gsdx-ogl: update blending management

This way it will allow to implement all blendings operartion in FS.

Of course it will be slow, but it would be nice for debug and quickly check
game error rendering.
This commit is contained in:
Gregory Hainaut 2015-05-20 00:12:52 +02:00
parent 358e0d445b
commit c5341a2711
6 changed files with 137 additions and 132 deletions

View File

@ -1293,85 +1293,85 @@ void GSDeviceOGL::DebugOutputToFile(GLenum gl_source, GLenum gl_type, GLuint id,
const GSDeviceOGL::D3D9Blend GSDeviceOGL::m_blendMapD3D9[3*3*3*3] =
{
{0, D3DBLENDOP_ADD, D3DBLEND_ONE, D3DBLEND_ZERO}, // 0000: (Cs - Cs)*As + Cs ==> Cs
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_ONE}, // 0001: (Cs - Cs)*As + Cd ==> Cd
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_ZERO}, // 0002: (Cs - Cs)*As + 0 ==> 0
{0, D3DBLENDOP_ADD, D3DBLEND_ONE, D3DBLEND_ZERO}, // 0010: (Cs - Cs)*Ad + Cs ==> Cs
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_ONE}, // 0011: (Cs - Cs)*Ad + Cd ==> Cd
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_ZERO}, // 0012: (Cs - Cs)*Ad + 0 ==> 0
{0, D3DBLENDOP_ADD, D3DBLEND_ONE, D3DBLEND_ZERO}, // 0020: (Cs - Cs)*F + Cs ==> Cs
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_ONE}, // 0021: (Cs - Cs)*F + Cd ==> Cd
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_ZERO}, // 0022: (Cs - Cs)*F + 0 ==> 0
{4, D3DBLENDOP_SUBTRACT, D3DBLEND_SRCALPHA, D3DBLEND_SRCALPHA}, //*0100: (Cs - Cd)*As + Cs ==> Cs*(As + 1) - Cd*As
{0, D3DBLENDOP_ADD, D3DBLEND_SRCALPHA, D3DBLEND_INVSRCALPHA}, // 0101: (Cs - Cd)*As + Cd ==> Cs*As + Cd*(1 - As)
{0, D3DBLENDOP_SUBTRACT, D3DBLEND_SRCALPHA, D3DBLEND_SRCALPHA}, // 0102: (Cs - Cd)*As + 0 ==> Cs*As - Cd*As
{5, D3DBLENDOP_SUBTRACT, D3DBLEND_DESTALPHA, D3DBLEND_DESTALPHA}, //*0110: (Cs - Cd)*Ad + Cs ==> Cs*(Ad + 1) - Cd*Ad
{0, D3DBLENDOP_ADD, D3DBLEND_DESTALPHA, D3DBLEND_INVDESTALPHA}, // 0111: (Cs - Cd)*Ad + Cd ==> Cs*Ad + Cd*(1 - Ad)
{0, D3DBLENDOP_SUBTRACT, D3DBLEND_DESTALPHA, D3DBLEND_DESTALPHA}, // 0112: (Cs - Cd)*Ad + 0 ==> Cs*Ad - Cd*Ad
{6, D3DBLENDOP_SUBTRACT, D3DBLEND_BLENDFACTOR, D3DBLEND_BLENDFACTOR}, //*0120: (Cs - Cd)*F + Cs ==> Cs*(F + 1) - Cd*F
{0, D3DBLENDOP_ADD, D3DBLEND_BLENDFACTOR, D3DBLEND_INVBLENDFACTOR}, // 0121: (Cs - Cd)*F + Cd ==> Cs*F + Cd*(1 - F)
{0, D3DBLENDOP_SUBTRACT, D3DBLEND_BLENDFACTOR, D3DBLEND_BLENDFACTOR}, // 0122: (Cs - Cd)*F + 0 ==> Cs*F - Cd*F
{7, D3DBLENDOP_ADD, D3DBLEND_SRCALPHA, D3DBLEND_ZERO}, //*0200: (Cs - 0)*As + Cs ==> Cs*(As + 1)
{0, D3DBLENDOP_ADD, D3DBLEND_SRCALPHA, D3DBLEND_ONE}, // 0201: (Cs - 0)*As + Cd ==> Cs*As + Cd
{0, D3DBLENDOP_ADD, D3DBLEND_SRCALPHA, D3DBLEND_ZERO}, // 0202: (Cs - 0)*As + 0 ==> Cs*As
{8, D3DBLENDOP_ADD, D3DBLEND_DESTALPHA, D3DBLEND_ZERO}, //*0210: (Cs - 0)*Ad + Cs ==> Cs*(Ad + 1)
{0, D3DBLENDOP_ADD, D3DBLEND_DESTALPHA, D3DBLEND_ONE}, // 0211: (Cs - 0)*Ad + Cd ==> Cs*Ad + Cd
{0, D3DBLENDOP_ADD, D3DBLEND_DESTALPHA, D3DBLEND_ZERO}, // 0212: (Cs - 0)*Ad + 0 ==> Cs*Ad
{9, D3DBLENDOP_ADD, D3DBLEND_BLENDFACTOR, D3DBLEND_ZERO}, //*0220: (Cs - 0)*F + Cs ==> Cs*(F + 1)
{0, D3DBLENDOP_ADD, D3DBLEND_BLENDFACTOR, D3DBLEND_ONE}, // 0221: (Cs - 0)*F + Cd ==> Cs*F + Cd
{0, D3DBLENDOP_ADD, D3DBLEND_BLENDFACTOR, D3DBLEND_ZERO}, // 0222: (Cs - 0)*F + 0 ==> Cs*F
{0, D3DBLENDOP_ADD, D3DBLEND_INVSRCALPHA, D3DBLEND_SRCALPHA}, // 1000: (Cd - Cs)*As + Cs ==> Cd*As + Cs*(1 - As)
{10,D3DBLENDOP_REVSUBTRACT, D3DBLEND_SRCALPHA, D3DBLEND_SRCALPHA}, //*1001: (Cd - Cs)*As + Cd ==> Cd*(As + 1) - Cs*As
{0, D3DBLENDOP_REVSUBTRACT, D3DBLEND_SRCALPHA, D3DBLEND_SRCALPHA}, // 1002: (Cd - Cs)*As + 0 ==> Cd*As - Cs*As
{0, D3DBLENDOP_ADD, D3DBLEND_INVDESTALPHA, D3DBLEND_DESTALPHA}, // 1010: (Cd - Cs)*Ad + Cs ==> Cd*Ad + Cs*(1 - Ad)
{11,D3DBLENDOP_REVSUBTRACT, D3DBLEND_DESTALPHA, D3DBLEND_DESTALPHA}, //*1011: (Cd - Cs)*Ad + Cd ==> Cd*(Ad + 1) - Cs*Ad
{0, D3DBLENDOP_REVSUBTRACT, D3DBLEND_DESTALPHA, D3DBLEND_DESTALPHA}, // 1012: (Cd - Cs)*Ad + 0 ==> Cd*Ad - Cs*Ad
{0, D3DBLENDOP_ADD, D3DBLEND_INVBLENDFACTOR, D3DBLEND_BLENDFACTOR}, // 1020: (Cd - Cs)*F + Cs ==> Cd*F + Cs*(1 - F)
{12,D3DBLENDOP_REVSUBTRACT, D3DBLEND_BLENDFACTOR, D3DBLEND_BLENDFACTOR},//*1021: (Cd - Cs)*F + Cd ==> Cd*(F + 1) - Cs*F
{0, D3DBLENDOP_REVSUBTRACT, D3DBLEND_BLENDFACTOR, D3DBLEND_BLENDFACTOR},// 1022: (Cd - Cs)*F + 0 ==> Cd*F - Cs*F
{0, D3DBLENDOP_ADD, D3DBLEND_ONE, D3DBLEND_ZERO}, // 1100: (Cd - Cd)*As + Cs ==> Cs
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_ONE}, // 1101: (Cd - Cd)*As + Cd ==> Cd
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_ZERO}, // 1102: (Cd - Cd)*As + 0 ==> 0
{0, D3DBLENDOP_ADD, D3DBLEND_ONE, D3DBLEND_ZERO}, // 1110: (Cd - Cd)*Ad + Cs ==> Cs
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_ONE}, // 1111: (Cd - Cd)*Ad + Cd ==> Cd
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_ZERO}, // 1112: (Cd - Cd)*Ad + 0 ==> 0
{0, D3DBLENDOP_ADD, D3DBLEND_ONE, D3DBLEND_ZERO}, // 1120: (Cd - Cd)*F + Cs ==> Cs
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_ONE}, // 1121: (Cd - Cd)*F + Cd ==> Cd
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_ZERO}, // 1122: (Cd - Cd)*F + 0 ==> 0
{0, D3DBLENDOP_ADD, D3DBLEND_ONE, D3DBLEND_SRCALPHA}, // 1200: (Cd - 0)*As + Cs ==> Cs + Cd*As
{2, D3DBLENDOP_ADD, D3DBLEND_DESTCOLOR, D3DBLEND_SRCALPHA}, //#1201: (Cd - 0)*As + Cd ==> Cd*(1 + As) // ffxii main menu background glow effect
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_SRCALPHA}, // 1202: (Cd - 0)*As + 0 ==> Cd*As
{0, D3DBLENDOP_ADD, D3DBLEND_ONE, D3DBLEND_DESTALPHA}, // 1210: (Cd - 0)*Ad + Cs ==> Cs + Cd*Ad
{2, D3DBLENDOP_ADD, D3DBLEND_DESTCOLOR, D3DBLEND_DESTALPHA}, //#1211: (Cd - 0)*Ad + Cd ==> Cd*(1 + Ad)
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_DESTALPHA}, // 1212: (Cd - 0)*Ad + 0 ==> Cd*Ad
{0, D3DBLENDOP_ADD, D3DBLEND_ONE, D3DBLEND_BLENDFACTOR}, // 1220: (Cd - 0)*F + Cs ==> Cs + Cd*F
{2, D3DBLENDOP_ADD, D3DBLEND_DESTCOLOR, D3DBLEND_BLENDFACTOR}, //#1221: (Cd - 0)*F + Cd ==> Cd*(1 + F)
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_BLENDFACTOR}, // 1222: (Cd - 0)*F + 0 ==> Cd*F
{0, D3DBLENDOP_ADD, D3DBLEND_INVSRCALPHA, D3DBLEND_ZERO}, // 2000: (0 - Cs)*As + Cs ==> Cs*(1 - As)
{0, D3DBLENDOP_REVSUBTRACT, D3DBLEND_SRCALPHA, D3DBLEND_ONE}, // 2001: (0 - Cs)*As + Cd ==> Cd - Cs*As
{0, D3DBLENDOP_REVSUBTRACT, D3DBLEND_SRCALPHA, D3DBLEND_ZERO}, // 2002: (0 - Cs)*As + 0 ==> 0 - Cs*As
{0, D3DBLENDOP_ADD, D3DBLEND_INVDESTALPHA, D3DBLEND_ZERO}, // 2010: (0 - Cs)*Ad + Cs ==> Cs*(1 - Ad)
{0, D3DBLENDOP_REVSUBTRACT, D3DBLEND_DESTALPHA, D3DBLEND_ONE}, // 2011: (0 - Cs)*Ad + Cd ==> Cd - Cs*Ad
{0, D3DBLENDOP_REVSUBTRACT, D3DBLEND_DESTALPHA, D3DBLEND_ZERO}, // 2012: (0 - Cs)*Ad + 0 ==> 0 - Cs*Ad
{0, D3DBLENDOP_ADD, D3DBLEND_INVBLENDFACTOR, D3DBLEND_ZERO}, // 2020: (0 - Cs)*F + Cs ==> Cs*(1 - F)
{0, D3DBLENDOP_REVSUBTRACT, D3DBLEND_BLENDFACTOR, D3DBLEND_ONE}, // 2021: (0 - Cs)*F + Cd ==> Cd - Cs*F
{0, D3DBLENDOP_REVSUBTRACT, D3DBLEND_BLENDFACTOR, D3DBLEND_ZERO}, // 2022: (0 - Cs)*F + 0 ==> 0 - Cs*F
{0, D3DBLENDOP_SUBTRACT, D3DBLEND_ONE, D3DBLEND_SRCALPHA}, // 2100: (0 - Cd)*As + Cs ==> Cs - Cd*As
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_INVSRCALPHA}, // 2101: (0 - Cd)*As + Cd ==> Cd*(1 - As)
{0, D3DBLENDOP_SUBTRACT, D3DBLEND_ZERO, D3DBLEND_SRCALPHA}, // 2102: (0 - Cd)*As + 0 ==> 0 - Cd*As
{0, D3DBLENDOP_SUBTRACT, D3DBLEND_ONE, D3DBLEND_DESTALPHA}, // 2110: (0 - Cd)*Ad + Cs ==> Cs - Cd*Ad
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_INVDESTALPHA}, // 2111: (0 - Cd)*Ad + Cd ==> Cd*(1 - Ad)
{0, D3DBLENDOP_SUBTRACT, D3DBLEND_ONE, D3DBLEND_DESTALPHA}, // 2112: (0 - Cd)*Ad + 0 ==> 0 - Cd*Ad
{0, D3DBLENDOP_SUBTRACT, D3DBLEND_ONE, D3DBLEND_BLENDFACTOR}, // 2120: (0 - Cd)*F + Cs ==> Cs - Cd*F
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_INVBLENDFACTOR}, // 2121: (0 - Cd)*F + Cd ==> Cd*(1 - F)
{0, D3DBLENDOP_SUBTRACT, D3DBLEND_ONE, D3DBLEND_BLENDFACTOR}, // 2122: (0 - Cd)*F + 0 ==> 0 - Cd*F
{0, D3DBLENDOP_ADD, D3DBLEND_ONE, D3DBLEND_ZERO}, // 2200: (0 - 0)*As + Cs ==> Cs
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_ONE}, // 2201: (0 - 0)*As + Cd ==> Cd
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_ZERO}, // 2202: (0 - 0)*As + 0 ==> 0
{0, D3DBLENDOP_ADD, D3DBLEND_ONE, D3DBLEND_ZERO}, // 2210: (0 - 0)*Ad + Cs ==> Cs
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_ONE}, // 2211: (0 - 0)*Ad + Cd ==> Cd
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_ZERO}, // 2212: (0 - 0)*Ad + 0 ==> 0
{0, D3DBLENDOP_ADD, D3DBLEND_ONE, D3DBLEND_ZERO}, // 2220: (0 - 0)*F + Cs ==> Cs
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_ONE}, // 2221: (0 - 0)*F + Cd ==> Cd
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_ZERO}, // 2222: (0 - 0)*F + 0 ==> 0
{ NO_BAR | 1 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_ZERO} , // 0000: (Cs - Cs)*As + Cs ==> Cs
{ 2 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ONE} , // 0001: (Cs - Cs)*As + Cd ==> Cd
{ NO_BAR | 3 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ZERO} , // 0002: (Cs - Cs)*As + 0 ==> 0
{ NO_BAR | 1 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_ZERO} , // 0010: (Cs - Cs)*Ad + Cs ==> Cs
{ 2 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ONE} , // 0011: (Cs - Cs)*Ad + Cd ==> Cd
{ NO_BAR | 3 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ZERO} , // 0012: (Cs - Cs)*Ad + 0 ==> 0
{ NO_BAR | 1 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_ZERO} , // 0020: (Cs - Cs)*F + Cs ==> Cs
{ 2 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ONE} , // 0021: (Cs - Cs)*F + Cd ==> Cd
{ NO_BAR | 3 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ZERO} , // 0022: (Cs - Cs)*F + 0 ==> 0
{ A_MAX | 4 , D3DBLENDOP_SUBTRACT , D3DBLEND_SRCALPHA , D3DBLEND_SRCALPHA} , //*0100: (Cs - Cd)*As + Cs ==> Cs*(As + 1) - Cd*As
{ 13 , D3DBLENDOP_ADD , D3DBLEND_SRCALPHA , D3DBLEND_INVSRCALPHA} , // 0101: (Cs - Cd)*As + Cd ==> Cs*As + Cd*(1 - As)
{ 14 , D3DBLENDOP_SUBTRACT , D3DBLEND_SRCALPHA , D3DBLEND_SRCALPHA} , // 0102: (Cs - Cd)*As + 0 ==> Cs*As - Cd*As
{ A_MAX | 5 , D3DBLENDOP_SUBTRACT , D3DBLEND_DESTALPHA , D3DBLEND_DESTALPHA} , //*0110: (Cs - Cd)*Ad + Cs ==> Cs*(Ad + 1) - Cd*Ad
{ 15 , D3DBLENDOP_ADD , D3DBLEND_DESTALPHA , D3DBLEND_INVDESTALPHA} , // 0111: (Cs - Cd)*Ad + Cd ==> Cs*Ad + Cd*(1 - Ad)
{ 16 , D3DBLENDOP_SUBTRACT , D3DBLEND_DESTALPHA , D3DBLEND_DESTALPHA} , // 0112: (Cs - Cd)*Ad + 0 ==> Cs*Ad - Cd*Ad
{ A_MAX | 6 , D3DBLENDOP_SUBTRACT , D3DBLEND_BLENDFACTOR , D3DBLEND_BLENDFACTOR} , //*0120: (Cs - Cd)*F + Cs ==> Cs*(F + 1) - Cd*F
{ 17 , D3DBLENDOP_ADD , D3DBLEND_BLENDFACTOR , D3DBLEND_INVBLENDFACTOR} , // 0121: (Cs - Cd)*F + Cd ==> Cs*F + Cd*(1 - F)
{ 18 , D3DBLENDOP_SUBTRACT , D3DBLEND_BLENDFACTOR , D3DBLEND_BLENDFACTOR} , // 0122: (Cs - Cd)*F + 0 ==> Cs*F - Cd*F
{ NO_BAR | A_MAX | 7 , D3DBLENDOP_ADD , D3DBLEND_SRCALPHA , D3DBLEND_ZERO} , //*0200: (Cs - 0)*As + Cs ==> Cs*(As + 1)
{ 19 , D3DBLENDOP_ADD , D3DBLEND_SRCALPHA , D3DBLEND_ONE} , // 0201: (Cs - 0)*As + Cd ==> Cs*As + Cd
{ NO_BAR | 20 , D3DBLENDOP_ADD , D3DBLEND_SRCALPHA , D3DBLEND_ZERO} , // 0202: (Cs - 0)*As + 0 ==> Cs*As
{ A_MAX | 8 , D3DBLENDOP_ADD , D3DBLEND_DESTALPHA , D3DBLEND_ZERO} , //*0210: (Cs - 0)*Ad + Cs ==> Cs*(Ad + 1)
{ 21 , D3DBLENDOP_ADD , D3DBLEND_DESTALPHA , D3DBLEND_ONE} , // 0211: (Cs - 0)*Ad + Cd ==> Cs*Ad + Cd
{ 22 , D3DBLENDOP_ADD , D3DBLEND_DESTALPHA , D3DBLEND_ZERO} , // 0212: (Cs - 0)*Ad + 0 ==> Cs*Ad
{ NO_BAR| A_MAX | 9 , D3DBLENDOP_ADD , D3DBLEND_BLENDFACTOR , D3DBLEND_ZERO} , //*0220: (Cs - 0)*F + Cs ==> Cs*(F + 1)
{ 23 , D3DBLENDOP_ADD , D3DBLEND_BLENDFACTOR , D3DBLEND_ONE} , // 0221: (Cs - 0)*F + Cd ==> Cs*F + Cd
{ NO_BAR | 24 , D3DBLENDOP_ADD , D3DBLEND_BLENDFACTOR , D3DBLEND_ZERO} , // 0222: (Cs - 0)*F + 0 ==> Cs*F
{ 25 , D3DBLENDOP_ADD , D3DBLEND_INVSRCALPHA , D3DBLEND_SRCALPHA} , // 1000: (Cd - Cs)*As + Cs ==> Cd*As + Cs*(1 - As)
{ A_MAX | 10 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_SRCALPHA , D3DBLEND_SRCALPHA} , //*1001: (Cd - Cs)*As + Cd ==> Cd*(As + 1) - Cs*As
{ 26 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_SRCALPHA , D3DBLEND_SRCALPHA} , // 1002: (Cd - Cs)*As + 0 ==> Cd*As - Cs*As
{ 27 , D3DBLENDOP_ADD , D3DBLEND_INVDESTALPHA , D3DBLEND_DESTALPHA} , // 1010: (Cd - Cs)*Ad + Cs ==> Cd*Ad + Cs*(1 - Ad)
{ A_MAX | 11 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_DESTALPHA , D3DBLEND_DESTALPHA} , //*1011: (Cd - Cs)*Ad + Cd ==> Cd*(Ad + 1) - Cs*Ad
{ 28 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_DESTALPHA , D3DBLEND_DESTALPHA} , // 1012: (Cd - Cs)*Ad + 0 ==> Cd*Ad - Cs*Ad
{ 29 , D3DBLENDOP_ADD , D3DBLEND_INVBLENDFACTOR , D3DBLEND_BLENDFACTOR} , // 1020: (Cd - Cs)*F + Cs ==> Cd*F + Cs*(1 - F)
{ A_MAX | 12 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_BLENDFACTOR , D3DBLEND_BLENDFACTOR} , //*1021: (Cd - Cs)*F + Cd ==> Cd*(F + 1) - Cs*F
{ 30 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_BLENDFACTOR , D3DBLEND_BLENDFACTOR} , // 1022: (Cd - Cs)*F + 0 ==> Cd*F - Cs*F
{ NO_BAR | 1 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_ZERO} , // 1100: (Cd - Cd)*As + Cs ==> Cs
{ 2 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ONE} , // 1101: (Cd - Cd)*As + Cd ==> Cd
{ NO_BAR | 3 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ZERO} , // 1102: (Cd - Cd)*As + 0 ==> 0
{ NO_BAR | 1 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_ZERO} , // 1110: (Cd - Cd)*Ad + Cs ==> Cs
{ 2 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ONE} , // 1111: (Cd - Cd)*Ad + Cd ==> Cd
{ NO_BAR | 3 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ZERO} , // 1112: (Cd - Cd)*Ad + 0 ==> 0
{ NO_BAR | 1 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_ZERO} , // 1120: (Cd - Cd)*F + Cs ==> Cs
{ 2 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ONE} , // 1121: (Cd - Cd)*F + Cd ==> Cd
{ NO_BAR | 3 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ZERO} , // 1122: (Cd - Cd)*F + 0 ==> 0
{ 31 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_SRCALPHA} , // 1200: (Cd - 0)*As + Cs ==> Cs + Cd*As
{ C_CLR | 55 , D3DBLENDOP_ADD , D3DBLEND_DESTCOLOR , D3DBLEND_SRCALPHA} , //#1201: (Cd - 0)*As + Cd ==> Cd*(1 + As) // ffxii main menu background
{ 32 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_SRCALPHA} , // 1202: (Cd - 0)*As + 0 ==> Cd*As
{ 33 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_DESTALPHA} , // 1210: (Cd - 0)*Ad + Cs ==> Cs + Cd*Ad
{ C_CLR | 56 , D3DBLENDOP_ADD , D3DBLEND_DESTCOLOR , D3DBLEND_DESTALPHA} , //#1211: (Cd - 0)*Ad + Cd ==> Cd*(1 + Ad)
{ 34 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_DESTALPHA} , // 1212: (Cd - 0)*Ad + 0 ==> Cd*Ad
{ 35 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_BLENDFACTOR} , // 1220: (Cd - 0)*F + Cs ==> Cs + Cd*F
{ C_CLR | 57 , D3DBLENDOP_ADD , D3DBLEND_DESTCOLOR , D3DBLEND_BLENDFACTOR} , //#1221: (Cd - 0)*F + Cd ==> Cd*(1 + F)
{ 36 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_BLENDFACTOR} , // 1222: (Cd - 0)*F + 0 ==> Cd*F
{ NO_BAR | 37 , D3DBLENDOP_ADD , D3DBLEND_INVSRCALPHA , D3DBLEND_ZERO} , // 2000: (0 - Cs)*As + Cs ==> Cs*(1 - As)
{ 38 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_SRCALPHA , D3DBLEND_ONE} , // 2001: (0 - Cs)*As + Cd ==> Cd - Cs*As
{ NO_BAR | 39 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_SRCALPHA , D3DBLEND_ZERO} , // 2002: (0 - Cs)*As + 0 ==> 0 - Cs*As
{ 40 , D3DBLENDOP_ADD , D3DBLEND_INVDESTALPHA , D3DBLEND_ZERO} , // 2010: (0 - Cs)*Ad + Cs ==> Cs*(1 - Ad)
{ 41 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_DESTALPHA , D3DBLEND_ONE} , // 2011: (0 - Cs)*Ad + Cd ==> Cd - Cs*Ad
{ 42 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_DESTALPHA , D3DBLEND_ZERO} , // 2012: (0 - Cs)*Ad + 0 ==> 0 - Cs*Ad
{ NO_BAR | 43 , D3DBLENDOP_ADD , D3DBLEND_INVBLENDFACTOR , D3DBLEND_ZERO} , // 2020: (0 - Cs)*F + Cs ==> Cs*(1 - F)
{ 44 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_BLENDFACTOR , D3DBLEND_ONE} , // 2021: (0 - Cs)*F + Cd ==> Cd - Cs*F
{ NO_BAR | 45 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_BLENDFACTOR , D3DBLEND_ZERO} , // 2022: (0 - Cs)*F + 0 ==> 0 - Cs*F
{ 46 , D3DBLENDOP_SUBTRACT , D3DBLEND_ONE , D3DBLEND_SRCALPHA} , // 2100: (0 - Cd)*As + Cs ==> Cs - Cd*As
{ 47 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_INVSRCALPHA} , // 2101: (0 - Cd)*As + Cd ==> Cd*(1 - As)
{ 48 , D3DBLENDOP_SUBTRACT , D3DBLEND_ZERO , D3DBLEND_SRCALPHA} , // 2102: (0 - Cd)*As + 0 ==> 0 - Cd*As
{ 49 , D3DBLENDOP_SUBTRACT , D3DBLEND_ONE , D3DBLEND_DESTALPHA} , // 2110: (0 - Cd)*Ad + Cs ==> Cs - Cd*Ad
{ 50 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_INVDESTALPHA} , // 2111: (0 - Cd)*Ad + Cd ==> Cd*(1 - Ad)
{ 51 , D3DBLENDOP_SUBTRACT , D3DBLEND_ONE , D3DBLEND_DESTALPHA} , // 2112: (0 - Cd)*Ad + 0 ==> 0 - Cd*Ad
{ 52 , D3DBLENDOP_SUBTRACT , D3DBLEND_ONE , D3DBLEND_BLENDFACTOR} , // 2120: (0 - Cd)*F + Cs ==> Cs - Cd*F
{ 53 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_INVBLENDFACTOR} , // 2121: (0 - Cd)*F + Cd ==> Cd*(1 - F)
{ 54 , D3DBLENDOP_SUBTRACT , D3DBLEND_ONE , D3DBLEND_BLENDFACTOR} , // 2122: (0 - Cd)*F + 0 ==> 0 - Cd*F
{ NO_BAR | 1 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_ZERO} , // 2200: (0 - 0)*As + Cs ==> Cs
{ 2 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ONE} , // 2201: (0 - 0)*As + Cd ==> Cd
{ NO_BAR | 3 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ZERO} , // 2202: (0 - 0)*As + 0 ==> 0
{ NO_BAR | 1 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_ZERO} , // 2210: (0 - 0)*Ad + Cs ==> Cs
{ 2 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ONE} , // 2211: (0 - 0)*Ad + Cd ==> Cd
{ NO_BAR | 3 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ZERO} , // 2212: (0 - 0)*Ad + 0 ==> 0
{ NO_BAR | 1 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_ZERO} , // 2220: (0 - 0)*F + Cs ==> Cs
{ 2 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ONE} , // 2221: (0 - 0)*F + Cd ==> Cd
{ NO_BAR | 3 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ZERO} , // 2222: (0 - 0)*F + 0 ==> 0
};

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@ -29,6 +29,11 @@
#include "GSShaderOGL.h"
#include "GLState.h"
// A couple of flag to determine the blending behavior
#define A_MAX (0x100) // Impossible blending uses coeff bigger than 1
#define C_CLR (0x200) // Clear color blending (use directly the destination color as blending factor)
#define NO_BAR (0x400) // don't require texture barrier for the blending (because the RT is not used)
#ifdef ENABLE_OGL_DEBUG_MEM_BW
extern uint64 g_real_texture_upload_byte;
extern uint64 g_vertex_upload_byte;
@ -42,7 +47,7 @@ class GSBlendStateOGL {
GLenum m_func_sRGB;
GLenum m_func_dRGB;
bool m_constant_factor;
char m_bogus;
int m_bogus;
public:
@ -62,7 +67,7 @@ public:
if (IsConstant(src) || IsConstant(dst)) m_constant_factor = true;
}
void SetBogus(char bogus) { m_bogus = bogus; }
void SetBogus(int bogus) { m_bogus = bogus; }
int GetBogus() { return m_bogus; }
@ -91,7 +96,7 @@ public:
}
#ifdef ENABLE_OGL_DEBUG
if (m_bogus > 2) {
if (m_bogus & A_MAX) {
GL_INS("!!! Bogus blending effect used (%d) !!!", m_bogus);
}
#endif

View File

@ -586,23 +586,23 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
dev->OMSetColorMaskState(om_csel);
// Handle blending with care
int bogus_blend = dev->SetupOM(om_dssel, om_bsel, afix);
if (m_accurate_blend && bogus_blend > 2) {
ps_sel.blend = bogus_blend - 3;
if (m_accurate_blend && (bogus_blend & A_MAX)) {
ps_sel.blend = bogus_blend & 0xF;
dev->SetupPS(ps_sel);
dev->PSSetShaderResource(3, rt);
if (bogus_blend == 6 || bogus_blend == 9 || bogus_blend == 12) {
if (context->ALPHA.C == 2) {
ps_cb.AlphaCoeff = GSVector4((float)(int)afix / 0x80);
}
require_barrier = ((bogus_blend != 7) && (bogus_blend != 9));
require_barrier = !(bogus_blend & NO_BAR);
}
dev->SetupCB(&vs_cb, &ps_cb);
if (DATE_GL42) {
GL_PUSH("Date GL42");
ASSERT(bogus_blend <= 2);
ASSERT((bogus_blend & A_MAX) == 0);
// It could be good idea to use stencil in the same time.
// Early stencil test will reduce the number of atomic-load operation
@ -640,7 +640,7 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
if (colclip_wrap)
{
ASSERT(bogus_blend <= 2);
ASSERT((bogus_blend & A_MAX) == 0);
GL_PUSH("COLCLIP");
GSDeviceOGL::OMBlendSelector om_bselneg(om_bsel);
GSDeviceOGL::PSSelector ps_selneg(ps_sel);
@ -700,7 +700,7 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
if (colclip_wrap)
{
ASSERT(bogus_blend <= 2);
ASSERT((bogus_blend & A_MAX) == 0);
GL_PUSH("COLCLIP");
GSDeviceOGL::OMBlendSelector om_bselneg(om_bsel);
GSDeviceOGL::PSSelector ps_selneg(ps_sel);

View File

@ -111,7 +111,7 @@ GSBlendStateOGL* GSDeviceOGL::CreateBlend(OMBlendSelector bsel, uint8 afix)
bs->SetRGB(m_blendMapD3D9[i].op, m_blendMapD3D9[i].src, m_blendMapD3D9[i].dst);
bs->SetBogus(m_blendMapD3D9[i].bogus);
if (m_blendMapD3D9[i].bogus > 2) {
if (m_blendMapD3D9[i].bogus & A_MAX) {
if (!theApp.GetConfig("accurate_blend", 0)) {
bs->EnableBlend();
if (bsel.a == 0)

View File

@ -381,32 +381,32 @@ void ps_blend(inout vec4 c, in float As)
// FIXME Ad or Ad * 2?
float Ad = rt.a;
#if PS_BLEND == 1
// {4, D3DBLENDOP_SUBTRACT, D3DBLEND_SRCALPHA, D3DBLEND_SRCALPHA}, //*0100: (Cs - Cd)*As + Cs ==> Cs*(As + 1) - Cd*As
#if PS_BLEND == 4
// { A_MAX | 4 , D3DBLENDOP_SUBTRACT , D3DBLEND_SRCALPHA , D3DBLEND_SRCALPHA} , //*0100: (Cs - Cd)*As + Cs ==> Cs*(As + 1) - Cd*As
c.rgb = c.rgb * (As + 1.0f) - rt.rgb * As;
#elif PS_BLEND == 2
// {5, D3DBLENDOP_SUBTRACT, D3DBLEND_DESTALPHA, D3DBLEND_DESTALPHA}, //*0110: (Cs - Cd)*Ad + Cs ==> Cs*(Ad + 1) - Cd*Ad
c.rgb = c.rgb * (Ad + 1.0f) - rt.rgb * Ad;
#elif PS_BLEND == 3
// {6, D3DBLENDOP_SUBTRACT, D3DBLEND_BLENDFACTOR, D3DBLEND_BLENDFACTOR}, //*0120: (Cs - Cd)*F + Cs ==> Cs*(F + 1) - Cd*F
c.rgb = c.rgb * (Af.x + 1.0f) - rt.rgb * Af.x;
#elif PS_BLEND == 4
// {7, D3DBLENDOP_ADD, D3DBLEND_SRCALPHA, D3DBLEND_ZERO}, //*0200: (Cs - 0)*As + Cs ==> Cs*(As + 1)
c.rgb = c.rgb * (As + 1.0f); // FIXME Not bogus
#elif PS_BLEND == 5
// {8, D3DBLENDOP_ADD, D3DBLEND_DESTALPHA, D3DBLEND_ZERO}, //*0210: (Cs - 0)*Ad + Cs ==> Cs*(Ad + 1)
c.rgb = c.rgb * (Ad + 1.0f);
// { A_MAX | 5 , D3DBLENDOP_SUBTRACT , D3DBLEND_DESTALPHA , D3DBLEND_DESTALPHA} , //*0110: (Cs - Cd)*Ad + Cs ==> Cs*(Ad + 1) - Cd*Ad
c.rgb = c.rgb * (Ad + 1.0f) - rt.rgb * Ad;
#elif PS_BLEND == 6
// {9, D3DBLENDOP_ADD, D3DBLEND_BLENDFACTOR, D3DBLEND_ZERO}, //*0220: (Cs - 0)*F + Cs ==> Cs*(F + 1)
c.rgb = c.rgb * (Af.x + 1.0f); // FIXME Not bogus
// { A_MAX | 6 , D3DBLENDOP_SUBTRACT , D3DBLEND_BLENDFACTOR , D3DBLEND_BLENDFACTOR} , //*0120: (Cs - Cd)*F + Cs ==> Cs*(F + 1) - Cd*F
c.rgb = c.rgb * (Af.x + 1.0f) - rt.rgb * Af.x;
#elif PS_BLEND == 7
// {10,D3DBLENDOP_REVSUBTRACT, D3DBLEND_SRCALPHA, D3DBLEND_SRCALPHA}, //*1001: (Cd - Cs)*As + Cd ==> Cd*(As + 1) - Cs*As
c.rgb = rt.rgb * (As + 1.0f) - c.rgb * As;
// { NO_BAR | A_MAX | 7 , D3DBLENDOP_ADD , D3DBLEND_SRCALPHA , D3DBLEND_ZERO} , //*0200: (Cs - 0)*As + Cs ==> Cs*(As + 1)
c.rgb = c.rgb * (As + 1.0f); // FIXME Not bogus
#elif PS_BLEND == 8
// {11,D3DBLENDOP_REVSUBTRACT, D3DBLEND_DESTALPHA, D3DBLEND_DESTALPHA}, //*1011: (Cd - Cs)*Ad + Cd ==> Cd*(Ad + 1) - Cs*Ad
c.rgb = rt.rgb * (Ad + 1.0f) - c.rgb * Ad;
// { A_MAX | 8 , D3DBLENDOP_ADD , D3DBLEND_DESTALPHA , D3DBLEND_ZERO} , //*0210: (Cs - 0)*Ad + Cs ==> Cs*(Ad + 1)
c.rgb = c.rgb * (Ad + 1.0f);
#elif PS_BLEND == 9
// {12,D3DBLENDOP_REVSUBTRACT, D3DBLEND_BLENDFACTOR, D3DBLEND_BLENDFACTOR},//*1021: (Cd - Cs)*F + Cd ==> Cd*(F + 1) - Cs*F
// { NO_BAR| A_MAX | 9 , D3DBLENDOP_ADD , D3DBLEND_BLENDFACTOR , D3DBLEND_ZERO} , //*0220: (Cs - 0)*F + Cs ==> Cs*(F + 1)
c.rgb = c.rgb * (Af.x + 1.0f); // FIXME Not bogus
#elif PS_BLEND == 10
// { A_MAX | 10 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_SRCALPHA , D3DBLEND_SRCALPHA} , //*1001: (Cd - Cs)*As + Cd ==> Cd*(As + 1) - Cs*As
c.rgb = rt.rgb * (As + 1.0f) - c.rgb * As;
#elif PS_BLEND == 11
// { A_MAX | 11 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_DESTALPHA , D3DBLEND_DESTALPHA} , //*1011: (Cd - Cs)*Ad + Cd ==> Cd*(Ad + 1) - Cs*Ad
c.rgb = rt.rgb * (Ad + 1.0f) - c.rgb * Ad;
#elif PS_BLEND == 12
// { A_MAX | 12 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_BLENDFACTOR , D3DBLEND_BLENDFACTOR} , //*1021: (Cd - Cs)*F + Cd ==> Cd*(F + 1) - Cs*F
c.rgb = rt.rgb * (Af.x + 1.0f) - c.rgb * Af.x;
#endif
}

View File

@ -1123,32 +1123,32 @@ static const char* tfx_fs_all_glsl =
" // FIXME Ad or Ad * 2?\n"
" float Ad = rt.a;\n"
"\n"
"#if PS_BLEND == 1\n"
" // {4, D3DBLENDOP_SUBTRACT, D3DBLEND_SRCALPHA, D3DBLEND_SRCALPHA}, //*0100: (Cs - Cd)*As + Cs ==> Cs*(As + 1) - Cd*As\n"
"#if PS_BLEND == 4\n"
" // { A_MAX | 4 , D3DBLENDOP_SUBTRACT , D3DBLEND_SRCALPHA , D3DBLEND_SRCALPHA} , //*0100: (Cs - Cd)*As + Cs ==> Cs*(As + 1) - Cd*As\n"
" c.rgb = c.rgb * (As + 1.0f) - rt.rgb * As;\n"
"#elif PS_BLEND == 2\n"
" // {5, D3DBLENDOP_SUBTRACT, D3DBLEND_DESTALPHA, D3DBLEND_DESTALPHA}, //*0110: (Cs - Cd)*Ad + Cs ==> Cs*(Ad + 1) - Cd*Ad\n"
" c.rgb = c.rgb * (Ad + 1.0f) - rt.rgb * Ad;\n"
"#elif PS_BLEND == 3\n"
" // {6, D3DBLENDOP_SUBTRACT, D3DBLEND_BLENDFACTOR, D3DBLEND_BLENDFACTOR}, //*0120: (Cs - Cd)*F + Cs ==> Cs*(F + 1) - Cd*F\n"
" c.rgb = c.rgb * (Af.x + 1.0f) - rt.rgb * Af.x;\n"
"#elif PS_BLEND == 4\n"
" // {7, D3DBLENDOP_ADD, D3DBLEND_SRCALPHA, D3DBLEND_ZERO}, //*0200: (Cs - 0)*As + Cs ==> Cs*(As + 1)\n"
" c.rgb = c.rgb * (As + 1.0f); // FIXME Not bogus\n"
"#elif PS_BLEND == 5\n"
" // {8, D3DBLENDOP_ADD, D3DBLEND_DESTALPHA, D3DBLEND_ZERO}, //*0210: (Cs - 0)*Ad + Cs ==> Cs*(Ad + 1)\n"
" c.rgb = c.rgb * (Ad + 1.0f);\n"
" // { A_MAX | 5 , D3DBLENDOP_SUBTRACT , D3DBLEND_DESTALPHA , D3DBLEND_DESTALPHA} , //*0110: (Cs - Cd)*Ad + Cs ==> Cs*(Ad + 1) - Cd*Ad\n"
" c.rgb = c.rgb * (Ad + 1.0f) - rt.rgb * Ad;\n"
"#elif PS_BLEND == 6\n"
" // {9, D3DBLENDOP_ADD, D3DBLEND_BLENDFACTOR, D3DBLEND_ZERO}, //*0220: (Cs - 0)*F + Cs ==> Cs*(F + 1)\n"
" c.rgb = c.rgb * (Af.x + 1.0f); // FIXME Not bogus\n"
" // { A_MAX | 6 , D3DBLENDOP_SUBTRACT , D3DBLEND_BLENDFACTOR , D3DBLEND_BLENDFACTOR} , //*0120: (Cs - Cd)*F + Cs ==> Cs*(F + 1) - Cd*F\n"
" c.rgb = c.rgb * (Af.x + 1.0f) - rt.rgb * Af.x;\n"
"#elif PS_BLEND == 7\n"
" // {10,D3DBLENDOP_REVSUBTRACT, D3DBLEND_SRCALPHA, D3DBLEND_SRCALPHA}, //*1001: (Cd - Cs)*As + Cd ==> Cd*(As + 1) - Cs*As\n"
" c.rgb = rt.rgb * (As + 1.0f) - c.rgb * As;\n"
" // { NO_BAR | A_MAX | 7 , D3DBLENDOP_ADD , D3DBLEND_SRCALPHA , D3DBLEND_ZERO} , //*0200: (Cs - 0)*As + Cs ==> Cs*(As + 1)\n"
" c.rgb = c.rgb * (As + 1.0f); // FIXME Not bogus\n"
"#elif PS_BLEND == 8\n"
" // {11,D3DBLENDOP_REVSUBTRACT, D3DBLEND_DESTALPHA, D3DBLEND_DESTALPHA}, //*1011: (Cd - Cs)*Ad + Cd ==> Cd*(Ad + 1) - Cs*Ad\n"
" c.rgb = rt.rgb * (Ad + 1.0f) - c.rgb * Ad;\n"
" // { A_MAX | 8 , D3DBLENDOP_ADD , D3DBLEND_DESTALPHA , D3DBLEND_ZERO} , //*0210: (Cs - 0)*Ad + Cs ==> Cs*(Ad + 1)\n"
" c.rgb = c.rgb * (Ad + 1.0f);\n"
"#elif PS_BLEND == 9\n"
" // {12,D3DBLENDOP_REVSUBTRACT, D3DBLEND_BLENDFACTOR, D3DBLEND_BLENDFACTOR},//*1021: (Cd - Cs)*F + Cd ==> Cd*(F + 1) - Cs*F\n"
" // { NO_BAR| A_MAX | 9 , D3DBLENDOP_ADD , D3DBLEND_BLENDFACTOR , D3DBLEND_ZERO} , //*0220: (Cs - 0)*F + Cs ==> Cs*(F + 1)\n"
" c.rgb = c.rgb * (Af.x + 1.0f); // FIXME Not bogus\n"
"#elif PS_BLEND == 10\n"
" // { A_MAX | 10 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_SRCALPHA , D3DBLEND_SRCALPHA} , //*1001: (Cd - Cs)*As + Cd ==> Cd*(As + 1) - Cs*As\n"
" c.rgb = rt.rgb * (As + 1.0f) - c.rgb * As;\n"
"#elif PS_BLEND == 11\n"
" // { A_MAX | 11 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_DESTALPHA , D3DBLEND_DESTALPHA} , //*1011: (Cd - Cs)*Ad + Cd ==> Cd*(Ad + 1) - Cs*Ad\n"
" c.rgb = rt.rgb * (Ad + 1.0f) - c.rgb * Ad;\n"
"#elif PS_BLEND == 12\n"
" // { A_MAX | 12 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_BLENDFACTOR , D3DBLEND_BLENDFACTOR} , //*1021: (Cd - Cs)*F + Cd ==> Cd*(F + 1) - Cs*F\n"
" c.rgb = rt.rgb * (Af.x + 1.0f) - c.rgb * Af.x;\n"
"#endif\n"
"}\n"