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Not better, worst slower. I'm afraid I will need proper fencing
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@ -44,7 +44,7 @@ namespace PboPool {
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// XXX: actually does I really need coherent and barrier???
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// As far as I understand glTexSubImage2D is a client-server transfer so no need to make
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// the value visible to the server
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const GLbitfield map_flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
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const GLbitfield map_flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT /*| GL_MAP_COHERENT_BIT*/;
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// FIXME do I need GL_DYNAMIC_STORAGE_BIT to allow write?
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const GLbitfield create_flags = map_flags /*| GL_DYNAMIC_STORAGE_BIT*/ | GL_CLIENT_STORAGE_BIT;
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#endif
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