mirror of https://github.com/PCSX2/pcsx2.git
GSdx, linux: remove some letf-overs
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5408 96395faa-99c1-11dd-bbfe-3dabce05a288
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6cf8c444b4
commit
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5
build.sh
5
build.sh
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@ -20,10 +20,6 @@ clean_build=false
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for f in $*
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do
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case $f in
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--sdl13)
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flags="$flags -DFORCE_INTERNAL_SDL=TRUE"
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echo "Warning SDL is not supported anymore"
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;;
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--dev|--devel)
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flags="$flags -DCMAKE_BUILD_TYPE=Devel"
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;;
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@ -47,7 +43,6 @@ do
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echo "--release - Build PCSX2 as a Release build."
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echo "--clean - Do a clean build."
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echo "--glsl - Replace CG backend of ZZogl by GLSL"
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echo "--sdl13 - Use the internal copy of SDL (add sdl backend to gsdx)."
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exit 1;;
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esac
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done
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@ -3,5 +3,4 @@ usr/lib/games/pcsx2
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usr/share/applications/pcsx2.desktop
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usr/share/pixmaps/pcsx2.xpm
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usr/share/locale usr/share/
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var/games/pcsx2
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usr/share/games/pcsx2
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@ -113,6 +113,8 @@ GSdxApp::GSdxApp()
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m_gs_renderers.push_back(GSSetting(4, "Direct3D%d ", "Software"));
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m_gs_renderers.push_back(GSSetting(5, "Direct3D%d ", "Null"));
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#ifdef _LINUX
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// note: SDL was removed. We keep those bits for compatibility of the renderer
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// position in the linux dialog.
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m_gs_renderers.push_back(GSSetting(7, "SDL 1.3", "Software"));
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m_gs_renderers.push_back(GSSetting(8, "SDL 1.3", "Null"));
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#endif
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