mirror of https://github.com/PCSX2/pcsx2.git
SPU2-X: Missed a spot for the core mixup, noticed that we're not using our own MMIX value on init and removed MMIX fiddling from reset entirely due to lack of evidence.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4719 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -129,6 +129,13 @@ void V_Core::Init( int index )
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memset( &DryGate, -1, sizeof(DryGate) );
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memset( &WetGate, -1, sizeof(WetGate) );
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DryGate.ExtL = 0;
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DryGate.ExtR = 0;
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if (!c)
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{
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WetGate.ExtL = 0;
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WetGate.ExtL = 0;
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}
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Regs.MMIX = c ? 0xFFC : 0xFF0; // PS2 confirmed (f3c and f30 after BIOS ran, ffc and ff0 after sdinit)
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Regs.VMIXL = 0xFFFFFF;
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@ -186,16 +193,18 @@ void V_Core::Reset( int index )
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MasterVol = V_VolumeSlideLR(0,0);
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#if 0
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memset( &DryGate, -1, sizeof(DryGate) );
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memset( &WetGate, -1, sizeof(WetGate) );
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Regs.MMIX = 0xFFF;
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#endif
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Regs.VMIXL = 0xFFFFFF;
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Regs.VMIXR = 0xFFFFFF;
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Regs.VMIXEL = 0xFFFFFF;
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Regs.VMIXER = 0xFFFFFF;
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EffectsStartA = c ? 0xEFFF8 : 0xFC810; // (After rom0:PS2LOGO)
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EffectsEndA = c ? 0xEFFFF : 0xFFFFF; // (After rom0:PS2LOGO)
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EffectsStartA = c ? 0xFFFF8 : 0xEC810; // (After rom0:PS2LOGO)
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EffectsEndA = c ? 0xFFFFF : 0xEFFFF; // (After rom0:PS2LOGO)
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// Uninitialized it's 0 for both cores. Resetting libs however may set this to 0 or 1 depending on a flag.
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// DDS has strange reverb on voiceovers if this is reset to 0
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