mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl-debug: insert error message in GL stream
This way, you can see your message in the GL debugger
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544a923e32
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@ -102,6 +102,7 @@ PFNGLCOPYIMAGESUBDATAPROC gl_CopyImageSubData = NU
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PFNGLINVALIDATETEXIMAGEPROC gl_InvalidateTexImage = NULL;
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PFNGLPUSHDEBUGGROUPPROC gl_PushDebugGroup = NULL;
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PFNGLPOPDEBUGGROUPPROC gl_PopDebugGroup = NULL;
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PFNGLDEBUGMESSAGEINSERTPROC gl_DebugMessageInsert = NULL;
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// GL4.2
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PFNGLBINDIMAGETEXTUREPROC gl_BindImageTexture = NULL;
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PFNGLMEMORYBARRIERPROC gl_MemoryBarrier = NULL;
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@ -290,6 +290,7 @@ extern PFNGLPOPDEBUGGROUPPROC gl_PopDebugGroup;
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extern PFNGLCOPYIMAGESUBDATAPROC gl_CopyImageSubData;
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extern PFNGLINVALIDATETEXIMAGEPROC gl_InvalidateTexImage;
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extern PFNGLPUSHDEBUGGROUPPROC gl_PushDebugGroup;
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extern PFNGLDEBUGMESSAGEINSERTPROC gl_DebugMessageInsert;
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// GL4.4
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extern PFNGLBUFFERSTORAGEPROC gl_BufferStorage;
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// GL_ARB_bindless_texture (GL5?)
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@ -524,6 +524,8 @@ GLuint GSDeviceOGL::CreateSampler(PSSamplerSelector sel)
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GLuint GSDeviceOGL::CreateSampler(bool bilinear, bool tau, bool tav)
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{
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GL_PUSH("Create Sampler");
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GLuint sampler;
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gl_GenSamplers(1, &sampler);
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if (bilinear) {
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@ -554,6 +556,7 @@ GLuint GSDeviceOGL::CreateSampler(bool bilinear, bool tau, bool tav)
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gl_SamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)anisotropy);
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}
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GL_POP();
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return sampler;
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}
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@ -92,6 +92,7 @@ public:
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if (m_enable) {
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#ifdef ENABLE_OGL_DEBUG
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if (m_bogus) {
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GL_INS("!!! Bogus blending effect !!!");
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fprintf(stderr, "Bogus blending effect used : %s\n", (m_bogus == 1) ? "impossible effect" : "clear effect");
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}
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#endif
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@ -233,6 +233,7 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
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//ASSERT(0);
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#ifdef ENABLE_OGL_DEBUG
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fprintf(stderr, "env PABE not supported\n");
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GL_INS("!!! ENV PABE not supported !!!");
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#endif
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}
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}
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@ -329,6 +330,7 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
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// Fixme :Following conditional fixes some dialog frame in Wild Arms 3, but may not be what was intended.
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if (m_vt.m_min.p.z > 0xffffff)
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{
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GL_INS("Bad Z size on 24 bits buffers")
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vs_sel.bppz = 1;
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om_dssel.ztst = ZTST_ALWAYS;
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}
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@ -342,6 +344,7 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
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// Fixme : Same as above, I guess.
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if (m_vt.m_min.p.z > 0xffff)
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{
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GL_INS("Bad Z size on 16 bits buffers")
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vs_sel.bppz = 2;
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om_dssel.ztst = ZTST_ALWAYS;
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}
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@ -109,6 +109,7 @@ void GSWndGL::PopulateGlFunction()
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*(void**)&(gl_InvalidateTexImage) = GetProcAddress("glInvalidateTexImage", true);
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*(void**)&(gl_PushDebugGroup) = GetProcAddress("glPushDebugGroup", true);
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*(void**)&(gl_PopDebugGroup) = GetProcAddress("glPopDebugGroup", true);
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*(void**)&(gl_DebugMessageInsert) = GetProcAddress("glDebugMessageInsert", true);
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// GL4.4
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*(void**)&(gl_BufferStorage) = GetProcAddress("glBufferStorage", true);
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// GL_ARB_bindless_texture (GL5?)
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@ -497,9 +497,12 @@ extern void vmfree(void* ptr, size_t size);
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#ifdef ENABLE_OGL_DEBUG
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#define GL_PUSH(s) gl_PushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0xBAD, -1, s);
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#define GL_POP(s) gl_PopDebugGroup();
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#define GL_INS(s) gl_DebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0xDEAD, GL_DEBUG_SEVERITY_MEDIUM, -1, s);
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#else
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#define GL_PUSH(s) (0);
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#define GL_POP() (0);
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#define GL_INS() (0);
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#endif
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// Helper path to dump texture
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