mirror of https://github.com/PCSX2/pcsx2.git
GSdx: renamed None to something else because X11 defined it for itself.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4346 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
e7cc739f56
commit
7dd16f1b1b
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@ -39,6 +39,9 @@ static HRESULT s_hr = E_FAIL;
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#else
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#include <gtk/gtk.h>
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#include <gdk/gdkx.h>
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extern bool RunLinuxDialog();
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#endif
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@ -75,11 +78,15 @@ EXPORT_C_(uint32) PS2EgetLibVersion2(uint32 type)
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return (build << 0) | (revision << 8) | (PS2E_GS_VERSION << 16) | (PLUGIN_VERSION << 24);
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}
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#ifdef _WINDOWS
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EXPORT_C_(void) PS2EsetEmuVersion(const char* emuId, uint32 version)
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{
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s_isgsopen2 = true;
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}
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#endif
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EXPORT_C_(uint32) PS2EgetCpuPlatform()
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{
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#if _M_AMD64
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@ -258,7 +265,7 @@ static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
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s_gs->m_wnd.Show();
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*dsp = s_gs->m_wnd.GetHandle();
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*dsp = s_gs->m_wnd.GetDisplay();
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}
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else
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{
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@ -281,19 +288,17 @@ static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
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return 0;
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}
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#ifdef _WINDOWS
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EXPORT_C_(int) GSopen2(void** dsp, uint32 flags)
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{
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int renderer = theApp.GetConfig("renderer", 0);
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if(flags & 4)
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{
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#ifdef _WINDOWS
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D3D_FEATURE_LEVEL level;
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renderer = GSUtil::CheckDirect3D11Level(level) && level >= D3D_FEATURE_LEVEL_10_0 ? 4 : 1; // dx11 / dx9 sw
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#endif
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renderer = GSUtil::CheckDirect3D11Level(level) && level >= D3D_FEATURE_LEVEL_10_0 ? 4 : 1; // dx11 / dx9 sw
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}
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int retval = _GSopen(dsp, NULL, renderer);
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@ -303,8 +308,18 @@ EXPORT_C_(int) GSopen2(void** dsp, uint32 flags)
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return retval;
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}
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#endif
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EXPORT_C_(int) GSopen(void** dsp, char* title, int mt)
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{
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/*
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if(!XInitThreads()) return -1;
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Display* display = XOpenDisplay(0);
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XCloseDisplay(display);
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*/
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int renderer;
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// Legacy GUI expects to acquire vsync from the configuration files.
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@ -318,7 +333,7 @@ EXPORT_C_(int) GSopen(void** dsp, char* title, int mt)
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#ifdef _WINDOWS
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D3D_FEATURE_LEVEL level;
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renderer = GSUtil::CheckDirect3D11Level(level) && level >= D3D_FEATURE_LEVEL_10_0 ? 4 : 1; // dx11 / dx9 sw
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#endif
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@ -24,8 +24,8 @@
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CRC::Game CRC::m_games[] =
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{
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{0x00000000, None, Unknown, 0},
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{0x2113EA2E, MetalSlug6, Unknown, 0},
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{0x00000000, NoTitle, NoRegion, 0},
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{0x2113EA2E, MetalSlug6, NoRegion, 0},
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{0x42E05BAF, TomoyoAfter, JP, PointListPalette},
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{0x7800DC84, Clannad, JP, PointListPalette},
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{0xA6167B59, Lamune, JP, PointListPalette},
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@ -57,12 +57,12 @@ CRC::Game CRC::m_games[] =
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{0xdc2a467e, FFXII, EU, 0},
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{0xca284668, FFXII, EU, 0},
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{0x280AD120, FFXII, JP, 0},
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{0x08C1ED4D, HauntingGround, Unknown, 0},
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{0x08C1ED4D, HauntingGround, NoRegion, 0},
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{0x2CD5794C, HauntingGround, EU, 0},
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{0x867BB945, HauntingGround, JP, 0},
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{0xE263BC4B, HauntingGround, JP, 0},
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{0x901AAC09, HauntingGround, US, 0},
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{0x8BE3D7B2, ShadowHearts, Unknown, 0},
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{0x8BE3D7B2, ShadowHearts, NoRegion, 0},
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{0xDEFA4763, ShadowHearts, US, 0},
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{0x21068223, Okami, US, 0},
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{0x891f223f, Okami, FR, 0},
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@ -70,8 +70,8 @@ CRC::Game CRC::m_games[] =
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{0x053D2239, MetalGearSolid3, US, 0},
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{0x086273D2, MetalGearSolid3, FR, 0},
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{0x26A6E286, MetalGearSolid3, EU, 0},
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{0xAA31B5BF, MetalGearSolid3, Unknown, 0},
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{0x9F185CE1, MetalGearSolid3, Unknown, 0},
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{0xAA31B5BF, MetalGearSolid3, NoRegion, 0},
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{0x9F185CE1, MetalGearSolid3, NoRegion, 0},
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{0x98D4BC93, MetalGearSolid3, EU, 0},
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{0x86BC3040, MetalGearSolid3, US, 0}, //Subsistance disc 1
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{0x0481AD8A, MetalGearSolid3, JP, 0},
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@ -82,11 +82,11 @@ CRC::Game CRC::m_games[] =
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{0xFE961D28, DBZBT2, US, 0},
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{0x0393B6BE, DBZBT2, EU, 0},
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{0xE2F289ED, DBZBT2, JP, 0}, // Sparking Neo!
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{0x35AA84D1, DBZBT2, Unknown, 0},
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{0x35AA84D1, DBZBT2, NoRegion, 0},
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{0x428113C2, DBZBT3, US, 0},
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{0xA422BB13, DBZBT3, EU, 0},
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{0x983C53D2, DBZBT3, Unknown, 0},
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{0x983C53D3, DBZBT3, Unknown, 0},
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{0x983C53D2, DBZBT3, NoRegion, 0},
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{0x983C53D3, DBZBT3, NoRegion, 0},
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{0x72B3802A, SFEX3, US, 0},
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{0x71521863, SFEX3, US, 0},
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{0x28703748, Bully, US, 0},
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@ -96,15 +96,15 @@ CRC::Game CRC::m_games[] =
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{0x3122B508, OnePieceGrandAdventure, US, 0},
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{0x8DF14A24, OnePieceGrandAdventure, EU, 0},
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{0xB049DD5E, OnePieceGrandBattle, US, 0},
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{0x5D02CC5B, OnePieceGrandBattle, Unknown, 0},
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{0x5D02CC5B, OnePieceGrandBattle, NoRegion, 0},
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{0x6F8545DB, ICO, US, 0},
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{0xB01A4C95, ICO, JP, 0},
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{0x5C991F4E, ICO, Unknown, 0},
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{0x7ACF7E03, ICO, Unknown, 0},
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{0x5C991F4E, ICO, NoRegion, 0},
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{0x7ACF7E03, ICO, NoRegion, 0},
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{0xAEAD1CA3, GT4, JP, 0},
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{0x44A61C8F, GT4, Unknown, 0},
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{0x0086E35B, GT4, Unknown, 0},
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{0x77E61C8A, GT4, Unknown, 0},
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{0x44A61C8F, GT4, NoRegion, 0},
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{0x0086E35B, GT4, NoRegion, 0},
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{0x77E61C8A, GT4, NoRegion, 0},
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{0xC164550A, WildArms5, JPUNDUB, 0},
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{0xC1640D2C, WildArms5, US, 0},
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{0x0FCF8FE4, WildArms5, EU, 0},
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@ -113,33 +113,33 @@ CRC::Game CRC::m_games[] =
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{0xBBC3EFFA, WildArms4, US, 0},
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{0xBBC396EC, WildArms4, US, 0}, //hmm such a small diff in the CRC..
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{0x7B2DE9CC, WildArms4, EU, 0},
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{0x8B029334, Manhunt2, Unknown, 0},
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{0x09F49E37, CrashBandicootWoC, Unknown, 0},
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{0x8B029334, Manhunt2, NoRegion, 0},
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{0x09F49E37, CrashBandicootWoC, NoRegion, 0},
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{0x013E349D, ResidentEvil4, US, 0},
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{0x6BA2F6B9, ResidentEvil4, Unknown, 0},
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{0x6BA2F6B9, ResidentEvil4, NoRegion, 0},
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{0x60FA8C69, ResidentEvil4, JP, 0},
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{0x72E1E60E, Spartan, Unknown, 0},
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{0x72E1E60E, Spartan, NoRegion, 0},
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{0x5ED8FB53, AceCombat4, JP, 0},
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{0x1B9B7563, AceCombat4, Unknown, 0},
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{0xEC432B24, Drakengard2, Unknown, 0},
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{0x1B9B7563, AceCombat4, NoRegion, 0},
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{0xEC432B24, Drakengard2, NoRegion, 0},
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{0xFC46EA61, Tekken5, JP, 0},
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{0x1F88EE37, Tekken5, Unknown, 0},
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{0x652050D2, Tekken5, Unknown, 0},
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{0x1F88EE37, Tekken5, NoRegion, 0},
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{0x652050D2, Tekken5, NoRegion, 0},
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{0x9E98B8AE, IkkiTousen, JP, 0},
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{0xD6385328, GodOfWar, US, 0},
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{0xFB0E6D72, GodOfWar, EU, 0},
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{0xEB001875, GodOfWar, EU, 0},
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{0xA61A4C6D, GodOfWar, Unknown, 0},
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{0xE23D532B, GodOfWar, Unknown, 0},
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{0xDF1AF973, GodOfWar, Unknown, 0},
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{0xD6385328, GodOfWar, Unknown, 0},
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{0xA61A4C6D, GodOfWar, NoRegion, 0},
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{0xE23D532B, GodOfWar, NoRegion, 0},
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{0xDF1AF973, GodOfWar, NoRegion, 0},
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{0xD6385328, GodOfWar, NoRegion, 0},
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{0x2F123FD8, GodOfWar2, RU, 0},
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{0x2F123FD8, GodOfWar2, US, 0},
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{0x44A8A22A, GodOfWar2, EU, 0},
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{0x4340C7C6, GodOfWar2, Unknown, 0},
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{0xF8CD3DF6, GodOfWar2, Unknown, 0},
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{0x0B82BFF7, GodOfWar2, Unknown, 0},
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{0x5D482F18, JackieChanAdv, Unknown, 0},
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{0x4340C7C6, GodOfWar2, NoRegion, 0},
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{0xF8CD3DF6, GodOfWar2, NoRegion, 0},
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{0x0B82BFF7, GodOfWar2, NoRegion, 0},
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{0x5D482F18, JackieChanAdv, NoRegion, 0},
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{0xf0a6d880, HarvestMoon, US, 0},
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{0x75c01a04, NamcoXCapcom, US, 0},
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{0xBF6F101F, GiTS, US, 0},
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@ -150,9 +150,9 @@ CRC::Game CRC::m_games[] =
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{0x045D77E9, TalesOfAbyss, JPUNDUB, 0},
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{0xAA5EC3A3, TalesOfAbyss, JP, 0},
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{0xFB236A46, SonicUnleashed, US, 0},
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{0x4C7BB3C8, SimpsonsGame, Unknown, 0},
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{0x4C94B32C, SimpsonsGame, Unknown, 0},
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{0xD71B57F4, Genji, Unknown, 0},
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{0x4C7BB3C8, SimpsonsGame, NoRegion, 0},
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{0x4C94B32C, SimpsonsGame, NoRegion, 0},
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{0xD71B57F4, Genji, NoRegion, 0},
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{0xE04EA200, StarOcean3, EU, 0},
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{0x23A97857, StarOcean3, US, 0},
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{0xBEC32D49, StarOcean3, JP, 0},
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@ -26,7 +26,7 @@ class CRC
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public:
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enum Title
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{
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None,
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NoTitle,
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MetalSlug6,
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TomoyoAfter,
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Clannad,
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@ -86,7 +86,7 @@ public:
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enum Region
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{
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Unknown,
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NoRegion,
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US,
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EU,
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JP,
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@ -25,7 +25,7 @@
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GSTexture::GSTexture()
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: m_scale(1, 1)
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, m_size(0, 0)
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, m_type(None)
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, m_type(0)
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, m_msaa(false)
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, LikelyOffset(false)
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{
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@ -35,7 +35,7 @@ protected:
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public:
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struct GSMap {uint8* bits; int pitch;};
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enum {None, RenderTarget, DepthStencil, Texture, Offscreen};
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enum {RenderTarget = 1, DepthStencil, Texture, Offscreen};
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public:
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GSTexture();
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@ -23,10 +23,12 @@
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#include "GSdx.h"
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#include "GSWnd.h"
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#ifdef _WINDOWS
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GSWnd::GSWnd()
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: m_hWnd(NULL)
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, m_IsManaged(true)
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, m_HasFrame(true)
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, m_managed(false)
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, m_frame(true)
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{
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}
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@ -34,8 +36,6 @@ GSWnd::~GSWnd()
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{
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}
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#ifdef _WINDOWS
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LRESULT CALLBACK GSWnd::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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GSWnd* wnd = NULL;
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@ -82,13 +82,9 @@ LRESULT GSWnd::OnMessage(UINT message, WPARAM wParam, LPARAM lParam)
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return DefWindowProc((HWND)m_hWnd, message, wParam, lParam);
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}
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#endif
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bool GSWnd::Create(const string& title, int w, int h)
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{
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#ifdef _WINDOWS
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if(m_hWnd) return true;
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if(m_hWnd) return false;
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WNDCLASS wc;
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@ -139,64 +135,38 @@ bool GSWnd::Create(const string& title, int w, int h)
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m_hWnd = CreateWindow(wc.lpszClassName, title.c_str(), style, r.left, r.top, r.width(), r.height(), NULL, NULL, wc.hInstance, (LPVOID)this);
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return m_hWnd != NULL;
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#else
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// TODO: linux
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return false;
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#endif
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return m_hWnd != NULL;
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}
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bool GSWnd::Attach(void* hWnd, bool isManaged)
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bool GSWnd::Attach(void* handle, bool managed)
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{
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// TODO: subclass
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m_hWnd = hWnd;
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m_IsManaged = isManaged;
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m_managed = managed;
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return true;
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}
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void GSWnd::Detach()
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{
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if(m_hWnd && m_IsManaged)
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if(m_hWnd && m_managed)
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{
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// close the window, since it's under GSdx care. It's not taking messages anyway, and
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// that means its big, ugly, and in the way.
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#ifdef _WINDOWS
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DestroyWindow((HWND)m_hWnd);
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#else
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// TODO: linux
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#endif
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DestroyWindow(m_hWnd);
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}
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m_hWnd = NULL;
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m_IsManaged = true;
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m_managed = false;
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}
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GSVector4i GSWnd::GetClientRect()
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{
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GSVector4i r;
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#ifdef _WINDOWS
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::GetClientRect((HWND)m_hWnd, r);
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#else
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r = GSVector4i::zero();
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// TODO: linux
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#endif
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::GetClientRect(m_hWnd, r);
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return r;
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}
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@ -206,76 +176,129 @@ GSVector4i GSWnd::GetClientRect()
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bool GSWnd::SetWindowText(const char* title)
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{
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if(!m_IsManaged) return false;
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if(!m_managed) return false;
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#ifdef _WINDOWS
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::SetWindowText(m_hWnd, title);
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::SetWindowText((HWND)m_hWnd, title);
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#else
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// TODO: linux
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#endif
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return m_HasFrame;
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return m_frame;
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}
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void GSWnd::Show()
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{
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if(!m_IsManaged) return;
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if(!m_managed) return;
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#ifdef _WINDOWS
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HWND hWnd = (HWND)m_hWnd;
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SetForegroundWindow(hWnd);
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ShowWindow(hWnd, SW_SHOWNORMAL);
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UpdateWindow(hWnd);
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#else
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// TODO: linux
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#endif
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SetForegroundWindow(m_hWnd);
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ShowWindow(m_hWnd, SW_SHOWNORMAL);
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UpdateWindow(m_hWnd);
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}
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void GSWnd::Hide()
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{
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if(!m_IsManaged) return;
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if(!m_managed) return;
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#ifdef _WINDOWS
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ShowWindow((HWND)m_hWnd, SW_HIDE);
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#else
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// TODO: linux
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||||
#endif
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ShowWindow(m_hWnd, SW_HIDE);
|
||||
}
|
||||
|
||||
void GSWnd::HideFrame()
|
||||
{
|
||||
if(!m_IsManaged) return;
|
||||
if(!m_managed) return;
|
||||
|
||||
#ifdef _WINDOWS
|
||||
SetWindowLong(m_hWnd, GWL_STYLE, GetWindowLong(m_hWnd, GWL_STYLE) & ~(WS_CAPTION|WS_THICKFRAME));
|
||||
SetWindowPos(m_hWnd, NULL, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
|
||||
SetMenu(m_hWnd, NULL);
|
||||
|
||||
HWND hWnd = (HWND)m_hWnd;
|
||||
|
||||
SetWindowLong(hWnd, GWL_STYLE, GetWindowLong(hWnd, GWL_STYLE) & ~(WS_CAPTION|WS_THICKFRAME));
|
||||
|
||||
SetWindowPos(hWnd, NULL, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
|
||||
|
||||
SetMenu(hWnd, NULL);
|
||||
m_frame = false;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
// TODO: linux
|
||||
GSWnd::GSWnd()
|
||||
: m_display(NULL)
|
||||
, m_window(0)
|
||||
, m_managed(false)
|
||||
, m_frame(true)
|
||||
{
|
||||
}
|
||||
|
||||
GSWnd::~GSWnd()
|
||||
{
|
||||
if(m_display != NULL)
|
||||
{
|
||||
if(m_window != 0)
|
||||
{
|
||||
XDestroyWindow(m_display, m_window);
|
||||
}
|
||||
|
||||
XCloseDisplay(m_display);
|
||||
}
|
||||
}
|
||||
|
||||
bool GSWnd::Create(const string& title, int w, int h)
|
||||
{
|
||||
if(m_display != NULL) return false;
|
||||
|
||||
if(!XInitThreads()) return false;
|
||||
|
||||
m_display = XOpenDisplay(0);
|
||||
|
||||
if(m_display == NULL) return false;
|
||||
|
||||
m_window = XCreateSimpleWindow(m_display, RootWindow(m_display, 0), 0, 0, 640, 480, 0, BlackPixel(m_display, 0), BlackPixel(m_display, 0));
|
||||
|
||||
XFlush(m_display);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
GSVector4i GSWnd::GetClientRect()
|
||||
{
|
||||
int x, y;
|
||||
unsigned int w, h;
|
||||
unsigned int border, depth;
|
||||
Window root;
|
||||
|
||||
XLockDisplay(m_display);
|
||||
XGetGeometry(m_display, m_window, &root, &x, &y, &w, &h, &border, &depth);
|
||||
XUnlockDisplay(m_display);
|
||||
|
||||
return GSVector4i(0, 0, w, h);
|
||||
}
|
||||
|
||||
// Returns FALSE if the window has no title, or if th window title is under the strict
|
||||
// management of the emulator.
|
||||
|
||||
bool GSWnd::SetWindowText(const char* title)
|
||||
{
|
||||
if(!m_managed) return false;
|
||||
|
||||
// TODO
|
||||
|
||||
return m_frame;
|
||||
}
|
||||
|
||||
void GSWnd::Show()
|
||||
{
|
||||
if(!m_managed) return;
|
||||
|
||||
XMapWindow(m_display, m_window);
|
||||
XFlush(m_display);
|
||||
}
|
||||
|
||||
void GSWnd::Hide()
|
||||
{
|
||||
if(!m_managed) return;
|
||||
|
||||
XUnmapWindow(m_display, m_window);
|
||||
XFlush(m_display);
|
||||
}
|
||||
|
||||
void GSWnd::HideFrame()
|
||||
{
|
||||
if(!m_managed) return;
|
||||
|
||||
// TODO
|
||||
|
||||
m_frame = false;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
m_HasFrame = false;
|
||||
}
|
||||
|
|
|
@ -23,37 +23,67 @@
|
|||
|
||||
#include "GSVector.h"
|
||||
|
||||
#ifdef _WINDOWS
|
||||
|
||||
class GSWnd
|
||||
{
|
||||
bool m_IsManaged; // set true when we're attached to a 3rdparty window that's amanged by the emulator
|
||||
bool m_HasFrame;
|
||||
|
||||
void* m_hWnd;
|
||||
|
||||
#ifdef _WINDOWS
|
||||
bool m_managed; // set true when we're attached to a 3rdparty window that's amanged by the emulator
|
||||
bool m_frame;
|
||||
|
||||
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
|
||||
virtual LRESULT OnMessage(UINT message, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
#endif
|
||||
|
||||
public:
|
||||
GSWnd();
|
||||
virtual ~GSWnd();
|
||||
|
||||
bool Create(const string& title, int w, int h);
|
||||
bool Attach(void* hWnd, bool isManaged = true);
|
||||
bool Attach(void* handle, bool managed = true);
|
||||
void Detach();
|
||||
bool IsManaged() const { return m_IsManaged; }
|
||||
bool IsManaged() const {return m_managed;}
|
||||
|
||||
void* GetDisplay() {return m_hWnd;}
|
||||
void* GetHandle() {return m_hWnd;}
|
||||
|
||||
GSVector4i GetClientRect();
|
||||
|
||||
bool SetWindowText(const char* title);
|
||||
|
||||
void Show();
|
||||
void Hide();
|
||||
|
||||
void HideFrame();
|
||||
};
|
||||
|
||||
#else
|
||||
|
||||
#include <X11/Xlib.h>
|
||||
|
||||
class GSWnd
|
||||
{
|
||||
Display* m_display;
|
||||
Window m_window;
|
||||
|
||||
bool m_managed; // set true when we're attached to a 3rdparty window that's amanged by the emulator
|
||||
bool m_frame;
|
||||
|
||||
public:
|
||||
GSWnd();
|
||||
virtual ~GSWnd();
|
||||
|
||||
bool Create(const string& title, int w, int h);
|
||||
bool Attach(void* handle, bool managed = true) {return false;}
|
||||
void Detach() {}
|
||||
bool IsManaged() const {return m_managed;}
|
||||
|
||||
Display* GetDisplay() {return m_display;}
|
||||
void* GetHandle() {return (void*)m_window;}
|
||||
GSVector4i GetClientRect();
|
||||
bool SetWindowText(const char* title);
|
||||
|
||||
void Show();
|
||||
void Hide();
|
||||
void HideFrame();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
<Option object_output="obj/Debug/" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option host_application="../../pcsx2/bin/pcsx2" />
|
||||
<Option host_application="../../pcsx2/bin/pcsx2-dbg" />
|
||||
<Option createDefFile="1" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
|
|
|
@ -0,0 +1,9 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_workspace_file>
|
||||
<Workspace title="Workspace">
|
||||
<Project filename="GSdx.gcc.cbp" active="1">
|
||||
<Depends filename="../../3rdparty/SDL-1.3.0-5387/SDL-1.3/SDL-1.3.cbp" />
|
||||
</Project>
|
||||
<Project filename="../../3rdparty/SDL-1.3.0-5387/SDL-1.3/SDL-1.3.cbp" />
|
||||
</Workspace>
|
||||
</CodeBlocks_workspace_file>
|
|
@ -17,6 +17,9 @@
|
|||
<Add option="-O0" />
|
||||
<Add option="-g" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add library="../../deps/debug/libSDL-1.3.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release">
|
||||
<Option output="bin/Release/libGSdx" prefix_auto="1" extension_auto="1" />
|
||||
|
@ -29,6 +32,9 @@
|
|||
<Add option="-msse2" />
|
||||
<Add option="-O2" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add library="../../deps/release/libSDL-1.3.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
|
|
Loading…
Reference in New Issue