mirror of https://github.com/PCSX2/pcsx2.git
GSDx: bug in D3D11 CopyRect, does not affect anything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3193 96395faa-99c1-11dd-bbfe-3dabce05a288
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plugins/GSdx
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@ -580,7 +580,7 @@ void GSDevice11::CopyRect(GSTexture* st, GSTexture* dt, const GSVector4i& r)
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{
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D3D11_BOX box = {r.left, r.top, 0, r.right, r.bottom, 1};
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m_ctx->CopySubresourceRegion(*(GSTexture11*)dt, 0, r.left, r.top, 0, *(GSTexture11*)st, 0, &box);
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m_ctx->CopySubresourceRegion(*(GSTexture11*)dt, 0, 0, 0, 0, *(GSTexture11*)st, 0, &box);
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}
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void GSDevice11::StretchRect(GSTexture* st, const GSVector4& sr, GSTexture* dt, const GSVector4& dr, int shader, bool linear)
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