mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: remove multithread hack
This hack was used because GSReadFifo was called from the EE thread. Previous commit move the call to the GSThread. Hopefully avoid flushing the full GPU contex would improve openGL performance (at least avoid some hiccups ;) ) Note: newer GSdx ogl won't be compatible with older PCSX2
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@ -58,11 +58,7 @@ extern bool RunLinuxDialog();
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#define PS2E_X86 0x01 // 32 bit
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#define PS2E_X86_64 0x02 // 64 bit
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#ifdef ENABLE_OGL_MT_HACK
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GSRenderer* s_gs = NULL;
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#else
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static GSRenderer* s_gs = NULL;
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#endif
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static void (*s_irq)() = NULL;
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static uint8* s_basemem = NULL;
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static int s_renderer = -1;
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@ -550,20 +546,7 @@ EXPORT_C GSreadFIFO(uint8* mem)
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{
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try
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{
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#ifdef ENABLE_OGL_MT_HACK
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// FIXME: double check which thread call this function
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// See fifo2 issue below
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#ifdef ENABLE_OGL_DEBUG
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if (theApp.GetConfig("renderer", 0) / 3 == 4) fprintf(stderr, "Disable FIFO1 on opengl\n");
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#endif
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s_gs->m_dev->AttachContext();
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#endif
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s_gs->ReadFIFO(mem, 1);
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#ifdef ENABLE_OGL_MT_HACK
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s_gs->m_dev->DetachContext();
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#endif
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}
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catch (GSDXRecoverableError)
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{
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@ -574,17 +557,7 @@ EXPORT_C GSreadFIFO2(uint8* mem, uint32 size)
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{
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try
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{
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#ifdef ENABLE_OGL_MT_HACK
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// FIXME called from EE core thread not MTGS which cause
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// invalidate data for opengl
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s_gs->m_dev->AttachContext();
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#endif
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s_gs->ReadFIFO(mem, size);
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#ifdef ENABLE_OGL_MT_HACK
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s_gs->m_dev->DetachContext();
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#endif
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}
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catch (GSDXRecoverableError)
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{
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@ -656,9 +629,6 @@ EXPORT_C GSvsync(int field)
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#endif
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#ifdef ENABLE_OGL_MT_HACK
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s_gs->m_dev->AttachContext();
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#endif
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s_gs->VSync(field);
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}
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catch (GSDXRecoverableError)
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@ -369,13 +369,8 @@ void GSDeviceOGL::AttachContext()
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void GSDeviceOGL::DetachContext()
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{
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// Must be done before we detach the context!
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if (GLLoader::found_GL_ARB_buffer_storage)
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PboPool::UnmapAll();
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if (m_window)
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m_window->DetachContext();
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}
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void GSDeviceOGL::BeforeDraw()
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@ -23,13 +23,6 @@
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#include "GSState.h"
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#include "GSdx.h"
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#ifdef ENABLE_OGL_MT_HACK
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#include "GSRendererOGL.h"
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extern GSRenderer* s_gs;
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#endif
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//#define Offset_ST // Fixes Persona3 mini map alignment which is off even in software rendering
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GSState::GSState()
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@ -1286,9 +1279,6 @@ void GSState::GIFRegHandlerTRXDIR(const GIFReg* RESTRICT r)
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break;
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case 1: // local -> host
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m_tr.Init(m_env.TRXPOS.SSAX, m_env.TRXPOS.SSAY);
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#ifdef ENABLE_OGL_MT_HACK
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s_gs->m_dev->DetachContext();
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#endif
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break;
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case 2: // local -> local
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Move();
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@ -1793,9 +1783,6 @@ static hash_map<uint64, uint64> s_tags;
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template<int index> void GSState::Transfer(const uint8* mem, uint32 size)
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{
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GSPerfMonAutoTimer pmat(&m_perfmon);
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#ifdef ENABLE_OGL_MT_HACK
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s_gs->m_dev->AttachContext();
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#endif
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const uint8* start = mem;
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@ -38,7 +38,6 @@
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//#define DISABLE_DATE
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#define ENABLE_OGL_MT_HACK // OpenGL doesn't allow to access the same bound context from multiple threads. This hack changes context binding for GSreadFIFO* access
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#ifdef _DEBUG
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#define ENABLE_OGL_DEBUG // Create a debug context and check opengl command status. Allow also to dump various textures/states.
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#endif
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