mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: update flags for buffer storage
Fix issue with Mesa driver
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@ -45,9 +45,9 @@ namespace PboPool {
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// XXX: actually does I really need coherent and barrier???
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// As far as I understand glTexSubImage2D is a client-server transfer so no need to make
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// the value visible to the server
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const GLbitfield map_flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT /*| GL_MAP_COHERENT_BIT*/;
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// FIXME do I need GL_DYNAMIC_STORAGE_BIT to allow write?
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const GLbitfield create_flags = map_flags /*| GL_DYNAMIC_STORAGE_BIT*/ | GL_CLIENT_STORAGE_BIT;
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const GLbitfield common_flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT;
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const GLbitfield map_flags = common_flags | GL_MAP_FLUSH_EXPLICIT_BIT;
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const GLbitfield create_flags = common_flags | GL_CLIENT_STORAGE_BIT;
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#endif
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void Init() {
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@ -62,13 +62,10 @@ class GSBufferOGL {
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if (m_buffer_storage) {
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#ifndef ENABLE_GLES
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bind();
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// FIXME do I need the dynamic
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const GLbitfield map_flags = GL_MAP_WRITE_BIT
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| GL_MAP_PERSISTENT_BIT
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// | GL_MAP_COHERENT_BIT (see barrier in GSDeviceOGL::BeforeDraw)
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| GL_MAP_FLUSH_EXPLICIT_BIT
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;
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const GLbitfield create_flags = map_flags
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// coherency will be done by flushing
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const GLbitfield common_flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT;
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const GLbitfield map_flags = common_flags | GL_MAP_FLUSH_EXPLICIT_BIT;
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const GLbitfield create_flags = common_flags
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// | GL_CLIENT_STORAGE_BIT
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;
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