mirror of https://github.com/PCSX2/pcsx2.git
zzogl: some experiences to EGL (on linux). It can be enabled with -DEGL_API=TRUE
* EGL is the interface between the window and opengl. The purpose is to replace GLX/WGL in a crossplatform way. Unfortunately so far only opensource driver use it (need not yet released mesa 9.0) * clean most of the legacy GSopen1 window management. Only keep a basic window for debug with replayer. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5422 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
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77eee6e2b9
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@ -7,7 +7,8 @@
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# generation .po based on src : -DCMAKE_BUILD_PO=TRUE|FALSE
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# Rebuild the ps2hw.dat file : -DREBUILD_SHADER=TRUE
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# Build the Replay Loaders : -DBUILD_REPLAY_LOADERS=TRUE|FALSE
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# Use GLSL API(else NVIDIA_CG): -DGLSL_API=TRUE
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# Use GLSL API(else NVIDIA_CG): -DGLSL_API=TRUE|FALSE
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# Use EGL (vs GLX) : -DEGL_API=TRUE|FALSE
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### GCC optimization options
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# control C flags : -DUSER_CMAKE_C_FLAGS="cflags"
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@ -168,6 +169,15 @@ if(NOT DEFINED GLSL_API)
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set(GLSL_API FALSE)
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endif(NOT DEFINED GLSL_API)
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#-------------------------------------------------------------------------------
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# Select GLX API by default
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#-------------------------------------------------------------------------------
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if(NOT DEFINED EGL_API)
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set(EGL_API FALSE)
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else()
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message(STATUS "EGL is experimental and not expected to work yet!!!")
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endif()
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#-------------------------------------------------------------------------------
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# Use the precompiled shader file by default
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#-------------------------------------------------------------------------------
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@ -0,0 +1,25 @@
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# Try to find EGL
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# Once done, this will define
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#
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# EGL_FOUND - system has EGL
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# EGL_INCLUDE_DIR - the EGL include directories
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# EGL_LIBRARIES - link these to use EGL
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if(EGL_INCLUDE_DIR AND EGL_LIBRARIES)
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set(EGL_FIND_QUIETLY TRUE)
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endif(EGL_INCLUDE_DIR AND EGL_LIBRARIES)
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# include dir
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find_path(EGL_INCLUDE_DIR EGL/egl.h)
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# finally the library itself
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find_library(libEGL NAMES EGL)
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set(EGL_LIBRARIES ${libEGL})
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# handle the QUIETLY and REQUIRED arguments and set EGL_FOUND to TRUE if
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# all listed variables are TRUE
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(EGL DEFAULT_MSG EGL_LIBRARIES EGL_INCLUDE_DIR)
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mark_as_advanced(EGL_LIBRARIES EGL_INCLUDE_DIR)
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@ -42,6 +42,9 @@ find_package(Subversion)
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set(wxWidgets_CONFIG_OPTIONS --unicode=yes)
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find_package(wxWidgets COMPONENTS base core adv)
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find_package(ZLIB)
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if (EGL_API)
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include(FindEGL)
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endif()
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## Use pcsx2 package to find module
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## Include cg because of zzogl-cg and zerogs
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@ -96,6 +99,11 @@ if(CG_FOUND)
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include_directories(${CG_INCLUDE_DIRS})
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endif(CG_FOUND)
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# EGL
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if (EGL_FOUND)
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include_directories(${EGL_INCLUDE_DIR})
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endif()
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# Jpeg
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if(JPEG_FOUND)
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include_directories(${JPEG_INCLUDE_DIR})
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@ -53,6 +53,11 @@ else(GLSL_API)
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add_definitions(-DNVIDIA_CG_API)
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endif(GLSL_API)
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# Select the EGL API
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if (EGL_API)
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add_definitions(-DEGL_API)
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endif()
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# zzogl sources
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set(zzoglSources
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@ -168,6 +173,9 @@ target_link_libraries(${Output} ${GLEW_LIBRARY})
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# link target with opengl
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target_link_libraries(${Output} ${OPENGL_LIBRARIES})
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if(EGL_API)
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target_link_libraries(${Output} ${EGL_LIBRARIES})
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endif()
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# link target with X11
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target_link_libraries(${Output} ${X11_LIBRARIES})
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@ -229,6 +237,9 @@ if(BUILD_REPLAY_LOADERS)
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endif(NOT GLSL_API)
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target_link_libraries(${Static} ${GLEW_LIBRARY})
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target_link_libraries(${Static} ${OPENGL_LIBRARIES})
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if(EGL_API)
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target_link_libraries(${Static} ${EGL_LIBRARIES})
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endif()
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target_link_libraries(${Static} ${X11_LIBRARIES})
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target_link_libraries(${Static} ${JPEG_LIBRARIES})
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@ -22,10 +22,26 @@
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#ifdef _WIN32
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#define GL_WIN32_WINDOW
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#else
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#define GL_X11_WINDOW
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#include <stdlib.h>
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#include <X11/Xlib.h>
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#ifdef EGL_API
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#else
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#define GLX_API
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#include <GL/glx.h>
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#endif
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#endif
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#undef CreateWindow // Undo Windows.h global namespace pollution
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extern void SetDeviceSize(int nNewWidth, int nNewHeight);
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@ -34,24 +50,33 @@ extern void OnFKey(int key, int shift);
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class GLWindow
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{
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private:
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#ifdef GL_X11_WINDOW
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Display *glDisplay;
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GLXContext context;
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XVisualInfo *vi;
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Window glWindow;
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XSetWindowAttributes attr;
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bool CreateVisual();
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void GetGLXVersion();
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#if defined(GL_X11_WINDOW)
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void GetWindowSize();
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void UpdateGrabKey();
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void Force43Ratio();
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void PrintProtocolVersion();
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bool CreateContextGL(int, int);
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void CreateContextGL();
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bool CreateContextGL();
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#endif
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#ifdef GLX_API
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Display *NativeDisplay;
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Window NativeWindow;
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GLXContext context;
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#endif
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#ifdef EGL_API
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EGLNativeWindowType NativeWindow;
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EGLNativeDisplayType NativeDisplay;
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EGLDisplay eglDisplay;
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EGLSurface eglSurface;
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EGLContext eglContext;
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EGLBoolean OpenEGLDisplay();
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void CloseEGLDisplay();
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#endif
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bool fullScreen, doubleBuffered;
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u32 width, height, depth;
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public:
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char title[256];
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void SwapGLBuffers();
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bool ReleaseContext();
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#ifdef GL_X11_WINDOW
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void ToggleFullscreen();
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#endif
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bool CreateWindow(void *pDisplay);
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void CloseWindow();
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bool DisplayWindow(int _width, int _height);
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void SetTitle(char *strtitle);
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void ResizeCheck();
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void ProcessEvents();
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void UpdateWindowSize(int nNewWidth, int nNewHeight)
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if (!conf.fullscreen()) SetWindowText(GShwnd, wxString::FromUTF8(strtitle));
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}
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void GLWindow::ResizeCheck()
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{
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}
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extern void ChangeDeviceSize(int nNewWidth, int nNewHeight);
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void GLWindow::ProcessEvents()
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@ -20,68 +20,119 @@
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#include "Util.h"
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#include "GLWin.h"
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#ifdef GL_X11_WINDOW
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#if defined(GL_X11_WINDOW)
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#ifdef EGL_API
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// Need at least MESA 9.0 (plan for october/november 2012)
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// So force the destiny to at least check the compilation
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#ifndef EGL_KHR_create_context
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#define EGL_KHR_create_context 1
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#define EGL_CONTEXT_MAJOR_VERSION_KHR EGL_CONTEXT_CLIENT_VERSION
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#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
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#define EGL_CONTEXT_FLAGS_KHR 0x30FC
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#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
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#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
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#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
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#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
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#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
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#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
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#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
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#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
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#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
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#endif
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#endif
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#include <X11/Xlib.h>
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#include <stdlib.h>
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#ifdef USE_GSOPEN2
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bool GLWindow::CreateWindow(void *pDisplay)
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{
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glWindow = (Window)*((u32*)(pDisplay)+1);
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bool ret = true;
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NativeWindow = (Window)*((u32*)(pDisplay)+1);
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// Do not take the display which come from pcsx2 neither change it.
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// You need a new one to do the operation in the GS thread
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glDisplay = XOpenDisplay(NULL);
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NativeDisplay = XOpenDisplay(NULL);
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if (!NativeDisplay) ret = false;
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return true;
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#ifdef EGL_API
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if (!OpenEGLDisplay()) ret = false;
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#endif
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return ret;
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}
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#else
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bool GLWindow::CreateWindow(void *pDisplay)
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{
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bool ret = true;
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// init support of multi thread
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if (!XInitThreads())
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ZZLog::Error_Log("Failed to init the xlib concurent threads");
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glDisplay = XOpenDisplay(NULL);
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NativeDisplay = XOpenDisplay(NULL);
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if (!NativeDisplay) ret = false;
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if (pDisplay == NULL)
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if (pDisplay == NULL)
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{
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ZZLog::Error_Log("Failed to create window. Exiting...");
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return false;
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}
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// Allow pad to use the display
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*(Display**)pDisplay = glDisplay;
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*(Display**)pDisplay = NativeDisplay;
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// Pad can use the window to grab the input. For the moment just set to 0 to avoid
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// to grab an unknow window... Anyway GSopen1 might be dropped in the future
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*((u32*)(pDisplay)+1) = 0;
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return true;
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#ifdef EGL_API
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if (!OpenEGLDisplay()) ret = false;
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#endif
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return ret;
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}
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#endif
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#ifdef EGL_API
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EGLBoolean GLWindow::OpenEGLDisplay()
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{
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// Create an EGL display from the native display
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eglDisplay = eglGetDisplay((EGLNativeDisplayType)NativeDisplay);
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if ( eglDisplay == EGL_NO_DISPLAY ) return EGL_FALSE;
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if ( !eglInitialize(eglDisplay, NULL, NULL) ) return EGL_FALSE;
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return EGL_TRUE;
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}
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#endif
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#ifdef EGL_API
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void GLWindow::CloseEGLDisplay()
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{
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eglTerminate(eglDisplay);
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}
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#endif
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bool GLWindow::ReleaseContext()
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{
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bool status = true;
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if (!glDisplay) return status;
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#ifdef GLX_API
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if (!NativeDisplay) return status;
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// free the context
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if (context)
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{
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if (!glXMakeCurrent(glDisplay, None, NULL)) {
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if (!glXMakeCurrent(NativeDisplay, None, NULL)) {
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ZZLog::Error_Log("Could not release drawing context.");
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status = false;
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}
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glXDestroyContext(glDisplay, context);
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glXDestroyContext(NativeDisplay, context);
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context = NULL;
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}
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// free the visual
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if (vi) {
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XFree(vi);
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vi = NULL;
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}
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#endif
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#ifdef EGL_API
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eglReleaseThread();
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#endif
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return status;
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}
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void GLWindow::CloseWindow()
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{
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SaveConfig();
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if (!glDisplay) return;
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if (!NativeDisplay) return;
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XCloseDisplay(glDisplay);
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glDisplay = NULL;
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}
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#ifdef EGL_API
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CloseEGLDisplay();
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#endif
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bool GLWindow::CreateVisual()
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{
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// attributes for a single buffered visual in RGBA format with at least
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// 8 bits per color and a 24 bit depth buffer
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int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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None
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};
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// attributes for a double buffered visual in RGBA format with at least
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// 8 bits per color and a 24 bit depth buffer
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int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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None
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};
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/* get an appropriate visual */
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vi = glXChooseVisual(glDisplay, DefaultScreen(glDisplay), attrListDbl);
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if (vi == NULL)
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{
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vi = glXChooseVisual(glDisplay, DefaultScreen(glDisplay), attrListSgl);
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doubleBuffered = false;
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ZZLog::Error_Log("Only Singlebuffered Visual!");
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}
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else
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{
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doubleBuffered = true;
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ZZLog::Error_Log("Got Doublebuffered Visual!");
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}
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if (vi == NULL)
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{
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ZZLog::Error_Log("Failed to get buffered Visual!");
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return false;
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}
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return true;
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XCloseDisplay(NativeDisplay);
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NativeDisplay = NULL;
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}
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void GLWindow::GetWindowSize()
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{
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if (!glDisplay or !glWindow) return;
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if (!NativeDisplay or !NativeWindow) return;
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u32 depth = 0;
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#ifdef GLX_API
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unsigned int borderDummy;
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Window winDummy;
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s32 xDummy;
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s32 yDummy;
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XLockDisplay(glDisplay);
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XGetGeometry(glDisplay, glWindow, &winDummy, &xDummy, &yDummy, &width, &height, &borderDummy, &depth);
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XUnlockDisplay(glDisplay);
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u32 width;
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u32 height;
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XLockDisplay(NativeDisplay);
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XGetGeometry(NativeDisplay, NativeWindow, &winDummy, &xDummy, &yDummy, &width, &height, &borderDummy, &depth);
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XUnlockDisplay(NativeDisplay);
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#endif
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// FIXME: Not sure it works but that could remove latest X11 bits.
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#ifdef EGL_API
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int width;
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int height;
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eglQuerySurface(eglDisplay, eglSurface, EGL_WIDTH, &width);
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eglQuerySurface(eglDisplay, eglSurface, EGL_HEIGHT, &height);
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#endif
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// update the gl buffer size
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UpdateWindowSize(width, height);
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@ -161,27 +185,28 @@ void GLWindow::GetWindowSize()
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#endif
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}
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void GLWindow::GetGLXVersion()
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void GLWindow::PrintProtocolVersion()
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{
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#ifdef GLX_API
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int glxMajorVersion, glxMinorVersion;
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glXQueryVersion(glDisplay, &glxMajorVersion, &glxMinorVersion);
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if (glXIsDirect(glDisplay, context))
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glXQueryVersion(NativeDisplay, &glxMajorVersion, &glxMinorVersion);
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if (glXIsDirect(NativeDisplay, context))
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ZZLog::Error_Log("glX-Version %d.%d with Direct Rendering", glxMajorVersion, glxMinorVersion);
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else
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ZZLog::Error_Log("glX-Version %d.%d with Indirect Rendering !!! It will be slow", glxMajorVersion, glxMinorVersion);
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#endif
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#ifdef EGL_API
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ZZLog::Error_Log("Egl: %s : %s", eglQueryString(eglDisplay, EGL_VENDOR) , eglQueryString(eglDisplay, EGL_VERSION) );
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ZZLog::Error_Log("Egl: extensions supported: %s", eglQueryString(eglDisplay, EGL_EXTENSIONS));
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#endif
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}
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#ifdef GLX_API
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bool GLWindow::CreateContextGL(int major, int minor)
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{
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if (!glDisplay) return false;
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if (major <= 2) {
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context = glXCreateContext(glDisplay, vi, NULL, GL_TRUE);
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return true;
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}
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if (!NativeDisplay) return false;
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// Get visual information
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static int attrListDbl[] =
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|
@ -197,9 +222,23 @@ bool GLWindow::CreateContextGL(int major, int minor)
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None
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};
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// Only keep for older card but NVIDIA and AMD both drop the support of those cards
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if (major <= 2) {
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XVisualInfo *vi = glXChooseVisual(NativeDisplay, DefaultScreen(NativeDisplay), attrListDbl);
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if (vi == NULL) return NULL;
|
||||
|
||||
context = glXCreateContext(NativeDisplay, vi, NULL, GL_TRUE);
|
||||
XFree(vi);
|
||||
|
||||
if (!context) return false;
|
||||
|
||||
glXMakeCurrent(NativeDisplay, NativeWindow, context);
|
||||
return true;
|
||||
}
|
||||
|
||||
PFNGLXCHOOSEFBCONFIGPROC glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC) glXGetProcAddress((GLubyte *) "glXChooseFBConfig");
|
||||
int fbcount = 0;
|
||||
GLXFBConfig *fbc = glXChooseFBConfig(glDisplay, DefaultScreen(glDisplay), attrListDbl, &fbcount);
|
||||
GLXFBConfig *fbc = glXChooseFBConfig(NativeDisplay, DefaultScreen(NativeDisplay), attrListDbl, &fbcount);
|
||||
if (!fbc || fbcount < 1) return false;
|
||||
|
||||
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte*) "glXCreateContextAttribsARB");
|
||||
|
@ -218,45 +257,107 @@ bool GLWindow::CreateContextGL(int major, int minor)
|
|||
None
|
||||
};
|
||||
|
||||
context = glXCreateContextAttribsARB(glDisplay, fbc[0], 0, true, context_attribs);
|
||||
context = glXCreateContextAttribsARB(NativeDisplay, fbc[0], 0, true, context_attribs);
|
||||
if (!context) return false;
|
||||
|
||||
XSync( glDisplay, false);
|
||||
XSync( NativeDisplay, false);
|
||||
|
||||
glXMakeCurrent(NativeDisplay, NativeWindow, context);
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
void GLWindow::CreateContextGL()
|
||||
#if defined(GLX_API) || defined(EGL_API)
|
||||
bool GLWindow::CreateContextGL()
|
||||
{
|
||||
bool ret;
|
||||
#if defined(OGL4_LOG) || defined(GLSL4_API)
|
||||
// We need to define a debug context. So we need at a 3.0 context (if not 3.2 actually)
|
||||
CreateContextGL(3, 3);
|
||||
ret = CreateContextGL(3, 3);
|
||||
#else
|
||||
// FIXME there was some issue with previous context creation on Geforce7. Code was rewritten
|
||||
// for GSdx unfortunately it was not tested on Geforce7 so keep the 2.0 context for now.
|
||||
// Note: Geforce 6&7 was dropped from nvidia driver (2012)
|
||||
#if 0
|
||||
if (! CreateContextGL(3, 0) )
|
||||
CreateContextGL(2, 0);
|
||||
ret = CreateContextGL(3, 0)
|
||||
if (! ret )
|
||||
ret = CreateContextGL(2, 0);
|
||||
#else
|
||||
CreateContextGL(2, 0);
|
||||
ret = CreateContextGL(2, 0);
|
||||
#endif
|
||||
|
||||
#endif
|
||||
return ret;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef EGL_API
|
||||
bool GLWindow::CreateContextGL( int major, int minor)
|
||||
{
|
||||
EGLConfig eglConfig;
|
||||
EGLint numConfigs;
|
||||
EGLint contextAttribs[] =
|
||||
{
|
||||
EGL_CONTEXT_MAJOR_VERSION_KHR, major,
|
||||
EGL_CONTEXT_MINOR_VERSION_KHR, minor,
|
||||
// Keep compatibility for old cruft
|
||||
EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR,
|
||||
//EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR | EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR,
|
||||
// FIXME : Request a debug context to ease opengl development
|
||||
EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR,
|
||||
EGL_NONE
|
||||
};
|
||||
EGLint attrList[] = {
|
||||
EGL_RED_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8,
|
||||
EGL_BLUE_SIZE, 8,
|
||||
EGL_DEPTH_SIZE, 24,
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
eglBindAPI(EGL_OPENGL_API);
|
||||
|
||||
if ( !eglChooseConfig(eglDisplay, attrList, &eglConfig, 1, &numConfigs) )
|
||||
{
|
||||
ZZLog::Error_Log("Failed to get a frame buffer config!");
|
||||
return EGL_FALSE;
|
||||
}
|
||||
|
||||
eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, NativeWindow, NULL);
|
||||
if ( eglSurface == EGL_NO_SURFACE )
|
||||
{
|
||||
ZZLog::Error_Log("Failed to get a window surface");
|
||||
return EGL_FALSE;
|
||||
}
|
||||
|
||||
eglContext = eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, contextAttribs );
|
||||
if ( eglContext == EGL_NO_CONTEXT )
|
||||
{
|
||||
ZZLog::Error_Log("Failed to create the context");
|
||||
ZZLog::Error_Log("EGL STATUS: %x", eglGetError());
|
||||
return EGL_FALSE;
|
||||
}
|
||||
|
||||
if ( !eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) )
|
||||
{
|
||||
return EGL_FALSE;
|
||||
}
|
||||
|
||||
return EGL_TRUE;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef USE_GSOPEN2
|
||||
bool GLWindow::DisplayWindow(int _width, int _height)
|
||||
{
|
||||
GetWindowSize();
|
||||
|
||||
if (!CreateVisual()) return false;
|
||||
if ( !CreateContextGL() ) return false;
|
||||
|
||||
|
||||
CreateContextGL();
|
||||
// connect the glx-context to the window
|
||||
glXMakeCurrent(glDisplay, glWindow, context);
|
||||
|
||||
GetGLXVersion();
|
||||
PrintProtocolVersion();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -266,41 +367,16 @@ bool GLWindow::DisplayWindow(int _width, int _height)
|
|||
backbuffer.w = _width;
|
||||
backbuffer.h = _height;
|
||||
|
||||
if (!CreateVisual()) return false;
|
||||
|
||||
/* create a color map */
|
||||
attr.colormap = XCreateColormap(glDisplay, RootWindow(glDisplay, vi->screen),
|
||||
vi->visual, AllocNone);
|
||||
attr.border_pixel = 0;
|
||||
attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask |
|
||||
StructureNotifyMask | SubstructureRedirectMask | SubstructureNotifyMask |
|
||||
EnterWindowMask | LeaveWindowMask | FocusChangeMask ;
|
||||
|
||||
// Create a window at the last position/size
|
||||
glWindow = XCreateWindow(glDisplay, RootWindow(glDisplay, vi->screen),
|
||||
conf.x , conf.y , _width, _height, 0, vi->depth, InputOutput, vi->visual,
|
||||
CWBorderPixel | CWColormap | CWEventMask,
|
||||
&attr);
|
||||
|
||||
/* Allow to kill properly the window */
|
||||
Atom wmDelete = XInternAtom(glDisplay, "WM_DELETE_WINDOW", True);
|
||||
XSetWMProtocols(glDisplay, glWindow, &wmDelete, 1);
|
||||
|
||||
// Set icon name
|
||||
XSetIconName(glDisplay, glWindow, "ZZogl-pg");
|
||||
NativeWindow = XCreateSimpleWindow(NativeDisplay, DefaultRootWindow(NativeDisplay), conf.x, conf.y, backbuffer.w, backbuffer.h, 0, 0, 0);
|
||||
|
||||
// Draw the window
|
||||
XMapRaised(glDisplay, glWindow);
|
||||
XSync(glDisplay, false);
|
||||
XMapRaised(NativeDisplay, NativeWindow);
|
||||
XSync(NativeDisplay, false);
|
||||
|
||||
// connect the glx-context to the window
|
||||
CreateContextGL();
|
||||
glXMakeCurrent(glDisplay, glWindow, context);
|
||||
|
||||
GetGLXVersion();
|
||||
if ( !CreateContextGL() ) return false;
|
||||
|
||||
PrintProtocolVersion();
|
||||
|
||||
// Always start in window mode
|
||||
fullScreen = 0;
|
||||
GetWindowSize();
|
||||
|
||||
return true;
|
||||
|
@ -312,8 +388,12 @@ void GLWindow::SwapGLBuffers()
|
|||
if (glGetError() != GL_NO_ERROR) ZZLog::Debug_Log("glError before swap!");
|
||||
ZZLog::Check_GL_Error();
|
||||
|
||||
// FIXME I think we need to flush when there is only 1 visual buffer
|
||||
glXSwapBuffers(glDisplay, glWindow);
|
||||
#ifdef GLX_API
|
||||
glXSwapBuffers(NativeDisplay, NativeWindow);
|
||||
#endif
|
||||
#ifdef EGL_API
|
||||
eglSwapBuffers(eglDisplay, eglSurface);
|
||||
#endif
|
||||
// glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
|
@ -327,8 +407,6 @@ void GLWindow::ProcessEvents()
|
|||
|
||||
#ifdef USE_GSOPEN2
|
||||
GetWindowSize();
|
||||
#else
|
||||
ResizeCheck();
|
||||
#endif
|
||||
|
||||
if (THR_KeyEvent) // This value was passed from GSKeyEvents which could be in another thread
|
||||
|
@ -354,159 +432,7 @@ void GLWindow::ProcessEvents()
|
|||
}
|
||||
|
||||
|
||||
// ************************** Function that are either stub or useless in GSOPEN2
|
||||
#define _NET_WM_STATE_REMOVE 0
|
||||
#define _NET_WM_STATE_ADD 1
|
||||
#define _NET_WM_STATE_TOGGLE 2
|
||||
|
||||
void GLWindow::Force43Ratio()
|
||||
{
|
||||
#ifndef USE_GSOPEN2
|
||||
// avoid black border in fullscreen
|
||||
if (fullScreen && conf.isWideScreen) {
|
||||
conf.width = width;
|
||||
conf.height = height;
|
||||
}
|
||||
|
||||
if(!fullScreen && !conf.isWideScreen) {
|
||||
// Compute the width based on height
|
||||
s32 new_width = (4*height)/3;
|
||||
// do not bother to resize for 5 pixels. Avoid a loop
|
||||
// due to round value
|
||||
if ( ABS(new_width - width) > 5) {
|
||||
width = new_width;
|
||||
conf.width = new_width;
|
||||
// resize the window
|
||||
XLockDisplay(glDisplay);
|
||||
XResizeWindow(glDisplay, glWindow, new_width, height);
|
||||
XSync(glDisplay, False);
|
||||
XUnlockDisplay(glDisplay);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void GLWindow::UpdateGrabKey()
|
||||
{
|
||||
// Do not stole the key in debug mode. It is not breakpoint friendly...
|
||||
#ifndef _DEBUG
|
||||
XLockDisplay(glDisplay);
|
||||
if (fullScreen) {
|
||||
XGrabPointer(glDisplay, glWindow, True, ButtonPressMask, GrabModeAsync, GrabModeAsync, glWindow, None, CurrentTime);
|
||||
XGrabKeyboard(glDisplay, glWindow, True, GrabModeAsync, GrabModeAsync, CurrentTime);
|
||||
} else {
|
||||
XUngrabPointer(glDisplay, CurrentTime);
|
||||
XUngrabKeyboard(glDisplay, CurrentTime);
|
||||
}
|
||||
XUnlockDisplay(glDisplay);
|
||||
#endif
|
||||
}
|
||||
|
||||
void GLWindow::ToggleFullscreen()
|
||||
{
|
||||
#ifndef USE_GSOPEN2
|
||||
if (!glDisplay or !glWindow) return;
|
||||
|
||||
Force43Ratio();
|
||||
|
||||
u32 mask = SubstructureRedirectMask | SubstructureNotifyMask;
|
||||
// Setup a new event structure
|
||||
XClientMessageEvent cme;
|
||||
cme.type = ClientMessage;
|
||||
cme.send_event = True;
|
||||
cme.display = glDisplay;
|
||||
cme.window = glWindow;
|
||||
cme.message_type = XInternAtom(glDisplay, "_NET_WM_STATE", False);
|
||||
cme.format = 32;
|
||||
// Note: can not use _NET_WM_STATE_TOGGLE because the WM can change the fullscreen state
|
||||
// and screw up the fullscreen variable... The test on fulscreen restore a sane configuration
|
||||
cme.data.l[0] = fullScreen ? _NET_WM_STATE_REMOVE : _NET_WM_STATE_ADD;
|
||||
cme.data.l[1] = (u32)XInternAtom(glDisplay, "_NET_WM_STATE_FULLSCREEN", False);
|
||||
cme.data.l[2] = 0;
|
||||
cme.data.l[3] = 0;
|
||||
|
||||
// send the event
|
||||
XLockDisplay(glDisplay);
|
||||
if (!XSendEvent(glDisplay, RootWindow(glDisplay, vi->screen), False, mask, (XEvent*)(&cme)))
|
||||
ZZLog::Error_Log("Failed to send event: toggle fullscreen");
|
||||
else {
|
||||
fullScreen = (!fullScreen);
|
||||
conf.setFullscreen(fullScreen);
|
||||
}
|
||||
XUnlockDisplay(glDisplay);
|
||||
|
||||
// Apply the change
|
||||
XSync(glDisplay, false);
|
||||
|
||||
// Wait a little that the VM does his joes. Actually the best is to check some WM event
|
||||
// but it not sure it will appear so a time out is necessary.
|
||||
usleep(100*1000); // 100 us should be far enough for old computer and unnoticeable for users
|
||||
|
||||
// update info structure
|
||||
GetWindowSize();
|
||||
|
||||
UpdateGrabKey();
|
||||
|
||||
// avoid black border in widescreen fullscreen
|
||||
if (fullScreen && conf.isWideScreen) {
|
||||
conf.width = width;
|
||||
conf.height = height;
|
||||
}
|
||||
|
||||
// Hide the cursor in the right bottom corner
|
||||
if(fullScreen)
|
||||
XWarpPointer(glDisplay, None, glWindow, 0, 0, 0, 0, 2*width, 2*height);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void GLWindow::ResizeCheck()
|
||||
{
|
||||
XEvent event;
|
||||
if (!glDisplay or !glWindow) return;
|
||||
|
||||
XLockDisplay(glDisplay);
|
||||
while (XCheckTypedWindowEvent(glDisplay, glWindow, ConfigureNotify, &event))
|
||||
{
|
||||
if ((event.xconfigure.width != width) || (event.xconfigure.height != height))
|
||||
{
|
||||
width = event.xconfigure.width;
|
||||
height = event.xconfigure.height;
|
||||
Force43Ratio();
|
||||
UpdateWindowSize(width, height);
|
||||
}
|
||||
|
||||
if (!fullScreen) {
|
||||
if ((event.xconfigure.x != conf.x) || (event.xconfigure.y != conf.y))
|
||||
{
|
||||
// Fixme; x&y occassionally gives values near the top left corner rather then the real values,
|
||||
// causing the window to change positions when adjusting ZZOgl's settings.
|
||||
conf.x = event.xconfigure.x;
|
||||
conf.y = event.xconfigure.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
XUnlockDisplay(glDisplay);
|
||||
}
|
||||
|
||||
void GLWindow::SetTitle(char *strtitle)
|
||||
{
|
||||
#ifndef USE_GSOPEN2
|
||||
if (!glDisplay or !glWindow) return;
|
||||
if (fullScreen) return;
|
||||
|
||||
XTextProperty prop;
|
||||
memset(&prop, 0, sizeof(prop));
|
||||
|
||||
char* ptitle = strtitle;
|
||||
if (XStringListToTextProperty(&ptitle, 1, &prop)) {
|
||||
XLockDisplay(glDisplay);
|
||||
XSetWMName(glDisplay, glWindow, &prop);
|
||||
XUnlockDisplay(glDisplay);
|
||||
}
|
||||
|
||||
XFree(prop.value);
|
||||
#endif
|
||||
}
|
||||
// ************************** Function that are useless in GSopen2 (GSopen 1 is only used with the debug replayer)
|
||||
void GLWindow::SetTitle(char *strtitle) { }
|
||||
|
||||
#endif
|
||||
|
|
|
@ -345,6 +345,7 @@ EXPORT_C_(void) GSshutdown()
|
|||
|
||||
ZZLog::Close();
|
||||
}
|
||||
|
||||
EXPORT_C_(void) GSclose()
|
||||
{
|
||||
FUNCLOG
|
||||
|
|
|
@ -51,10 +51,6 @@ EXPORT_C_(void) GSkeyEvent(keyEvent *ev)
|
|||
THR_KeyEvent = ev->key;
|
||||
break;
|
||||
|
||||
case XK_Escape:
|
||||
if (conf.fullscreen()) GLWin.ToggleFullscreen();
|
||||
break;
|
||||
|
||||
case XK_Shift_L:
|
||||
case XK_Shift_R:
|
||||
THR_bShift = true;
|
||||
|
@ -69,10 +65,6 @@ EXPORT_C_(void) GSkeyEvent(keyEvent *ev)
|
|||
case XK_Alt_R:
|
||||
bAlt = true;
|
||||
break;
|
||||
|
||||
case XK_Return:
|
||||
if (bAlt)
|
||||
GLWin.ToggleFullscreen();
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
|
@ -43,7 +43,6 @@
|
|||
#include <GL/glew.h>
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glext.h>
|
||||
#include <GL/glx.h>
|
||||
#include <gtk/gtk.h>
|
||||
|
||||
#include <cstring>
|
||||
|
|
Loading…
Reference in New Issue