mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: set accurate_blend as default
Rendering is better and I think speed impact remains small.
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@ -505,7 +505,7 @@ namespace GLLoader {
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}
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if (!found_GL_ARB_texture_barrier) {
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if (theApp.GetConfig("accurate_blend", 0)) {
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if (theApp.GetConfig("accurate_blend", 1)) {
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fprintf(stderr, "Error GL_ARB_texture_barrier is not supported by your driver so you can't enable accurate_blend! Sorry.\n");
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theApp.SetConfig("accurate_blend", 0);
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}
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@ -289,7 +289,7 @@ void populate_hw_table(GtkWidget* hw_table)
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GtkWidget* af_combo_box = CreateComboBoxFromVector(theApp.m_gs_max_anisotropy, "MaxAnisotropy", 1);
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GtkWidget* paltex_check = CreateCheckBox("Allow 8 bits textures", "paltex");
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GtkWidget* acc_blend_check = CreateCheckBox("Accurate Blend", "accurate_blend", false);
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GtkWidget* acc_blend_check = CreateCheckBox("Accurate Blend", "accurate_blend", true);
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GtkWidget* acc_date_check = CreateCheckBox("Accurate Date", "accurate_date", false);
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GtkWidget* acc_cclip_check = CreateCheckBox("Accurate Color Clipping", "accurate_colclip", false);
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@ -29,7 +29,7 @@ GSRendererOGL::GSRendererOGL()
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{
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m_pixelcenter = GSVector2(-0.5f, -0.5f);
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m_accurate_blend = theApp.GetConfig("accurate_blend", 0);
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m_accurate_blend = theApp.GetConfig("accurate_blend", 1);
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m_accurate_date = theApp.GetConfig("accurate_date", 0);
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m_accurate_colclip = theApp.GetConfig("accurate_colclip", 0);
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@ -111,7 +111,7 @@ GSBlendStateOGL* GSDeviceOGL::CreateBlend(OMBlendSelector bsel, uint8 afix)
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bs->SetRGB(m_blendMapD3D9[i].op, m_blendMapD3D9[i].src, m_blendMapD3D9[i].dst);
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if (m_blendMapD3D9[i].bogus & A_MAX) {
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if (!theApp.GetConfig("accurate_blend", 0)) {
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if (!theApp.GetConfig("accurate_blend", 1)) {
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bs->EnableBlend();
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if (bsel.a == 0)
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bs->SetRGB(m_blendMapD3D9[i].op, GL_ONE, m_blendMapD3D9[i].dst);
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