoding="windows-1253"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="ZZOgl"
ProjectGUID="{2D4E85B2-F47F-4D65-B091-701E5C031DAC}"
RootNamespace="ZZogl"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Devel|Win32"
ConfigurationType="2"
InheritedPropertySheets="..\..\..\..\common\vsprops\plugin_svnroot.vsprops;..\..\..\..\common\vsprops\BaseProperties.vsprops;..\..\..\..\common\vsprops\3rdpartyDeps.vsprops;..\..\..\..\common\vsprops\CodeGen_Devel.vsprops;..\..\..\..\common\vsprops\IncrementalLinking.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(ProjectRootDir)\&quot;;&quot;$(ProjectRootDir)\ZeroGSShaders\&quot;;&quot;$(ProjectRootDir)\Win32&quot;;&quot;$(SvnRootDir)\3rdparty\libjpeg&quot;"
PreprocessorDefinitions="NDEBUG;_USRDLL;__i386__;ZEROGS_DEVBUILD"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib Vfw32.lib cg.lib cgGL.lib opengl32.lib"
OutputFile="$(OutDir)\$(ProjectName)-dev.dll"
AdditionalLibraryDirectories="..\"
ModuleDefinitionFile=".\zerogs.def"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
ConfigurationType="2"
InheritedPropertySheets="..\..\..\..\common\vsprops\plugin_svnroot.vsprops;..\..\..\..\common\vsprops\BaseProperties.vsprops;..\..\..\..\common\vsprops\3rdpartyDeps.vsprops;..\..\..\..\common\vsprops\CodeGen_Debug.vsprops;..\..\..\..\common\vsprops\IncrementalLinking.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(ProjectRootDir)\&quot;;&quot;$(ProjectRootDir)\ZeroGSShaders\&quot;;&quot;$(ProjectRootDir)\Win32&quot;;&quot;$(SvnRootDir)\3rdparty\libjpeg&quot;"
PreprocessorDefinitions="_USRDLL;ZEROGS_DEVBUILD;_DEBUG;__i386__"
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<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib Vfw32.lib cg.lib cgGL.lib opengl32.lib"
OutputFile="$(OutDir)\$(ProjectName)-dbg.dll"
AdditionalLibraryDirectories="..\"
IgnoreDefaultLibraryNames=""
ModuleDefinitionFile=".\zerogs.def"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
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<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
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Name="Release|Win32"
ConfigurationType="2"
InheritedPropertySheets="..\..\..\..\common\vsprops\plugin_svnroot.vsprops;..\..\..\..\common\vsprops\BaseProperties.vsprops;..\..\..\..\common\vsprops\3rdpartyDeps.vsprops;..\..\..\..\common\vsprops\CodeGen_Release.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(ProjectRootDir)\&quot;;&quot;$(ProjectRootDir)\ZeroGSShaders\&quot;;&quot;$(ProjectRootDir)\Win32&quot;;&quot;$(SvnRootDir)\3rdparty\libjpeg&quot;"
PreprocessorDefinitions="NDEBUG;_USRDLL;__i386__;ZEROGS_SSE2;RELEASE_TO_PUBLIC"
PrecompiledHeaderFile=""
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib Vfw32.lib cg.lib cgGL.lib opengl32.lib"
OutputFile="$(OutDir)\$(ProjectName).dll"
AdditionalLibraryDirectories="..\"
ModuleDefinitionFile=".\zerogs.def"
ImportLibrary=""
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath=".\Conf.cpp"
>
</File>
<File
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<File
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<File
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>
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<FileConfiguration
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ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\GSmain.cpp"
>
</File>
<File
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>
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>
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>
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>
</File>
<File
RelativePath="..\x86-32.asm"
>
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Name="Devel|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="ml /nologo /c /Fo&quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
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/>
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>
<Tool
Name="VCCustomBuildTool"
CommandLine="ml /nologo /c /Fo&quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
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Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="ml /nologo /c /Fo&quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
</File>
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RelativePath="..\x86.cpp"
>
</File>
<File
RelativePath="..\zerogs.cpp"
>
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<File
RelativePath="..\zpipe.cpp"
>
</File>
<File
RelativePath="..\ZZoglCreate.cpp"
>
</File>
<File
RelativePath="..\ZZoglCRTC.cpp"
>
</File>
<File
RelativePath="..\ZZoglFlush.cpp"
>
</File>
<File
RelativePath="..\ZZoglSave.cpp"
>
</File>
<File
RelativePath="..\ZZoglShaders.cpp"
>
</File>
<File
RelativePath="..\ZZoglShoots.cpp"
>
</File>
<File
RelativePath="..\ZZoglVB.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath=".\aviUtil.h"
>
</File>
<File
RelativePath="..\GifTransfer.h"
>
</File>
<File
RelativePath="..\GS.h"
>
</File>
<File
RelativePath="..\Util.h"
>
</File>
<File
RelativePath="..\Mem.h"
>
</File>
<File
RelativePath="..\Mem_Swizzle.h"
>
</File>
<File
RelativePath="..\Mem_Transmit.h"
>
</File>
<File
RelativePath="..\PS2Edefs.h"
>
</File>
<File
RelativePath="..\PS2Etypes.h"
>
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<File
RelativePath="..\rasterfont.h"
>
</File>
<File
RelativePath="..\Regs.h"
>
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<File
RelativePath="resource.h"
>
</File>
<File
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>
</File>
<File
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>
</File>
<File
RelativePath="Win32.h"
>
</File>
<File
RelativePath="..\x86.h"
>
</File>
<File
RelativePath="..\zerogs.h"
>
</File>
<File
RelativePath="..\zerogsmath.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
>
<File
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>
</File>
<File
RelativePath=".\zerogs.bmp"
>
</File>
<File
RelativePath=".\zerogs.rc"
>
</File>
</Filter>
<Filter
Name="Docs"
>
<File
RelativePath="..\..\ReadMe.txt"
>
</File>
</Filter>
<File
RelativePath="..\ps2hw.dat"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
<?xml version="1.0" encoding="windows-1253"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="ZZOgl"
ProjectGUID="{2D4E85B2-F47F-4D65-B091-701E5C031DAC}"
RootNamespace="ZZogl"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
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Name="Devel|Win32"
ConfigurationType="2"
InheritedPropertySheets="..\..\..\..\common\vsprops\plugin_svnroot.vsprops;..\..\..\..\common\vsprops\BaseProperties.vsprops;..\..\..\..\common\vsprops\3rdpartyDeps.vsprops;..\..\..\..\common\vsprops\CodeGen_Devel.vsprops;..\..\..\..\common\vsprops\IncrementalLinking.vsprops"
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ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(ProjectRootDir)\&quot;;&quot;$(ProjectRootDir)\ZeroGSShaders\&quot;;&quot;$(ProjectRootDir)\Win32&quot;;&quot;$(SvnRootDir)\3rdparty\libjpeg&quot;"
PreprocessorDefinitions="NDEBUG;_USRDLL;__i386__;ZEROGS_DEVBUILD"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib Vfw32.lib cg.lib cgGL.lib opengl32.lib"
OutputFile="$(OutDir)\$(ProjectName)-dev.dll"
AdditionalLibraryDirectories="..\"
ModuleDefinitionFile=".\zerogs.def"
/>
<Tool
Name="VCALinkTool"
/>
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Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
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<Tool
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<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
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<Tool
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<Configuration
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</Configuration>
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ConfigurationType="2"
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View File

@ -1,876 +0,0 @@
/* Pcsx2 - Pc Ps2 Emulator
* Copyright (C) 2002-2008 Pcsx2 Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __PS2EDEFS_H__
#define __PS2EDEFS_H__
/*
* PS2E Definitions v0.6.2 (beta)
*
* Author: linuzappz@hotmail.com
* shadowpcsx2@yahoo.gr
* florinsasu@hotmail.com
*/
/*
Notes:
* Since this is still beta things may change.
* OSflags:
__LINUX__ (linux OS)
_WIN32 (win32 OS)
* common return values (for ie. GSinit):
0 - success
-1 - error
* reserved keys:
F1 to F10 are reserved for the emulator
* plugins should NOT change the current
working directory.
(on win32, add flag OFN_NOCHANGEDIR for
GetOpenFileName)
*/
#include "PS2Etypes.h"
/* common defines */
#ifndef C_ASSERT
#define C_ASSERT(e) typedef char __C_ASSERT__[(e)?1:-1]
#endif
#if defined(GSdefs) || defined(PADdefs) || defined(SIOdefs) || \
defined(SPU2defs) || defined(CDVDdefs) || defined(DEV9defs) || \
defined(USBdefs) || defined(FWdefs)
#define COMMONdefs
#endif
// PS2EgetLibType returns (may be OR'd)
#define PS2E_LT_GS 0x01
#define PS2E_LT_PAD 0x02 // -=[ OBSOLETE ]=-
#define PS2E_LT_SPU2 0x04
#define PS2E_LT_CDVD 0x08
#define PS2E_LT_DEV9 0x10
#define PS2E_LT_USB 0x20
#define PS2E_LT_FW 0x40
#define PS2E_LT_SIO 0x80
// PS2EgetLibVersion2 (high 16 bits)
#define PS2E_GS_VERSION 0x0006
#define PS2E_PAD_VERSION 0x0002 // -=[ OBSOLETE ]=-
#define PS2E_SPU2_VERSION 0x0005
#define PS2E_CDVD_VERSION 0x0005
#define PS2E_DEV9_VERSION 0x0003
#define PS2E_USB_VERSION 0x0003
#define PS2E_FW_VERSION 0x0002
#define PS2E_SIO_VERSION 0x0001
#ifdef COMMONdefs
u32 CALLBACK PS2EgetLibType(void);
u32 CALLBACK PS2EgetLibVersion2(u32 type);
char* CALLBACK PS2EgetLibName(void);
#endif
// key values:
/* key values must be OS dependant:
win32: the VK_XXX will be used (WinUser)
linux: the XK_XXX will be used (XFree86)
*/
// for 64bit compilers
typedef char __keyEvent_Size__[(sizeof(keyEvent) == 8)?1:-1];
// plugin types
#define SIO_TYPE_PAD 0x00000001
#define SIO_TYPE_MTAP 0x00000004
#define SIO_TYPE_RM 0x00000040
#define SIO_TYPE_MC 0x00000100
typedef int (CALLBACK * SIOchangeSlotCB)(int slot);
typedef struct _cdvdSubQ {
u8 ctrl:4; // control and mode bits
u8 mode:4; // control and mode bits
u8 trackNum; // current track number (1 to 99)
u8 trackIndex; // current index within track (0 to 99)
u8 trackM; // current minute location on the disc (BCD encoded)
u8 trackS; // current sector location on the disc (BCD encoded)
u8 trackF; // current frame location on the disc (BCD encoded)
u8 pad; // unused
u8 discM; // current minute offset from first track (BCD encoded)
u8 discS; // current sector offset from first track (BCD encoded)
u8 discF; // current frame offset from first track (BCD encoded)
} cdvdSubQ;
typedef struct _cdvdTD { // NOT bcd coded
u32 lsn;
u8 type;
} cdvdTD;
typedef struct _cdvdTN {
u8 strack; //number of the first track (usually 1)
u8 etrack; //number of the last track
} cdvdTN;
// CDVDreadTrack mode values:
#define CDVD_MODE_2352 0 // full 2352 bytes
#define CDVD_MODE_2340 1 // skip sync (12) bytes
#define CDVD_MODE_2328 2 // skip sync+head+sub (24) bytes
#define CDVD_MODE_2048 3 // skip sync+head+sub (24) bytes
#define CDVD_MODE_2368 4 // full 2352 bytes + 16 subq
// CDVDgetDiskType returns:
#define CDVD_TYPE_ILLEGAL 0xff // Illegal Disc
#define CDVD_TYPE_DVDV 0xfe // DVD Video
#define CDVD_TYPE_CDDA 0xfd // Audio CD
#define CDVD_TYPE_PS2DVD 0x14 // PS2 DVD
#define CDVD_TYPE_PS2CDDA 0x13 // PS2 CD (with audio)
#define CDVD_TYPE_PS2CD 0x12 // PS2 CD
#define CDVD_TYPE_PSCDDA 0x11 // PS CD (with audio)
#define CDVD_TYPE_PSCD 0x10 // PS CD
#define CDVD_TYPE_UNKNOWN 0x05 // Unknown
#define CDVD_TYPE_DETCTDVDD 0x04 // Detecting Dvd Dual Sided
#define CDVD_TYPE_DETCTDVDS 0x03 // Detecting Dvd Single Sided
#define CDVD_TYPE_DETCTCD 0x02 // Detecting Cd
#define CDVD_TYPE_DETCT 0x01 // Detecting
#define CDVD_TYPE_NODISC 0x00 // No Disc
// CDVDgetTrayStatus returns:
#define CDVD_TRAY_CLOSE 0x00
#define CDVD_TRAY_OPEN 0x01
// cdvdTD.type (track types for cds)
#define CDVD_AUDIO_TRACK 0x01
#define CDVD_MODE1_TRACK 0x41
#define CDVD_MODE2_TRACK 0x61
#define CDVD_AUDIO_MASK 0x00
#define CDVD_DATA_MASK 0x40
// CDROM_DATA_TRACK 0x04 //do not enable this! (from linux kernel)
typedef void (*DEV9callback)(int cycles);
typedef int (*DEV9handler)(void);
typedef void (*USBcallback)(int cycles);
typedef int (*USBhandler)(void);
// freeze modes:
#define FREEZE_LOAD 0
#define FREEZE_SAVE 1
#define FREEZE_SIZE 2
typedef struct _GSdriverInfo {
char name[8];
void *common;
} GSdriverInfo;
#ifdef _WINDOWS_
typedef struct _winInfo { // unsupported values must be set to zero
HWND hWnd;
HMENU hMenu;
HWND hStatusWnd;
} winInfo;
#endif
#ifdef __cplusplus
extern "C" {
#endif
/* GS plugin API */
// if this file is included with this define
// the next api will not be skipped by the compiler
#ifdef GSdefs
// basic funcs
s32 CALLBACK GSinit();
s32 CALLBACK GSopen(void *pDsp, char *Title, int multithread);
void CALLBACK GSclose();
void CALLBACK GSshutdown();
void CALLBACK GSvsync(int field);
void CALLBACK GSgifTransfer1(u32 *pMem, u32 addr);
void CALLBACK GSgifTransfer2(u32 *pMem, u32 size);
void CALLBACK GSgifTransfer3(u32 *pMem, u32 size);
void CALLBACK GSgetLastTag(u64* ptag); // returns the last tag processed (64 bits)
void CALLBACK GSgifSoftReset(u32 mask);
void CALLBACK GSreadFIFO(u64 *mem);
void CALLBACK GSreadFIFO2(u64 *mem, int qwc);
// extended funcs
// GSkeyEvent gets called when there is a keyEvent from the PAD plugin
void CALLBACK GSkeyEvent(keyEvent *ev);
void CALLBACK GSchangeSaveState(int, const char* filename);
void CALLBACK GSmakeSnapshot(char *path);
void CALLBACK GSmakeSnapshot2(char *pathname, int* snapdone, int savejpg);
void CALLBACK GSirqCallback(void (*callback)());
void CALLBACK GSprintf(int timeout, char *fmt, ...);
void CALLBACK GSsetBaseMem(void*);
void CALLBACK GSsetGameCRC(int crc, int gameoptions);
// controls frame skipping in the GS, if this routine isn't present, frame skipping won't be done
void CALLBACK GSsetFrameSkip(int frameskip);
// if start is 1, starts recording spu2 data, else stops
// returns a non zero value if successful
// for now, pData is not used
int CALLBACK GSsetupRecording(int start, void* pData);
void CALLBACK GSreset();
void CALLBACK GSwriteCSR(u32 value);
void CALLBACK GSgetDriverInfo(GSdriverInfo *info);
#ifdef _WIN32
s32 CALLBACK GSsetWindowInfo(winInfo *info);
#endif
s32 CALLBACK GSfreeze(int mode, freezeData *data);
void CALLBACK GSconfigure();
void CALLBACK GSabout();
s32 CALLBACK GStest();
#endif
/* PAD plugin API -=[ OBSOLETE ]=- */
// if this file is included with this define
// the next api will not be skipped by the compiler
#ifdef PADdefs
// basic funcs
s32 CALLBACK PADinit(u32 flags);
s32 CALLBACK PADopen(void *pDsp);
void CALLBACK PADclose();
void CALLBACK PADshutdown();
// PADkeyEvent is called every vsync (return NULL if no event)
keyEvent* CALLBACK PADkeyEvent();
u8 CALLBACK PADstartPoll(int pad);
u8 CALLBACK PADpoll(u8 value);
// returns: 1 if supported pad1
// 2 if supported pad2
// 3 if both are supported
u32 CALLBACK PADquery();
// call to give a hint to the PAD plugin to query for the keyboard state. A
// good plugin will query the OS for keyboard state ONLY in this function.
// This function is necessary when multithreading because otherwise
// the PAD plugin can get into deadlocks with the thread that really owns
// the window (and input). Note that PADupdate can be called from a different
// thread than the other functions, so mutex or other multithreading primitives
// have to be added to maintain data integrity.
void CALLBACK PADupdate(int pad);
// extended funcs
void CALLBACK PADgsDriverInfo(GSdriverInfo *info);
void CALLBACK PADconfigure();
void CALLBACK PADabout();
s32 CALLBACK PADtest();
#endif
/* SIO plugin API */
// if this file is included with this define
// the next api will not be skipped by the compiler
#ifdef SIOdefs
// basic funcs
s32 CALLBACK SIOinit(u32 port, u32 slot, SIOchangeSlotCB f);
s32 CALLBACK SIOopen(void *pDsp);
void CALLBACK SIOclose();
void CALLBACK SIOshutdown();
u8 CALLBACK SIOstartPoll(u8 value);
u8 CALLBACK SIOpoll(u8 value);
// returns: SIO_TYPE_{PAD,MTAP,RM,MC}
u32 CALLBACK SIOquery();
// extended funcs
void CALLBACK SIOconfigure();
void CALLBACK SIOabout();
s32 CALLBACK SIOtest();
#endif
/* SPU2 plugin API */
// if this file is included with this define
// the next api will not be skipped by the compiler
#ifdef SPU2defs
// basic funcs
s32 CALLBACK SPU2init();
s32 CALLBACK SPU2open(void *pDsp);
void CALLBACK SPU2close();
void CALLBACK SPU2shutdown();
void CALLBACK SPU2write(u32 mem, u16 value);
u16 CALLBACK SPU2read(u32 mem);
void CALLBACK SPU2readDMA4Mem(u16 *pMem, int size);
void CALLBACK SPU2writeDMA4Mem(u16 *pMem, int size);
void CALLBACK SPU2interruptDMA4();
void CALLBACK SPU2readDMA7Mem(u16* pMem, int size);
void CALLBACK SPU2writeDMA7Mem(u16 *pMem, int size);
// all addresses passed by dma will be pointers to the array starting at baseaddr
// This function is necessary to successfully save and reload the spu2 state
void CALLBACK SPU2setDMABaseAddr(uptr baseaddr);
void CALLBACK SPU2interruptDMA7();
u32 CALLBACK SPU2ReadMemAddr(int core);
void CALLBACK SPU2WriteMemAddr(int core,u32 value);
void CALLBACK SPU2irqCallback(void (*SPU2callback)(),void (*DMA4callback)(),void (*DMA7callback)());
// extended funcs
// if start is 1, starts recording spu2 data, else stops
// returns a non zero value if successful
// for now, pData is not used
int CALLBACK SPU2setupRecording(int start, void* pData);
void CALLBACK SPU2setClockPtr(u32* ptr);
void CALLBACK SPU2setTimeStretcher(short int enable);
void CALLBACK SPU2async(u32 cycles);
s32 CALLBACK SPU2freeze(int mode, freezeData *data);
void CALLBACK SPU2configure();
void CALLBACK SPU2about();
s32 CALLBACK SPU2test();
#endif
/* CDVD plugin API */
// if this file is included with this define
// the next api will not be skipped by the compiler
#ifdef CDVDdefs
// basic funcs
s32 CALLBACK CDVDinit();
s32 CALLBACK CDVDopen(const char* pTitleFilename);
void CALLBACK CDVDclose();
void CALLBACK CDVDshutdown();
s32 CALLBACK CDVDreadTrack(u32 lsn, int mode);
// return can be NULL (for async modes)
u8* CALLBACK CDVDgetBuffer();
s32 CALLBACK CDVDreadSubQ(u32 lsn, cdvdSubQ* subq);//read subq from disc (only cds have subq data)
s32 CALLBACK CDVDgetTN(cdvdTN *Buffer); //disk information
s32 CALLBACK CDVDgetTD(u8 Track, cdvdTD *Buffer); //track info: min,sec,frame,type
s32 CALLBACK CDVDgetTOC(void* toc); //gets ps2 style toc from disc
s32 CALLBACK CDVDgetDiskType(); //CDVD_TYPE_xxxx
s32 CALLBACK CDVDgetTrayStatus(); //CDVD_TRAY_xxxx
s32 CALLBACK CDVDctrlTrayOpen(); //open disc tray
s32 CALLBACK CDVDctrlTrayClose(); //close disc tray
// extended funcs
void CALLBACK CDVDconfigure();
void CALLBACK CDVDabout();
s32 CALLBACK CDVDtest();
void CALLBACK CDVDnewDiskCB(void (*callback)());
#endif
/* DEV9 plugin API */
// if this file is included with this define
// the next api will not be skipped by the compiler
#ifdef DEV9defs
// basic funcs
// NOTE: The read/write functions CANNOT use XMM/MMX regs
// If you want to use them, need to save and restore current ones
s32 CALLBACK DEV9init();
s32 CALLBACK DEV9open(void *pDsp);
void CALLBACK DEV9close();
void CALLBACK DEV9shutdown();
u8 CALLBACK DEV9read8(u32 addr);
u16 CALLBACK DEV9read16(u32 addr);
u32 CALLBACK DEV9read32(u32 addr);
void CALLBACK DEV9write8(u32 addr, u8 value);
void CALLBACK DEV9write16(u32 addr, u16 value);
void CALLBACK DEV9write32(u32 addr, u32 value);
void CALLBACK DEV9readDMA8Mem(u32 *pMem, int size);
void CALLBACK DEV9writeDMA8Mem(u32 *pMem, int size);
// cycles = IOP cycles before calling callback,
// if callback returns 1 the irq is triggered, else not
void CALLBACK DEV9irqCallback(DEV9callback callback);
DEV9handler CALLBACK DEV9irqHandler(void);
// extended funcs
s32 CALLBACK DEV9freeze(int mode, freezeData *data);
void CALLBACK DEV9configure();
void CALLBACK DEV9about();
s32 CALLBACK DEV9test();
#endif
/* USB plugin API */
// if this file is included with this define
// the next api will not be skipped by the compiler
#ifdef USBdefs
// basic funcs
s32 CALLBACK USBinit();
s32 CALLBACK USBopen(void *pDsp);
void CALLBACK USBclose();
void CALLBACK USBshutdown();
u8 CALLBACK USBread8(u32 addr);
u16 CALLBACK USBread16(u32 addr);
u32 CALLBACK USBread32(u32 addr);
void CALLBACK USBwrite8(u32 addr, u8 value);
void CALLBACK USBwrite16(u32 addr, u16 value);
void CALLBACK USBwrite32(u32 addr, u32 value);
void CALLBACK USBasync(u32 cycles);
// cycles = IOP cycles before calling callback,
// if callback returns 1 the irq is triggered, else not
void CALLBACK USBirqCallback(USBcallback callback);
USBhandler CALLBACK USBirqHandler(void);
void CALLBACK USBsetRAM(void *mem);
// extended funcs
s32 CALLBACK USBfreeze(int mode, freezeData *data);
void CALLBACK USBconfigure();
void CALLBACK USBabout();
s32 CALLBACK USBtest();
#endif
/* FW plugin API */
// if this file is included with this define
// the next api will not be skipped by the compiler
#ifdef FWdefs
// basic funcs
// NOTE: The read/write functions CANNOT use XMM/MMX regs
// If you want to use them, need to save and restore current ones
s32 CALLBACK FWinit();
s32 CALLBACK FWopen(void *pDsp);
void CALLBACK FWclose();
void CALLBACK FWshutdown();
u32 CALLBACK FWread32(u32 addr);
void CALLBACK FWwrite32(u32 addr, u32 value);
void CALLBACK FWirqCallback(void (*callback)());
// extended funcs
s32 CALLBACK FWfreeze(int mode, freezeData *data);
void CALLBACK FWconfigure();
void CALLBACK FWabout();
s32 CALLBACK FWtest();
#endif
// might be useful for emulators
#ifdef PLUGINtypedefs
typedef u32 (CALLBACK* _PS2EgetLibType)(void);
typedef u32 (CALLBACK* _PS2EgetLibVersion2)(u32 type);
typedef char*(CALLBACK* _PS2EgetLibName)(void);
// GS
// NOTE: GSreadFIFOX/GSwriteCSR functions CANNOT use XMM/MMX regs
// If you want to use them, need to save and restore current ones
typedef s32 (CALLBACK* _GSinit)();
typedef s32 (CALLBACK* _GSopen)(void *pDsp, char *Title, int multithread);
typedef void (CALLBACK* _GSclose)();
typedef void (CALLBACK* _GSshutdown)();
typedef void (CALLBACK* _GSvsync)(int field);
typedef void (CALLBACK* _GSgifTransfer1)(u32 *pMem, u32 addr);
typedef void (CALLBACK* _GSgifTransfer2)(u32 *pMem, u32 size);
typedef void (CALLBACK* _GSgifTransfer3)(u32 *pMem, u32 size);
typedef void (CALLBACK* _GSgetLastTag)(u64* ptag); // returns the last tag processed (64 bits)
typedef void (CALLBACK* _GSgifSoftReset)(u32 mask);
typedef void (CALLBACK* _GSreadFIFO)(u64 *pMem);
typedef void (CALLBACK* _GSreadFIFO2)(u64 *pMem, int qwc);
typedef void (CALLBACK* _GSkeyEvent)(keyEvent* ev);
typedef void (CALLBACK* _GSchangeSaveState)(int, const char* filename);
typedef void (CALLBACK* _GSirqCallback)(void (*callback)());
typedef void (CALLBACK* _GSprintf)(int timeout, char *fmt, ...);
typedef void (CALLBACK* _GSsetBaseMem)(void*);
typedef void (CALLBACK* _GSsetGameCRC)(int, int);
typedef void (CALLBACK* _GSsetFrameSkip)(int frameskip);
typedef int (CALLBACK* _GSsetupRecording)(int, void*);
typedef void (CALLBACK* _GSreset)();
typedef void (CALLBACK* _GSwriteCSR)(u32 value);
typedef void (CALLBACK* _GSgetDriverInfo)(GSdriverInfo *info);
#ifdef _WINDOWS_
typedef s32 (CALLBACK* _GSsetWindowInfo)(winInfo *info);
#endif
typedef void (CALLBACK* _GSmakeSnapshot)(const char *path);
typedef void (CALLBACK* _GSmakeSnapshot2)(const char *path, int*, int);
typedef s32 (CALLBACK* _GSfreeze)(int mode, freezeData *data);
typedef void (CALLBACK* _GSconfigure)();
typedef s32 (CALLBACK* _GStest)();
typedef void (CALLBACK* _GSabout)();
// PAD
typedef s32 (CALLBACK* _PADinit)(u32 flags);
typedef s32 (CALLBACK* _PADopen)(void *pDsp);
typedef void (CALLBACK* _PADclose)();
typedef void (CALLBACK* _PADshutdown)();
typedef keyEvent* (CALLBACK* _PADkeyEvent)();
typedef u8 (CALLBACK* _PADstartPoll)(int pad);
typedef u8 (CALLBACK* _PADpoll)(u8 value);
typedef u32 (CALLBACK* _PADquery)();
typedef void (CALLBACK* _PADupdate)(int pad);
typedef void (CALLBACK* _PADgsDriverInfo)(GSdriverInfo *info);
typedef void (CALLBACK* _PADconfigure)();
typedef s32 (CALLBACK* _PADtest)();
typedef void (CALLBACK* _PADabout)();
// SIO
typedef s32 (CALLBACK* _SIOinit)(u32 port, u32 slot, SIOchangeSlotCB f);
typedef s32 (CALLBACK* _SIOopen)(void *pDsp);
typedef void (CALLBACK* _SIOclose)();
typedef void (CALLBACK* _SIOshutdown)();
typedef u8 (CALLBACK* _SIOstartPoll)(u8 value);
typedef u8 (CALLBACK* _SIOpoll)(u8 value);
typedef u32 (CALLBACK* _SIOquery)();
typedef void (CALLBACK* _SIOconfigure)();
typedef s32 (CALLBACK* _SIOtest)();
typedef void (CALLBACK* _SIOabout)();
// SPU2
// NOTE: The read/write functions CANNOT use XMM/MMX regs
// If you want to use them, need to save and restore current ones
typedef s32 (CALLBACK* _SPU2init)();
typedef s32 (CALLBACK* _SPU2open)(void *pDsp);
typedef void (CALLBACK* _SPU2close)();
typedef void (CALLBACK* _SPU2shutdown)();
typedef void (CALLBACK* _SPU2write)(u32 mem, u16 value);
typedef u16 (CALLBACK* _SPU2read)(u32 mem);
typedef void (CALLBACK* _SPU2readDMA4Mem)(u16 *pMem, int size);
typedef void (CALLBACK* _SPU2writeDMA4Mem)(u16 *pMem, int size);
typedef void (CALLBACK* _SPU2interruptDMA4)();
typedef void (CALLBACK* _SPU2readDMA7Mem)(u16 *pMem, int size);
typedef void (CALLBACK* _SPU2writeDMA7Mem)(u16 *pMem, int size);
typedef void (CALLBACK* _SPU2setDMABaseAddr)(uptr baseaddr);
typedef void (CALLBACK* _SPU2interruptDMA7)();
typedef void (CALLBACK* _SPU2irqCallback)(void (*SPU2callback)(),void (*DMA4callback)(),void (*DMA7callback)());
typedef int (CALLBACK* _SPU2setupRecording)(int, void*);
typedef void (CALLBACK* _SPU2setClockPtr)(u32*ptr);
typedef void (CALLBACK* _SPU2setTimeStretcher)(short int enable);
typedef u32 (CALLBACK* _SPU2ReadMemAddr)(int core);
typedef void (CALLBACK* _SPU2WriteMemAddr)(int core,u32 value);
typedef void (CALLBACK* _SPU2async)(u32 cycles);
typedef s32 (CALLBACK* _SPU2freeze)(int mode, freezeData *data);
typedef void (CALLBACK* _SPU2configure)();
typedef s32 (CALLBACK* _SPU2test)();
typedef void (CALLBACK* _SPU2about)();
// CDVD
// NOTE: The read/write functions CANNOT use XMM/MMX regs
// If you want to use them, need to save and restore current ones
typedef s32 (CALLBACK* _CDVDinit)();
typedef s32 (CALLBACK* _CDVDopen)(const char* pTitleFilename);
typedef void (CALLBACK* _CDVDclose)();
typedef void (CALLBACK* _CDVDshutdown)();
typedef s32 (CALLBACK* _CDVDreadTrack)(u32 lsn, int mode);
typedef u8* (CALLBACK* _CDVDgetBuffer)();
typedef s32 (CALLBACK* _CDVDreadSubQ)(u32 lsn, cdvdSubQ* subq);
typedef s32 (CALLBACK* _CDVDgetTN)(cdvdTN *Buffer);
typedef s32 (CALLBACK* _CDVDgetTD)(u8 Track, cdvdTD *Buffer);
typedef s32 (CALLBACK* _CDVDgetTOC)(void* toc);
typedef s32 (CALLBACK* _CDVDgetDiskType)();
typedef s32 (CALLBACK* _CDVDgetTrayStatus)();
typedef s32 (CALLBACK* _CDVDctrlTrayOpen)();
typedef s32 (CALLBACK* _CDVDctrlTrayClose)();
typedef void (CALLBACK* _CDVDconfigure)();
typedef s32 (CALLBACK* _CDVDtest)();
typedef void (CALLBACK* _CDVDabout)();
typedef void (CALLBACK* _CDVDnewDiskCB)(void (*callback)());
// DEV9
// NOTE: The read/write functions CANNOT use XMM/MMX regs
// If you want to use them, need to save and restore current ones
typedef s32 (CALLBACK* _DEV9init)();
typedef s32 (CALLBACK* _DEV9open)(void *pDsp);
typedef void (CALLBACK* _DEV9close)();
typedef void (CALLBACK* _DEV9shutdown)();
typedef u8 (CALLBACK* _DEV9read8)(u32 mem);
typedef u16 (CALLBACK* _DEV9read16)(u32 mem);
typedef u32 (CALLBACK* _DEV9read32)(u32 mem);
typedef void (CALLBACK* _DEV9write8)(u32 mem, u8 value);
typedef void (CALLBACK* _DEV9write16)(u32 mem, u16 value);
typedef void (CALLBACK* _DEV9write32)(u32 mem, u32 value);
typedef void (CALLBACK* _DEV9readDMA8Mem)(u32 *pMem, int size);
typedef void (CALLBACK* _DEV9writeDMA8Mem)(u32 *pMem, int size);
typedef void (CALLBACK* _DEV9irqCallback)(DEV9callback callback);
typedef DEV9handler (CALLBACK* _DEV9irqHandler)(void);
typedef s32 (CALLBACK* _DEV9freeze)(int mode, freezeData *data);
typedef void (CALLBACK* _DEV9configure)();
typedef s32 (CALLBACK* _DEV9test)();
typedef void (CALLBACK* _DEV9about)();
// USB
// NOTE: The read/write functions CANNOT use XMM/MMX regs
// If you want to use them, need to save and restore current ones
typedef s32 (CALLBACK* _USBinit)();
typedef s32 (CALLBACK* _USBopen)(void *pDsp);
typedef void (CALLBACK* _USBclose)();
typedef void (CALLBACK* _USBshutdown)();
typedef u8 (CALLBACK* _USBread8)(u32 mem);
typedef u16 (CALLBACK* _USBread16)(u32 mem);
typedef u32 (CALLBACK* _USBread32)(u32 mem);
typedef void (CALLBACK* _USBwrite8)(u32 mem, u8 value);
typedef void (CALLBACK* _USBwrite16)(u32 mem, u16 value);
typedef void (CALLBACK* _USBwrite32)(u32 mem, u32 value);
typedef void (CALLBACK* _USBasync)(u32 cycles);
typedef void (CALLBACK* _USBirqCallback)(USBcallback callback);
typedef USBhandler (CALLBACK* _USBirqHandler)(void);
typedef void (CALLBACK* _USBsetRAM)(void *mem);
typedef s32 (CALLBACK* _USBfreeze)(int mode, freezeData *data);
typedef void (CALLBACK* _USBconfigure)();
typedef s32 (CALLBACK* _USBtest)();
typedef void (CALLBACK* _USBabout)();
//FW
typedef s32 (CALLBACK* _FWinit)();
typedef s32 (CALLBACK* _FWopen)(void *pDsp);
typedef void (CALLBACK* _FWclose)();
typedef void (CALLBACK* _FWshutdown)();
typedef u32 (CALLBACK* _FWread32)(u32 mem);
typedef void (CALLBACK* _FWwrite32)(u32 mem, u32 value);
typedef void (CALLBACK* _FWirqCallback)(void (*callback)());
typedef s32 (CALLBACK* _FWfreeze)(int mode, freezeData *data);
typedef void (CALLBACK* _FWconfigure)();
typedef s32 (CALLBACK* _FWtest)();
typedef void (CALLBACK* _FWabout)();
#endif
#ifdef PLUGINfuncs
// GS
extern _GSinit GSinit;
extern _GSopen GSopen;
extern _GSclose GSclose;
extern _GSshutdown GSshutdown;
extern _GSvsync GSvsync;
extern _GSgifTransfer1 GSgifTransfer1;
extern _GSgifTransfer2 GSgifTransfer2;
extern _GSgifTransfer3 GSgifTransfer3;
extern _GSgetLastTag GSgetLastTag;
extern _GSgifSoftReset GSgifSoftReset;
extern _GSreadFIFO GSreadFIFO;
extern _GSreadFIFO2 GSreadFIFO2;
extern _GSkeyEvent GSkeyEvent;
extern _GSchangeSaveState GSchangeSaveState;
extern _GSmakeSnapshot GSmakeSnapshot;
extern _GSmakeSnapshot2 GSmakeSnapshot2;
extern _GSirqCallback GSirqCallback;
extern _GSprintf GSprintf;
extern _GSsetBaseMem GSsetBaseMem;
extern _GSsetGameCRC GSsetGameCRC;
extern _GSsetFrameSkip GSsetFrameSkip;
extern _GSsetupRecording GSsetupRecording;
extern _GSreset GSreset;
extern _GSwriteCSR GSwriteCSR;
extern _GSgetDriverInfo GSgetDriverInfo;
#ifdef _WINDOWS_
extern _GSsetWindowInfo GSsetWindowInfo;
#endif
extern _GSfreeze GSfreeze;
extern _GSconfigure GSconfigure;
extern _GStest GStest;
extern _GSabout GSabout;
// PAD1
extern _PADinit PAD1init;
extern _PADopen PAD1open;
extern _PADclose PAD1close;
extern _PADshutdown PAD1shutdown;
extern _PADkeyEvent PAD1keyEvent;
extern _PADstartPoll PAD1startPoll;
extern _PADpoll PAD1poll;
extern _PADquery PAD1query;
extern _PADupdate PAD1update;
extern _PADgsDriverInfo PAD1gsDriverInfo;
extern _PADconfigure PAD1configure;
extern _PADtest PAD1test;
extern _PADabout PAD1about;
// PAD2
extern _PADinit PAD2init;
extern _PADopen PAD2open;
extern _PADclose PAD2close;
extern _PADshutdown PAD2shutdown;
extern _PADkeyEvent PAD2keyEvent;
extern _PADstartPoll PAD2startPoll;
extern _PADpoll PAD2poll;
extern _PADquery PAD2query;
extern _PADupdate PAD2update;
extern _PADgsDriverInfo PAD2gsDriverInfo;
extern _PADconfigure PAD2configure;
extern _PADtest PAD2test;
extern _PADabout PAD2about;
// SIO[2]
extern _SIOinit SIOinit[2][9];
extern _SIOopen SIOopen[2][9];
extern _SIOclose SIOclose[2][9];
extern _SIOshutdown SIOshutdown[2][9];
extern _SIOstartPoll SIOstartPoll[2][9];
extern _SIOpoll SIOpoll[2][9];
extern _SIOquery SIOquery[2][9];
extern _SIOconfigure SIOconfigure[2][9];
extern _SIOtest SIOtest[2][9];
extern _SIOabout SIOabout[2][9];
// SPU2
extern _SPU2init SPU2init;
extern _SPU2open SPU2open;
extern _SPU2close SPU2close;
extern _SPU2shutdown SPU2shutdown;
extern _SPU2write SPU2write;
extern _SPU2read SPU2read;
extern _SPU2readDMA4Mem SPU2readDMA4Mem;
extern _SPU2writeDMA4Mem SPU2writeDMA4Mem;
extern _SPU2interruptDMA4 SPU2interruptDMA4;
extern _SPU2readDMA7Mem SPU2readDMA7Mem;
extern _SPU2writeDMA7Mem SPU2writeDMA7Mem;
extern _SPU2setDMABaseAddr SPU2setDMABaseAddr;
extern _SPU2interruptDMA7 SPU2interruptDMA7;
extern _SPU2ReadMemAddr SPU2ReadMemAddr;
extern _SPU2setupRecording SPU2setupRecording;
extern _SPU2WriteMemAddr SPU2WriteMemAddr;
extern _SPU2irqCallback SPU2irqCallback;
extern _SPU2setClockPtr SPU2setClockPtr;
extern _SPU2setTimeStretcher SPU2setTimeStretcher;
extern _SPU2async SPU2async;
extern _SPU2freeze SPU2freeze;
extern _SPU2configure SPU2configure;
extern _SPU2test SPU2test;
extern _SPU2about SPU2about;
// CDVD
extern _CDVDinit CDVDinit;
extern _CDVDopen CDVDopen;
extern _CDVDclose CDVDclose;
extern _CDVDshutdown CDVDshutdown;
extern _CDVDreadTrack CDVDreadTrack;
extern _CDVDgetBuffer CDVDgetBuffer;
extern _CDVDreadSubQ CDVDreadSubQ;
extern _CDVDgetTN CDVDgetTN;
extern _CDVDgetTD CDVDgetTD;
extern _CDVDgetTOC CDVDgetTOC;
extern _CDVDgetDiskType CDVDgetDiskType;
extern _CDVDgetTrayStatus CDVDgetTrayStatus;
extern _CDVDctrlTrayOpen CDVDctrlTrayOpen;
extern _CDVDctrlTrayClose CDVDctrlTrayClose;
extern _CDVDconfigure CDVDconfigure;
extern _CDVDtest CDVDtest;
extern _CDVDabout CDVDabout;
extern _CDVDnewDiskCB CDVDnewDiskCB;
// DEV9
extern _DEV9init DEV9init;
extern _DEV9open DEV9open;
extern _DEV9close DEV9close;
extern _DEV9shutdown DEV9shutdown;
extern _DEV9read8 DEV9read8;
extern _DEV9read16 DEV9read16;
extern _DEV9read32 DEV9read32;
extern _DEV9write8 DEV9write8;
extern _DEV9write16 DEV9write16;
extern _DEV9write32 DEV9write32;
extern _DEV9readDMA8Mem DEV9readDMA8Mem;
extern _DEV9writeDMA8Mem DEV9writeDMA8Mem;
extern _DEV9irqCallback DEV9irqCallback;
extern _DEV9irqHandler DEV9irqHandler;
extern _DEV9configure DEV9configure;
extern _DEV9freeze DEV9freeze;
extern _DEV9test DEV9test;
extern _DEV9about DEV9about;
// USB
extern _USBinit USBinit;
extern _USBopen USBopen;
extern _USBclose USBclose;
extern _USBshutdown USBshutdown;
extern _USBread8 USBread8;
extern _USBread16 USBread16;
extern _USBread32 USBread32;
extern _USBwrite8 USBwrite8;
extern _USBwrite16 USBwrite16;
extern _USBwrite32 USBwrite32;
extern _USBasync USBasync;
extern _USBirqCallback USBirqCallback;
extern _USBirqHandler USBirqHandler;
extern _USBsetRAM USBsetRAM;
extern _USBconfigure USBconfigure;
extern _USBfreeze USBfreeze;
extern _USBtest USBtest;
extern _USBabout USBabout;
// FW
extern _FWinit FWinit;
extern _FWopen FWopen;
extern _FWclose FWclose;
extern _FWshutdown FWshutdown;
extern _FWread32 FWread32;
extern _FWwrite32 FWwrite32;
extern _FWirqCallback FWirqCallback;
extern _FWconfigure FWconfigure;
extern _FWfreeze FWfreeze;
extern _FWtest FWtest;
extern _FWabout FWabout;
#endif
#ifdef __cplusplus
} // End extern "C"
#endif
#endif /* __PS2EDEFS_H__ */

View File

@ -1,234 +0,0 @@
/* Pcsx2 - Pc Ps2 Emulator
* Copyright (C) 2002-2008 Pcsx2 Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __PS2ETYPES_H__
#define __PS2ETYPES_H__
#if defined (__linux__) && !defined(__LINUX__) // some distributions are lower case
#define __LINUX__
#endif
#ifdef __CYGWIN__
#define __LINUX__
#endif
// Renamed ARRAYSIZE to ArraySize -- looks nice and gets rid of Windows.h conflicts (air)
#ifndef ArraySize
#define ArraySize(x) (sizeof(x)/sizeof((x)[0]))
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// jASSUME - give hints to the optimizer
// This is primarily useful for the default case switch optimizer, which enables VC to
// generate more compact switches.
#ifdef NDEBUG
# define jBREAKPOINT() ((void) 0)
# ifdef _MSC_VER
# define jASSUME(exp) (__assume(exp))
# else
# define jASSUME(exp) ((void) sizeof(exp))
# endif
#else
# if defined(_MSC_VER)
# define jBREAKPOINT() do { __asm int 3 } while(0)
# else
# define jBREAKPOINT() ((void) *(volatile char *) 0)
# endif
# define jASSUME(exp) if(exp) ; else jBREAKPOINT()
#endif
// disable the default case in a switch
#define jNO_DEFAULT \
{ \
break; \
\
default: \
jASSUME(0); \
break; \
}
//////////////////////////////////////////////////////////////////////////////////////////
// Basic Atomic Types
#if defined(_MSC_VER)
typedef __int8 s8;
typedef __int16 s16;
typedef __int32 s32;
typedef __int64 s64;
typedef unsigned __int8 u8;
typedef unsigned __int16 u16;
typedef unsigned __int32 u32;
typedef unsigned __int64 u64;
typedef unsigned int uint;
// Note: building the 'extern' into PCSX2_ALIGNED16_DECL fixes Visual Assist X's intellisense.
#define PCSX2_ALIGNED(alig,x) __declspec(align(alig)) x
#define PCSX2_ALIGNED_EXTERN(alig,x) __declspec(align(alig)) x
#define PCSX2_ALIGNED16(x) __declspec(align(16)) x
#define PCSX2_ALIGNED16_EXTERN(x) extern __declspec(align(16)) x
#define __naked __declspec(naked)
#define CALLBACK __stdcall
#else // _MSC_VER
#ifdef __LINUX__
#ifdef HAVE_STDINT_H
#include "stdint.h"
typedef int8_t s8;
typedef int16_t s16;
typedef int32_t s32;
typedef int64_t s64;
typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
typedef uint64_t u64;
typedef uintptr_t uptr;
typedef intptr_t sptr;
#else // HAVE_STDINT_H
typedef char s8;
typedef short s16;
typedef int s32;
typedef long long s64;
typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned int u32;
typedef unsigned long long u64;
#endif // HAVE_STDINT_H
typedef unsigned int uint;
#define LONG long
typedef union _LARGE_INTEGER
{
long long QuadPart;
} LARGE_INTEGER;
#define __fastcall __attribute__((fastcall))
#define __unused __attribute__((unused))
#define _inline __inline__ __attribute__((unused))
#define __forceinline __attribute__((always_inline,unused))
#define __naked // GCC lacks the naked specifier
#define CALLBACK // CALLBACK is win32-specific mess
#endif // __LINUX__
#define PCSX2_ALIGNED(alig,x) x __attribute((aligned(alig)))
#define PCSX2_ALIGNED16(x) x __attribute((aligned(16)))
// fixme - is this needed for recent versions of GCC? Or can we just use the macros
// above instead for both definitions (implementations) and declarations (includes)? -- air
#define PCSX2_ALIGNED_EXTERN(alig,x) extern x
#define PCSX2_ALIGNED16_EXTERN(x) extern x
#endif // _MSC_VER
#if !defined(__LINUX__) || !defined(HAVE_STDINT_H)
#if defined(__x86_64__)
typedef u64 uptr;
typedef s64 sptr;
#else
typedef u32 uptr;
typedef s32 sptr;
#endif
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// A rough-and-ready cross platform 128-bit datatype, Non-SSE style.
#ifdef __cplusplus
struct u128
{
u64 lo;
u64 hi;
// Implicit conversion from u64
u128( u64 src ) :
lo( src )
, hi( 0 ) {}
// Implicit conversion from u32
u128( u32 src ) :
lo( src )
, hi( 0 ) {}
};
struct s128
{
s64 lo;
s64 hi;
// Implicit conversion from u64
s128( s64 src ) :
lo( src )
, hi( 0 ) {}
// Implicit conversion from u32
s128( s32 src ) :
lo( src )
, hi( 0 ) {}
};
#else
typedef union _u128_t
{
u64 lo;
u64 hi;
} u128;
typedef union _s128_t
{
s64 lo;
s64 hi;
} s128;
#endif
typedef struct {
int size;
s8 *data;
} freezeData;
// event values:
#define KEYPRESS 1
#define KEYRELEASE 2
typedef struct _keyEvent {
u32 key;
u32 evt;
} keyEvent;
/* common defines */
#ifndef C_ASSERT
#define C_ASSERT(e) typedef char __C_ASSERT__[(e)?1:-1]
#endif
#endif /* __PS2ETYPES_H__ */

View File

@ -289,7 +289,7 @@ void ZeroGS::CRenderTarget::Resolve()
GL_REPORT_ERRORD();
#if !defined(RELEASE_TO_PUBLIC) && defined(_DEBUG)
#if defined(DEVBUILD)
if( g_bSaveResolved ) {
SaveTexture("resolved.tga", GL_TEXTURE_RECTANGLE_NV, ptex, RW(fbw), RH(fbh));
g_bSaveResolved = 0;
@ -311,7 +311,7 @@ void ZeroGS::CRenderTarget::Resolve(int startrange, int endrange)
// flush if necessary
FlushIfNecesary ( this ) ;
#if !defined(RELEASE_TO_PUBLIC) && defined(_DEBUG)
#if defined(DEVBUILD)
if( g_bSaveResolved ) {
SaveTexture("resolved.tga", GL_TEXTURE_RECTANGLE_NV, ptex, RW(fbw), RH(fbh));
g_bSaveResolved = 0;
@ -1981,10 +1981,10 @@ ZeroGS::CMemoryTarget* ZeroGS::CMemoryTargetMngr::GetMemoryTarget(const tex0Info
u16* dst = (u16*)ptexdata;
u16* src = (u16*)(g_pbyGSMemory + 4 * GPU_TEXWIDTH * targ->realy);
#if defined(ZEROGS_SSE2)
#if defined(ZEROGS_SSE2)
if ( ((u32)(uptr)dst)%16 != 0 ) {
// This is not unusual situation, when vector<u8> does not 16bit alignment, that is destructive for SSE2
// instruction movdqa [%eax], xmm0
// instruction movdqa [%eax], xmm0
// The idea would be resise vector to 15 elements, that set ptxedata to aligned position.
// Later we would move eax by 16, so only we should verify is first element align
// FIXME. As I see, texdata used only once here, it does not have any impact on other code.

View File

@ -1,172 +1,172 @@
/* ZeroGS KOSMOS
* Copyright (C) 2005-2006 Gabest/zerofrog@gmail.com
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#ifndef ZEROGS_X86
#define ZEROGS_X86
#include "GS.h"
extern "C" void __fastcall SwizzleBlock32_sse2(u8* dst, u8* src, int srcpitch, u32 WriteMask = 0xffffffff);
extern "C" void __fastcall SwizzleBlock16_sse2(u8* dst, u8* src, int srcpitch);
extern "C" void __fastcall SwizzleBlock8_sse2(u8* dst, u8* src, int srcpitch);
extern "C" void __fastcall SwizzleBlock4_sse2(u8* dst, u8* src, int srcpitch);
extern "C" void __fastcall SwizzleBlock32u_sse2(u8* dst, u8* src, int srcpitch, u32 WriteMask = 0xffffffff);
extern "C" void __fastcall SwizzleBlock16u_sse2(u8* dst, u8* src, int srcpitch);
extern "C" void __fastcall SwizzleBlock8u_sse2(u8* dst, u8* src, int srcpitch);
extern "C" void __fastcall SwizzleBlock4u_sse2(u8* dst, u8* src, int srcpitch);
// frame swizzling
// no AA
extern "C" void __fastcall FrameSwizzleBlock32_sse2(u32* dst, u32* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall FrameSwizzleBlock16_sse2(u16* dst, u32* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock32_sse2(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock32Z_sse2(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock16_sse2(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock16Z_sse2(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
// AA 2x
extern "C" void __fastcall FrameSwizzleBlock32A2_sse2(u32* dst, u32* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall FrameSwizzleBlock16A2_sse2(u16* dst, u32* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock32A2_sse2(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock32ZA2_sse2(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock16A2_sse2(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock16ZA2_sse2(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
// AA 4x
extern "C" void __fastcall FrameSwizzleBlock32A4_sse2(u32* dst, u32* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall FrameSwizzleBlock16A4_sse2(u16* dst, u32* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock32A4_sse2(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock32ZA4_sse2(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock16A4_sse2(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock16ZA4_sse2(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
/*extern void __fastcall SwizzleBlock32_c(u8* dst, u8* src, int srcpitch, u32 WriteMask = 0xffffffff);
extern void __fastcall SwizzleBlock16_c(u8* dst, u8* src, int srcpitch);
extern void __fastcall SwizzleBlock8_c(u8* dst, u8* src, int srcpitch);
extern void __fastcall SwizzleBlock4_c(u8* dst, u8* src, int srcpitch);*/
// no AA
extern void __fastcall FrameSwizzleBlock32_c(u32* dst, u32* src, int srcpitch, u32 WriteMask);
extern void __fastcall FrameSwizzleBlock24_c(u32* dst, u32* src, int srcpitch, u32 WriteMask);
extern void __fastcall FrameSwizzleBlock16_c(u16* dst, u32* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock32_c(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock32Z_c(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock16_c(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock16Z_c(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
// AA 2x
extern void __fastcall FrameSwizzleBlock32A2_c(u32* dst, u32* src, int srcpitch, u32 WriteMask);
extern void __fastcall FrameSwizzleBlock24A2_c(u32* dst, u32* src, int srcpitch, u32 WriteMask);
extern void __fastcall FrameSwizzleBlock16A2_c(u16* dst, u32* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock32A2_c(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock32ZA2_c(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock16A2_c(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock16ZA2_c(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
// AA 4x
extern void __fastcall FrameSwizzleBlock32A4_c(u32* dst, u32* src, int srcpitch, u32 WriteMask);
extern void __fastcall FrameSwizzleBlock24A4_c(u32* dst, u32* src, int srcpitch, u32 WriteMask);
extern void __fastcall FrameSwizzleBlock16A4_c(u16* dst, u32* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock32A4_c(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock32ZA4_c(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock16A4_c(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock16ZA4_c(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern void __fastcall SwizzleColumn32_c(int y, u8* dst, u8* src, int srcpitch, u32 WriteMask = 0xffffffff);
extern void __fastcall SwizzleColumn16_c(int y, u8* dst, u8* src, int srcpitch);
extern void __fastcall SwizzleColumn8_c(int y, u8* dst, u8* src, int srcpitch);
extern void __fastcall SwizzleColumn4_c(int y, u8* dst, u8* src, int srcpitch);
extern "C" void __fastcall WriteCLUT_T16_I8_CSM1_sse2(u32* vm, u32* clut);
extern "C" void __fastcall WriteCLUT_T32_I8_CSM1_sse2(u32* vm, u32* clut);
extern "C" void __fastcall WriteCLUT_T16_I4_CSM1_sse2(u32* vm, u32* clut);
extern "C" void __fastcall WriteCLUT_T32_I4_CSM1_sse2(u32* vm, u32* clut);
extern void __fastcall WriteCLUT_T16_I8_CSM1_c(u32* vm, u32* clut);
extern void __fastcall WriteCLUT_T32_I8_CSM1_c(u32* vm, u32* clut);
extern void __fastcall WriteCLUT_T16_I4_CSM1_c(u32* vm, u32* clut);
extern void __fastcall WriteCLUT_T32_I4_CSM1_c(u32* vm, u32* clut);
extern void SSE2_UnswizzleZ16Target( u16* dst, u16* src, int iters );
#ifdef ZEROGS_SSE2
#define FrameSwizzleBlock32 FrameSwizzleBlock32_c
#define FrameSwizzleBlock24 FrameSwizzleBlock24_c
#define FrameSwizzleBlock16 FrameSwizzleBlock16_c
#define Frame16SwizzleBlock32 Frame16SwizzleBlock32_c
#define Frame16SwizzleBlock32Z Frame16SwizzleBlock32Z_c
#define Frame16SwizzleBlock16 Frame16SwizzleBlock16_c
#define Frame16SwizzleBlock16Z Frame16SwizzleBlock16Z_c
#define FrameSwizzleBlock32A2 FrameSwizzleBlock32A2_c
#define FrameSwizzleBlock24A2 FrameSwizzleBlock24A2_c
#define FrameSwizzleBlock16A2 FrameSwizzleBlock16A2_c
#define Frame16SwizzleBlock32A2 Frame16SwizzleBlock32A2_c
#define Frame16SwizzleBlock32ZA2 Frame16SwizzleBlock32ZA2_c
#define Frame16SwizzleBlock16A2 Frame16SwizzleBlock16A2_c
#define Frame16SwizzleBlock16ZA2 Frame16SwizzleBlock16ZA2_c
#define FrameSwizzleBlock32A4 FrameSwizzleBlock32A4_c
#define FrameSwizzleBlock24A4 FrameSwizzleBlock24A4_c
#define FrameSwizzleBlock16A4 FrameSwizzleBlock16A4_c
#define Frame16SwizzleBlock32A4 Frame16SwizzleBlock32A4_c
#define Frame16SwizzleBlock32ZA4 Frame16SwizzleBlock32ZA4_c
#define Frame16SwizzleBlock16A4 Frame16SwizzleBlock16A4_c
#define Frame16SwizzleBlock16ZA4 Frame16SwizzleBlock16ZA4_c
#define WriteCLUT_T16_I8_CSM1 WriteCLUT_T16_I8_CSM1_sse2
#define WriteCLUT_T32_I8_CSM1 WriteCLUT_T32_I8_CSM1_sse2
#define WriteCLUT_T16_I4_CSM1 WriteCLUT_T16_I4_CSM1_sse2
#define WriteCLUT_T32_I4_CSM1 WriteCLUT_T32_I4_CSM1_sse2
#else
#define FrameSwizzleBlock32 FrameSwizzleBlock32_c
#define FrameSwizzleBlock16 FrameSwizzleBlock16_c
#define Frame16SwizzleBlock32 Frame16SwizzleBlock32_c
#define Frame16SwizzleBlock32Z Frame16SwizzleBlock32Z_c
#define Frame16SwizzleBlock16 Frame16SwizzleBlock16_c
#define Frame16SwizzleBlock16Z Frame16SwizzleBlock16Z_c
#define FrameSwizzleBlock32A2 FrameSwizzleBlock32A2_c
#define FrameSwizzleBlock16A2 FrameSwizzleBlock16A2_c
#define Frame16SwizzleBlock32A2 Frame16SwizzleBlock32A2_c
#define Frame16SwizzleBlock32ZA2 Frame16SwizzleBlock32ZA2_c
#define Frame16SwizzleBlock16A2 Frame16SwizzleBlock16A2_c
#define Frame16SwizzleBlock16ZA2 Frame16SwizzleBlock16ZA2_c
#define FrameSwizzleBlock32A4 FrameSwizzleBlock32A4_c
#define FrameSwizzleBlock16A4 FrameSwizzleBlock16A4_c
#define Frame16SwizzleBlock32A4 Frame16SwizzleBlock32A4_c
#define Frame16SwizzleBlock32ZA4 Frame16SwizzleBlock32ZA4_c
#define Frame16SwizzleBlock16A4 Frame16SwizzleBlock16A4_c
#define Frame16SwizzleBlock16ZA4 Frame16SwizzleBlock16ZA4_c
#define WriteCLUT_T16_I8_CSM1 WriteCLUT_T16_I8_CSM1_c
#define WriteCLUT_T32_I8_CSM1 WriteCLUT_T32_I8_CSM1_c
#define WriteCLUT_T16_I4_CSM1 WriteCLUT_T16_I4_CSM1_c
#define WriteCLUT_T32_I4_CSM1 WriteCLUT_T32_I4_CSM1_c
#endif
#endif
/* ZeroGS KOSMOS
* Copyright (C) 2005-2006 Gabest/zerofrog@gmail.com
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#ifndef ZEROGS_X86
#define ZEROGS_X86
#include "GS.h"
extern "C" void __fastcall SwizzleBlock32_sse2(u8* dst, u8* src, int srcpitch, u32 WriteMask = 0xffffffff);
extern "C" void __fastcall SwizzleBlock16_sse2(u8* dst, u8* src, int srcpitch);
extern "C" void __fastcall SwizzleBlock8_sse2(u8* dst, u8* src, int srcpitch);
extern "C" void __fastcall SwizzleBlock4_sse2(u8* dst, u8* src, int srcpitch);
extern "C" void __fastcall SwizzleBlock32u_sse2(u8* dst, u8* src, int srcpitch, u32 WriteMask = 0xffffffff);
extern "C" void __fastcall SwizzleBlock16u_sse2(u8* dst, u8* src, int srcpitch);
extern "C" void __fastcall SwizzleBlock8u_sse2(u8* dst, u8* src, int srcpitch);
extern "C" void __fastcall SwizzleBlock4u_sse2(u8* dst, u8* src, int srcpitch);
// frame swizzling
// no AA
extern "C" void __fastcall FrameSwizzleBlock32_sse2(u32* dst, u32* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall FrameSwizzleBlock16_sse2(u16* dst, u32* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock32_sse2(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock32Z_sse2(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock16_sse2(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock16Z_sse2(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
// AA 2x
extern "C" void __fastcall FrameSwizzleBlock32A2_sse2(u32* dst, u32* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall FrameSwizzleBlock16A2_sse2(u16* dst, u32* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock32A2_sse2(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock32ZA2_sse2(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock16A2_sse2(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock16ZA2_sse2(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
// AA 4x
extern "C" void __fastcall FrameSwizzleBlock32A4_sse2(u32* dst, u32* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall FrameSwizzleBlock16A4_sse2(u16* dst, u32* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock32A4_sse2(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock32ZA4_sse2(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock16A4_sse2(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern "C" void __fastcall Frame16SwizzleBlock16ZA4_sse2(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
/*extern void __fastcall SwizzleBlock32_c(u8* dst, u8* src, int srcpitch, u32 WriteMask = 0xffffffff);
extern void __fastcall SwizzleBlock16_c(u8* dst, u8* src, int srcpitch);
extern void __fastcall SwizzleBlock8_c(u8* dst, u8* src, int srcpitch);
extern void __fastcall SwizzleBlock4_c(u8* dst, u8* src, int srcpitch);*/
// no AA
extern void __fastcall FrameSwizzleBlock32_c(u32* dst, u32* src, int srcpitch, u32 WriteMask);
extern void __fastcall FrameSwizzleBlock24_c(u32* dst, u32* src, int srcpitch, u32 WriteMask);
extern void __fastcall FrameSwizzleBlock16_c(u16* dst, u32* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock32_c(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock32Z_c(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock16_c(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock16Z_c(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
// AA 2x
extern void __fastcall FrameSwizzleBlock32A2_c(u32* dst, u32* src, int srcpitch, u32 WriteMask);
extern void __fastcall FrameSwizzleBlock24A2_c(u32* dst, u32* src, int srcpitch, u32 WriteMask);
extern void __fastcall FrameSwizzleBlock16A2_c(u16* dst, u32* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock32A2_c(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock32ZA2_c(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock16A2_c(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock16ZA2_c(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
// AA 4x
extern void __fastcall FrameSwizzleBlock32A4_c(u32* dst, u32* src, int srcpitch, u32 WriteMask);
extern void __fastcall FrameSwizzleBlock24A4_c(u32* dst, u32* src, int srcpitch, u32 WriteMask);
extern void __fastcall FrameSwizzleBlock16A4_c(u16* dst, u32* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock32A4_c(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock32ZA4_c(u32* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock16A4_c(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern void __fastcall Frame16SwizzleBlock16ZA4_c(u16* dst, Vector_16F* src, int srcpitch, u32 WriteMask);
extern void __fastcall SwizzleColumn32_c(int y, u8* dst, u8* src, int srcpitch, u32 WriteMask = 0xffffffff);
extern void __fastcall SwizzleColumn16_c(int y, u8* dst, u8* src, int srcpitch);
extern void __fastcall SwizzleColumn8_c(int y, u8* dst, u8* src, int srcpitch);
extern void __fastcall SwizzleColumn4_c(int y, u8* dst, u8* src, int srcpitch);
extern "C" void __fastcall WriteCLUT_T16_I8_CSM1_sse2(u32* vm, u32* clut);
extern "C" void __fastcall WriteCLUT_T32_I8_CSM1_sse2(u32* vm, u32* clut);
extern "C" void __fastcall WriteCLUT_T16_I4_CSM1_sse2(u32* vm, u32* clut);
extern "C" void __fastcall WriteCLUT_T32_I4_CSM1_sse2(u32* vm, u32* clut);
extern void __fastcall WriteCLUT_T16_I8_CSM1_c(u32* vm, u32* clut);
extern void __fastcall WriteCLUT_T32_I8_CSM1_c(u32* vm, u32* clut);
extern void __fastcall WriteCLUT_T16_I4_CSM1_c(u32* vm, u32* clut);
extern void __fastcall WriteCLUT_T32_I4_CSM1_c(u32* vm, u32* clut);
extern void SSE2_UnswizzleZ16Target( u16* dst, u16* src, int iters );
#ifdef ZEROGS_SSE2
#define FrameSwizzleBlock32 FrameSwizzleBlock32_c
#define FrameSwizzleBlock24 FrameSwizzleBlock24_c
#define FrameSwizzleBlock16 FrameSwizzleBlock16_c
#define Frame16SwizzleBlock32 Frame16SwizzleBlock32_c
#define Frame16SwizzleBlock32Z Frame16SwizzleBlock32Z_c
#define Frame16SwizzleBlock16 Frame16SwizzleBlock16_c
#define Frame16SwizzleBlock16Z Frame16SwizzleBlock16Z_c
#define FrameSwizzleBlock32A2 FrameSwizzleBlock32A2_c
#define FrameSwizzleBlock24A2 FrameSwizzleBlock24A2_c
#define FrameSwizzleBlock16A2 FrameSwizzleBlock16A2_c
#define Frame16SwizzleBlock32A2 Frame16SwizzleBlock32A2_c
#define Frame16SwizzleBlock32ZA2 Frame16SwizzleBlock32ZA2_c
#define Frame16SwizzleBlock16A2 Frame16SwizzleBlock16A2_c
#define Frame16SwizzleBlock16ZA2 Frame16SwizzleBlock16ZA2_c
#define FrameSwizzleBlock32A4 FrameSwizzleBlock32A4_c
#define FrameSwizzleBlock24A4 FrameSwizzleBlock24A4_c
#define FrameSwizzleBlock16A4 FrameSwizzleBlock16A4_c
#define Frame16SwizzleBlock32A4 Frame16SwizzleBlock32A4_c
#define Frame16SwizzleBlock32ZA4 Frame16SwizzleBlock32ZA4_c
#define Frame16SwizzleBlock16A4 Frame16SwizzleBlock16A4_c
#define Frame16SwizzleBlock16ZA4 Frame16SwizzleBlock16ZA4_c
#define WriteCLUT_T16_I8_CSM1 WriteCLUT_T16_I8_CSM1_sse2
#define WriteCLUT_T32_I8_CSM1 WriteCLUT_T32_I8_CSM1_sse2
#define WriteCLUT_T16_I4_CSM1 WriteCLUT_T16_I4_CSM1_sse2
#define WriteCLUT_T32_I4_CSM1 WriteCLUT_T32_I4_CSM1_sse2
#else
#define FrameSwizzleBlock32 FrameSwizzleBlock32_c
#define FrameSwizzleBlock16 FrameSwizzleBlock16_c
#define Frame16SwizzleBlock32 Frame16SwizzleBlock32_c
#define Frame16SwizzleBlock32Z Frame16SwizzleBlock32Z_c
#define Frame16SwizzleBlock16 Frame16SwizzleBlock16_c
#define Frame16SwizzleBlock16Z Frame16SwizzleBlock16Z_c
#define FrameSwizzleBlock32A2 FrameSwizzleBlock32A2_c
#define FrameSwizzleBlock16A2 FrameSwizzleBlock16A2_c
#define Frame16SwizzleBlock32A2 Frame16SwizzleBlock32A2_c
#define Frame16SwizzleBlock32ZA2 Frame16SwizzleBlock32ZA2_c
#define Frame16SwizzleBlock16A2 Frame16SwizzleBlock16A2_c
#define Frame16SwizzleBlock16ZA2 Frame16SwizzleBlock16ZA2_c
#define FrameSwizzleBlock32A4 FrameSwizzleBlock32A4_c
#define FrameSwizzleBlock16A4 FrameSwizzleBlock16A4_c
#define Frame16SwizzleBlock32A4 Frame16SwizzleBlock32A4_c
#define Frame16SwizzleBlock32ZA4 Frame16SwizzleBlock32ZA4_c
#define Frame16SwizzleBlock16A4 Frame16SwizzleBlock16A4_c
#define Frame16SwizzleBlock16ZA4 Frame16SwizzleBlock16ZA4_c
#define WriteCLUT_T16_I8_CSM1 WriteCLUT_T16_I8_CSM1_c
#define WriteCLUT_T32_I8_CSM1 WriteCLUT_T32_I8_CSM1_c
#define WriteCLUT_T16_I4_CSM1 WriteCLUT_T16_I4_CSM1_c
#define WriteCLUT_T32_I4_CSM1 WriteCLUT_T32_I4_CSM1_c
#endif
#endif