mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: update UBO hint
On Nvidia, DYNAMIC is a bit faster.
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@ -53,7 +53,7 @@ public:
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void allocate()
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{
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gl_BufferData(GL_UNIFORM_BUFFER, size, NULL, GL_STREAM_DRAW);
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gl_BufferData(GL_UNIFORM_BUFFER, size, NULL, GL_DYNAMIC_DRAW);
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}
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void attach()
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