GSDx: bug in D3D11 CopyRect, does not affect anything.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3193 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
sudonim1 2010-06-10 13:26:31 +00:00
parent 6e8596365e
commit 6a79fef67a
1 changed files with 1 additions and 1 deletions
plugins/GSdx

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@ -580,7 +580,7 @@ void GSDevice11::CopyRect(GSTexture* st, GSTexture* dt, const GSVector4i& r)
{
D3D11_BOX box = {r.left, r.top, 0, r.right, r.bottom, 1};
m_ctx->CopySubresourceRegion(*(GSTexture11*)dt, 0, r.left, r.top, 0, *(GSTexture11*)st, 0, &box);
m_ctx->CopySubresourceRegion(*(GSTexture11*)dt, 0, 0, 0, 0, *(GSTexture11*)st, 0, &box);
}
void GSDevice11::StretchRect(GSTexture* st, const GSVector4& sr, GSTexture* dt, const GSVector4& dr, int shader, bool linear)