Made resources recompile when a shader is modified, though I'm not happy with the solution.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2717 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
sudonim1 2010-03-15 19:13:51 +00:00
parent 3657bebe9e
commit bda5b06e37
6 changed files with 20 additions and 12 deletions

View File

@ -34,14 +34,15 @@ END
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
"#include ""afxres.h""\r\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
"#include ""res/tfx.fx""\r\n"
"#include ""res/convert.fx""\r\n"
"#include ""res/interlace.fx""\r\n"
"#include ""res/merge.fx""\r\0"
END
#endif // APSTUDIO_INVOKED
@ -301,7 +302,10 @@ END
//
// Generated from the TEXTINCLUDE 3 resource.
//
#include "res/tfx.fx"
#include "res/convert.fx"
#include "res/interlace.fx"
#include "res/merge.fx"
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

View File

@ -2231,10 +2231,6 @@
RelativePath=".\GSdx.rc"
>
</File>
<File
RelativePath=".\res\GSdx.rc2"
>
</File>
<File
RelativePath=".\res\logo10.bmp"
>

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@ -1,3 +1,4 @@
#ifdef SHADER_MODEL // make safe to include in resource file to enforce dependency
#if SHADER_MODEL >= 0x400
struct VS_INPUT
@ -237,4 +238,5 @@ PS_OUTPUT ps_main6(PS_INPUT input) // diagonal
return output;
}
#endif
#endif
#endif

View File

@ -1,3 +1,4 @@
#ifdef SHADER_MODEL // make safe to include in resource file to enforce dependency
#if SHADER_MODEL >= 0x400
Texture2D Texture;
@ -81,3 +82,4 @@ float4 ps_main3(float2 tex : TEXCOORD0) : COLOR
}
#endif
#endif

View File

@ -1,3 +1,4 @@
#ifdef SHADER_MODEL // make safe to include in resource file to enforce dependency
#if SHADER_MODEL >= 0x400
Texture2D Texture;
@ -55,4 +56,5 @@ float4 ps_main1(PS_INPUT input) : COLOR
return c.bgra;
}
#endif
#endif
#endif

View File

@ -1,3 +1,4 @@
#ifdef SHADER_MODEL // make safe to include in resource file to enforce dependency
#define FMT_32 0
#define FMT_24 1
#define FMT_16 2
@ -726,4 +727,5 @@ float4 ps_main(PS_INPUT input) : COLOR
return c;
}
#endif
#endif
#endif