mirror of https://github.com/PCSX2/pcsx2.git
GSDX: (FXAA) Treat shader model 4.1 as 4.0 and future shader models as 5 rather than failing to compile.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5803 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -138,10 +138,10 @@
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------------------------------------------------------------------------------*/
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#if (SHADER_MODEL >= 0x400)
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#if (SHADER_MODEL == 0x500)
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#if (SHADER_MODEL >= 0x500)
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#define VS_VERSION vs_5_0
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#define PS_VERSION ps_5_0
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#elif (SHADER_MODEL == 0x400)
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#elif (SHADER_MODEL >= 0x400)
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#define VS_VERSION vs_4_0
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#define PS_VERSION ps_4_0
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#endif
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@ -312,10 +312,10 @@ float4 PreGammaPass(float4 color, float2 uv0)
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------------------------------------------------------------------------------*/
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#if (UHQ_FXAA == 1)
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#if (SHADER_MODEL == 0x500)
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#if (SHADER_MODEL >= 0x500)
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#define FXAA_HLSL_5 1
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#define FXAA_GATHER4_ALPHA 1
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#elif (SHADER_MODEL == 0x400)
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#elif (SHADER_MODEL >= 0x400)
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#define FXAA_HLSL_4 1
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#define FXAA_GATHER4_ALPHA 0
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#else
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