gsdx: remove deprecated code

Core was fixed to call GSFifo in the good thread
This commit is contained in:
Gregory Hainaut 2015-05-16 13:52:16 +02:00
parent 2165c68938
commit 62e0e6a067
3 changed files with 0 additions and 19 deletions

View File

@ -152,10 +152,6 @@ public:
virtual void PSSetShaderResource(int i, GSTexture* sRect) {}
virtual void OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector4i* scissor = NULL) {}
// Used for opengl multithread hack
virtual void AttachContext() {}
virtual void DetachContext() {}
GSTexture* GetCurrent();
void Merge(GSTexture* sTex[2], GSVector4* sRect, GSVector4* dRect, const GSVector2i& fs, bool slbg, bool mmod, const GSVector4& c);

View File

@ -384,18 +384,6 @@ void GSDeviceOGL::Flip()
m_wnd->Flip();
}
void GSDeviceOGL::AttachContext()
{
if (m_window)
m_window->AttachContext();
}
void GSDeviceOGL::DetachContext()
{
if (m_window)
m_window->DetachContext();
}
void GSDeviceOGL::BeforeDraw()
{
GL_PUSH("Before Draw Validation & Setup");

View File

@ -562,9 +562,6 @@ class GSDeviceOGL : public GSDevice
bool Reset(int w, int h);
void Flip();
void SetVSync(bool enable);
// Used for opengl multithread hack
void AttachContext();
void DetachContext();
void DrawPrimitive();
void DrawIndexedPrimitive();