"giga: PlainDMAWrite((u16*)data,bytesLeft); << not bytesLeft/2 ? Fixes sound in many games" whoops.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2557 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gigaherz 2010-02-04 16:59:48 +00:00
parent ca3679a3e0
commit b05733a8fb
1 changed files with 1 additions and 1 deletions

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@ -590,7 +590,7 @@ s32 V_Core::NewDmaWrite(u32* data, u32 bytesLeft, u32* bytesProcessed)
else
{
// TODO: Sliced transfers?
PlainDMAWrite((u16*)data,bytesLeft);
PlainDMAWrite((u16*)data,bytesLeft/2);
}
Regs.STATX &= ~0x80;
//Regs.ATTR |= 0x30;