mirror of https://github.com/PCSX2/pcsx2.git
GSdx: minor fixes to movie recording.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3291 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -446,12 +446,12 @@ EXPORT_C GSirqCallback(void (*irq)())
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EXPORT_C_(int) GSsetupRecording(int start, void* data)
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{
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GSKeyEventData e;
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if(!s_gs) return 0;
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e.type = KEYPRESS;
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e.key = VK_F12;
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s_gs->KeyEvent(&e, start & 1);
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if(start & 1)
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s_gs->BeginCapture();
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else
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s_gs->EndCapture();
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return 1;
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}
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@ -436,7 +436,17 @@ bool GSRenderer::MakeSnapshot(const string& path)
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return true;
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}
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void GSRenderer::KeyEvent(GSKeyEventData* e, int param)
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void GSRenderer::BeginCapture()
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{
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m_capture.BeginCapture(GetFPS());
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}
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void GSRenderer::EndCapture()
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{
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m_capture.EndCapture();
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}
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void GSRenderer::KeyEvent(GSKeyEventData* e)
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{
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if(e->type == KEYPRESS)
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{
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@ -455,10 +465,6 @@ void GSRenderer::KeyEvent(GSKeyEventData* e, int param)
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case VK_F7:
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m_shader = (m_shader + 3 + step) % 3;
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return;
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case VK_F12:
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if(param) m_capture.BeginCapture(GetFPS());
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else m_capture.EndCapture();
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return;
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case VK_DELETE:
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m_aa1 = !m_aa1;
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return;
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@ -33,6 +33,7 @@ class GSRenderer : public GSState
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{
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GSCapture m_capture;
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string m_snapshot;
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bool m_snapdump;
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int m_shader;
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bool Merge(int field);
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@ -85,7 +86,7 @@ public:
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}
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virtual void VSync(int field);
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virtual bool MakeSnapshot(const string& path);
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virtual void KeyEvent(GSKeyEventData* e, int param = 0);
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virtual void KeyEvent(GSKeyEventData* e);
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virtual bool CanUpscale()
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{
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return !m_nativeres && m_regs->PMODE.EN != 0; // upscale ratio depends on the display size, with no output it may not be set correctly (ps2 logo to game transition)
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@ -100,6 +101,9 @@ public:
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void SetFrameLimit(bool limit);
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virtual void SetExclusive(bool isExcl) {}
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virtual void BeginCapture();
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virtual void EndCapture();
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// TODO : Implement proper locking here *if needed* (not sure yet if it is) --air
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uint8* GetTextureBufferLock() { return m_tex_buff; }
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void ReleaseTextureBufferLock() { }
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