gsdx-ogl: clean a bit Texture Cache OGL

Add a placeholder for depth format but nothing done yet.
This commit is contained in:
Gregory Hainaut 2015-05-19 13:03:07 +02:00
parent 1837001e75
commit a12acc0d24
1 changed files with 54 additions and 38 deletions

View File

@ -37,44 +37,60 @@ void GSTextureCacheOGL::Read(Target* t, const GSVector4i& r)
return;
}
const GIFRegTEX0& TEX0 = t->m_TEX0;
if(TEX0.PSM != PSM_PSMCT32
&& TEX0.PSM != PSM_PSMCT24
&& TEX0.PSM != PSM_PSMCT16
&& TEX0.PSM != PSM_PSMCT16S)
{
//ASSERT(0);
return;
}
if(!t->m_dirty.empty())
{
return;
}
GL_CACHE("TC: Read Back Target: %d (0x%x formatted as 0x%x)",
t->m_texture->GetID(), TEX0.TBP0, TEX0.PSM);
const GIFRegTEX0& TEX0 = t->m_TEX0;
GL_PERF("Read texture from GPU");
GLuint fmt;
int ps_shader;
switch (TEX0.PSM)
{
case PSM_PSMCT32:
case PSM_PSMCT24:
fmt = GL_RGBA8;
ps_shader = 0;
break;
GL_PUSH("Texture Cache Read");
case PSM_PSMCT16:
case PSM_PSMCT16S:
fmt = GL_R16UI;
ps_shader = 1;
break;
// printf("GSRenderTarget::Read %d,%d - %d,%d (%08x)\n", r.left, r.top, r.right, r.bottom, TEX0.TBP0);
case PSM_PSMZ32:
fmt = GL_R32UI;
ps_shader = 10;
return;
int w = r.width();
int h = r.height();
case PSM_PSMZ24:
fmt = GL_R32UI;
ps_shader = 11;
return;
case PSM_PSMZ16:
fmt = GL_R16UI;
ps_shader = 12;
return;
default:
return;
}
// Yes lots of logging, but I'm not confident with this code
GL_PUSH("Texture Cache Read. Format(0x%x)", TEX0.PSM);
GL_CACHE("TC: Read Back Target: %d (0x%x)[fmt: 0x%x]",
t->m_texture->GetID(), TEX0.TBP0, TEX0.PSM);
GL_PERF("Read texture from GPU. Format(0x%x)", TEX0.PSM);
GSVector4 src = GSVector4(r) * GSVector4(t->m_texture->GetScale()).xyxy() / GSVector4(t->m_texture->GetSize()).xyxy();
GLuint format = TEX0.PSM == PSM_PSMCT16 || TEX0.PSM == PSM_PSMCT16S ? GL_R16UI : GL_RGBA8;
//if (format == GL_R16UI) fprintf(stderr, "Format 16 bits integer\n");
#if 0
DXGI_FORMAT format = TEX0.PSM == PSM_PSMCT16 || TEX0.PSM == PSM_PSMCT16S ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R8G8B8A8_UNORM;
#endif
if(GSTexture* offscreen = m_renderer->m_dev->CopyOffscreen(t->m_texture, src, w, h, format))
if(GSTexture* offscreen = m_renderer->m_dev->CopyOffscreen(t->m_texture, src, r.width(), r.height(), fmt, ps_shader))
{
GSTexture::GSMap m;
@ -86,18 +102,18 @@ void GSTextureCacheOGL::Read(Target* t, const GSVector4i& r)
switch(TEX0.PSM)
{
case PSM_PSMCT32:
m_renderer->m_mem.WritePixel32(m.bits, m.pitch, off, r);
break;
case PSM_PSMCT24:
m_renderer->m_mem.WritePixel24(m.bits, m.pitch, off, r);
break;
case PSM_PSMCT16:
case PSM_PSMCT16S:
m_renderer->m_mem.WritePixel16(m.bits, m.pitch, off, r);
break;
default:
ASSERT(0);
case PSM_PSMCT32:
m_renderer->m_mem.WritePixel32(m.bits, m.pitch, off, r);
break;
case PSM_PSMCT24:
m_renderer->m_mem.WritePixel24(m.bits, m.pitch, off, r);
break;
case PSM_PSMCT16:
case PSM_PSMCT16S:
m_renderer->m_mem.WritePixel16(m.bits, m.pitch, off, r);
break;
default:
ASSERT(0);
}
offscreen->Unmap();