mirror of https://github.com/PCSX2/pcsx2.git
GSDX: CT32 -> T8H, need to use a 32 bit D3D format for the texture so that they have compatible D3D types for the copy (don't have to if using StretchRect but might as well).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5299 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -707,7 +707,7 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
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GSTexture *dt;
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if (m_paltex && psm.pal > 0)
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{
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dt = m_renderer->m_dev->CreateRenderTarget(w, h, false, Get8bitFormat());
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dt = m_renderer->m_dev->CreateRenderTarget(w, h, false);
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src->m_palette = m_renderer->m_dev->CreateTexture(256, 1);
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}
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else
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