mirror of https://github.com/PCSX2/pcsx2.git
GSdx: forgot about something...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4598 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -561,13 +561,13 @@ list<GSVector2i>* GSLocalMemory::GetPage2TileMap(const GIFRegTEX0& TEX0)
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GSVector2i bs = m_psm[TEX0.PSM].bs;
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int tw = std::max<int>(1 << TEX0.TW, bs.x);
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int th = std::max<int>(1 << TEX0.TH, bs.y);
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// int th = std::max<int>(1 << TEX0.TH, bs.y);
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const GSOffset* o = GetOffset(TEX0.TBP0, TEX0.TBW, TEX0.PSM);
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hash_map<uint32, hash_set<uint32> > tmp; // key = page, value = y:x, 7 bits each, max 128x128 tiles for the worst case (1024x1024 32bpp 8x8 blocks)
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for(int y = 0; y < th; y += bs.y)
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for(int y = 0; y < 1024; y += bs.y) // the hash is a little short on bits for TEX0.TH, hard-coding it to 1024 lines
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{
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uint32 base = o->block.row[y >> 3];
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