mirror of https://github.com/PCSX2/pcsx2.git
gsdx-gui-linux: move remaining table filling into small functions
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@ -341,6 +341,92 @@ void populate_sw_table(GtkWidget* sw_table)
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InsertWidgetInTable(sw_table , spin_thread_check , spin_thread_check);
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}
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void populate_shader_table(GtkWidget* shader_table)
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{
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GtkWidget* shader = CreateFileChooser("Select an external shader", "shaderfx_glsl", "dummy.glsl");
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GtkWidget* shader_conf = CreateFileChooser("Then select a config", "shaderfx_conf", "dummy.ini");
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GtkWidget* shader_label = gtk_label_new("External shader glsl");
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GtkWidget* shader_conf_label = gtk_label_new("External shader conf");
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GtkWidget* shadeboost_check = CreateCheckBox("Shade boost", "shadeboost");
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GtkWidget* fxaa_check = CreateCheckBox("Fxaa shader", "fxaa");
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GtkWidget* shaderfx_check = CreateCheckBox("External shader", "shaderfx");
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// Shadeboost scale
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GtkWidget* sb_brightness = CreateScale("ShadeBoost_Brightness", 50);
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GtkWidget* sb_brightness_label = gtk_label_new("Shade Boost Brightness");
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GtkWidget* sb_contrast = CreateScale("ShadeBoost_Contrast", 50);
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GtkWidget* sb_contrast_label = gtk_label_new("Shade Boost Contrast");
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GtkWidget* sb_saturation = CreateScale("ShadeBoost_Saturation", 50);
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GtkWidget* sb_saturation_label = gtk_label_new("Shade Boost Saturation");
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s_table_line = 0;
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InsertWidgetInTable(shader_table , fxaa_check);
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InsertWidgetInTable(shader_table , shadeboost_check);
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InsertWidgetInTable(shader_table , sb_brightness_label , sb_brightness);
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InsertWidgetInTable(shader_table , sb_contrast_label , sb_contrast);
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InsertWidgetInTable(shader_table , sb_saturation_label , sb_saturation);
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InsertWidgetInTable(shader_table , shaderfx_check);
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InsertWidgetInTable(shader_table , shader_label , shader);
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InsertWidgetInTable(shader_table , shader_conf_label , shader_conf);
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}
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void populate_hack_table(GtkWidget* hack_table)
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{
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GtkWidget* hack_alpha_check = CreateCheckBox("Alpha Hack", "UserHacks_AlphaHack");
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GtkWidget* hack_date_check = CreateCheckBox("Date Hack", "UserHacks_DateGL4");
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GtkWidget* hack_offset_check = CreateCheckBox("Offset Hack", "UserHacks_HalfPixelOffset");
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GtkWidget* hack_skipdraw_label = gtk_label_new("Skipdraw:");
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GtkWidget* hack_skipdraw_spin = CreateSpinButton(0, 1000, "UserHacks_SkipDraw");
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GtkWidget* hack_enble_check = CreateCheckBox("Enable User Hacks", "UserHacks");
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GtkWidget* hack_wild_check = CreateCheckBox("Wild arm Hack", "UserHacks_WildHack");
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GtkWidget* hack_sprite_check = CreateCheckBox("Sprite Hack", "UserHacks_SpriteHack");
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GtkWidget* hack_tco_label = gtk_label_new("Texture Offset: 0x");
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GtkWidget* hack_tco_entry = CreateTextBox("UserHacks_TCOffset");
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GtkWidget* hack_logz_check = CreateCheckBox("Log Depth Hack", "logz", true);
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GtkWidget* align_sprite_check = CreateCheckBox("Anti vertical line hack", "UserHacks_align_sprite_X");
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GtkWidget* stretch_hack_check = CreateCheckBox("Improve 2D sprite scaling", "UserHacks_round_sprite_offset");
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// Reuse windows helper string :)
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gtk_widget_set_tooltip_text(hack_alpha_check, dialog_message(IDC_ALPHAHACK));
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gtk_widget_set_tooltip_text(hack_date_check, "Disable opengl barrier for performance with DATE operation");
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gtk_widget_set_tooltip_text(hack_offset_check, dialog_message(IDC_TCOFFSETX));
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gtk_widget_set_tooltip_text(hack_skipdraw_label, dialog_message(IDC_SKIPDRAWHACK));
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gtk_widget_set_tooltip_text(hack_skipdraw_spin, dialog_message(IDC_SKIPDRAWHACK));
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gtk_widget_set_tooltip_text(hack_enble_check, "Allow to use hack below");
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gtk_widget_set_tooltip_text(hack_wild_check, dialog_message(IDC_WILDHACK));
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gtk_widget_set_tooltip_text(hack_sprite_check, dialog_message(IDC_SPRITEHACK));
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gtk_widget_set_tooltip_text(hack_tco_label, dialog_message(IDC_TCOFFSETX));
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gtk_widget_set_tooltip_text(hack_tco_entry, dialog_message(IDC_TCOFFSETX));
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gtk_widget_set_tooltip_text(hack_logz_check, "Use a logarithm depth instead of a linear depth (superseeded by ARB_clip_control)");
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gtk_widget_set_tooltip_text(align_sprite_check, dialog_message(IDC_ALIGN_SPRITE));
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gtk_widget_set_tooltip_text(stretch_hack_check, dialog_message(IDC_ROUND_SPRITE));
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s_table_line = 0;
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InsertWidgetInTable(hack_table , hack_enble_check);
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InsertWidgetInTable(hack_table , hack_alpha_check , hack_offset_check);
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InsertWidgetInTable(hack_table , hack_sprite_check , hack_wild_check);
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InsertWidgetInTable(hack_table , hack_logz_check , hack_date_check);
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InsertWidgetInTable(hack_table , stretch_hack_check , align_sprite_check);
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InsertWidgetInTable(hack_table , hack_skipdraw_label , hack_skipdraw_spin);
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InsertWidgetInTable(hack_table , hack_tco_label , hack_tco_entry);
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}
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void populate_main_table(GtkWidget* main_table)
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{
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GtkWidget* render_label = gtk_label_new ("Renderer:");
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GtkWidget* render_combo_box = CreateRenderComboBox();
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GtkWidget* interlace_label = gtk_label_new ("Interlacing (F5):");
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GtkWidget* interlace_combo_box = CreateComboBoxFromVector(theApp.m_gs_interlace, "interlace", 7);
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s_table_line = 0;
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InsertWidgetInTable(main_table, render_label, render_combo_box);
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InsertWidgetInTable(main_table, interlace_label, interlace_combo_box);
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}
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bool RunLinuxDialog()
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{
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GtkWidget *dialog;
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@ -375,97 +461,18 @@ bool RunLinuxDialog()
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GtkWidget* hack_table = CreateTableInBox(advance_box , "Hacks" , 7 , 2);
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GtkWidget* gl_table = CreateTableInBox(advance_box , "OpenGL Very Advanced Custom Settings" , 10 , 2);
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// Main
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GtkWidget* render_label = gtk_label_new ("Renderer:");
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GtkWidget* render_combo_box = CreateRenderComboBox();
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GtkWidget* interlace_label = gtk_label_new ("Interlacing (F5):");
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GtkWidget* interlace_combo_box = CreateComboBoxFromVector(theApp.m_gs_interlace, "interlace", 7);
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s_table_line = 0;
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InsertWidgetInTable(main_table, render_label, render_combo_box);
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InsertWidgetInTable(main_table, interlace_label, interlace_combo_box);
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// Populate all the tables
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populate_main_table(main_table);
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populate_res_table(res_table);
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populate_shader_table(shader_table);
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populate_hw_table(hw_table);
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populate_sw_table(sw_table);
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populate_res_table(res_table);
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// Create our hack settings.
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GtkWidget* hack_alpha_check = CreateCheckBox("Alpha Hack", "UserHacks_AlphaHack");
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GtkWidget* hack_date_check = CreateCheckBox("Date Hack", "UserHacks_DateGL4");
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GtkWidget* hack_offset_check = CreateCheckBox("Offset Hack", "UserHacks_HalfPixelOffset");
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GtkWidget* hack_skipdraw_label = gtk_label_new("Skipdraw:");
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GtkWidget* hack_skipdraw_spin = CreateSpinButton(0, 1000, "UserHacks_SkipDraw");
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GtkWidget* hack_enble_check = CreateCheckBox("Enable User Hacks", "UserHacks");
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GtkWidget* hack_wild_check = CreateCheckBox("Wild arm Hack", "UserHacks_WildHack");
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GtkWidget* hack_sprite_check = CreateCheckBox("Sprite Hack", "UserHacks_SpriteHack");
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GtkWidget* hack_tco_label = gtk_label_new("Texture Offset: 0x");
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GtkWidget* hack_tco_entry = CreateTextBox("UserHacks_TCOffset");
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GtkWidget* hack_logz_check = CreateCheckBox("Log Depth Hack", "logz", true);
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GtkWidget* align_sprite_check = CreateCheckBox("Anti vertical line hack", "UserHacks_align_sprite_X");
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GtkWidget* stretch_hack_check = CreateCheckBox("Improve 2D sprite scaling", "UserHacks_round_sprite_offset");
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// Reuse windows helper string :)
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gtk_widget_set_tooltip_text(hack_alpha_check, dialog_message(IDC_ALPHAHACK));
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gtk_widget_set_tooltip_text(hack_date_check, "Disable opengl barrier for performance with DATE operation");
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gtk_widget_set_tooltip_text(hack_offset_check, dialog_message(IDC_TCOFFSETX));
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gtk_widget_set_tooltip_text(hack_skipdraw_label, dialog_message(IDC_SKIPDRAWHACK));
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gtk_widget_set_tooltip_text(hack_skipdraw_spin, dialog_message(IDC_SKIPDRAWHACK));
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gtk_widget_set_tooltip_text(hack_enble_check, "Allow to use hack below");
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gtk_widget_set_tooltip_text(hack_wild_check, dialog_message(IDC_WILDHACK));
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gtk_widget_set_tooltip_text(hack_sprite_check, dialog_message(IDC_SPRITEHACK));
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gtk_widget_set_tooltip_text(hack_tco_label, dialog_message(IDC_TCOFFSETX));
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gtk_widget_set_tooltip_text(hack_tco_entry, dialog_message(IDC_TCOFFSETX));
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gtk_widget_set_tooltip_text(hack_logz_check, "Use a logarithm depth instead of a linear depth (superseeded by ARB_clip_control)");
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gtk_widget_set_tooltip_text(align_sprite_check, dialog_message(IDC_ALIGN_SPRITE));
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gtk_widget_set_tooltip_text(stretch_hack_check, dialog_message(IDC_ROUND_SPRITE));
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// Tables are strange. The numbers are for their position: left, right, top, bottom.
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s_table_line = 0;
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InsertWidgetInTable(hack_table , hack_enble_check);
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InsertWidgetInTable(hack_table , hack_alpha_check , hack_offset_check);
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InsertWidgetInTable(hack_table , hack_sprite_check , hack_wild_check);
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InsertWidgetInTable(hack_table , hack_logz_check , hack_date_check);
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InsertWidgetInTable(hack_table , stretch_hack_check , align_sprite_check);
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InsertWidgetInTable(hack_table , hack_skipdraw_label , hack_skipdraw_spin);
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InsertWidgetInTable(hack_table , hack_tco_label , hack_tco_entry);
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// shader
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GtkWidget* shader = CreateFileChooser("Select an external shader", "shaderfx_glsl", "dummy.glsl");
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GtkWidget* shader_conf = CreateFileChooser("Then select a config", "shaderfx_conf", "dummy.ini");
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GtkWidget* shader_label = gtk_label_new("External shader glsl");
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GtkWidget* shader_conf_label = gtk_label_new("External shader conf");
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GtkWidget* shadeboost_check = CreateCheckBox("Shade boost", "shadeboost");
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GtkWidget* fxaa_check = CreateCheckBox("Fxaa shader", "fxaa");
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GtkWidget* shaderfx_check = CreateCheckBox("External shader", "shaderfx");
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// Shadeboost scale
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GtkWidget* sb_brightness = CreateScale("ShadeBoost_Brightness", 50);
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GtkWidget* sb_brightness_label = gtk_label_new("Shade Boost Brightness");
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GtkWidget* sb_contrast = CreateScale("ShadeBoost_Contrast", 50);
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GtkWidget* sb_contrast_label = gtk_label_new("Shade Boost Contrast");
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GtkWidget* sb_saturation = CreateScale("ShadeBoost_Saturation", 50);
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GtkWidget* sb_saturation_label = gtk_label_new("Shade Boost Saturation");
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s_table_line = 0;
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InsertWidgetInTable(shader_table , fxaa_check);
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InsertWidgetInTable(shader_table , shadeboost_check);
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InsertWidgetInTable(shader_table , sb_brightness_label , sb_brightness);
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InsertWidgetInTable(shader_table , sb_contrast_label , sb_contrast);
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InsertWidgetInTable(shader_table , sb_saturation_label , sb_saturation);
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InsertWidgetInTable(shader_table , shaderfx_check);
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InsertWidgetInTable(shader_table , shader_label , shader);
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InsertWidgetInTable(shader_table , shader_conf_label , shader_conf);
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// The GL advance options
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populate_hack_table(hack_table);
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populate_gl_table(gl_table);
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// Handle some nice tab
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GtkWidget* notebook = gtk_notebook_new();
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GtkWidget* page_label[2];
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page_label[0] = gtk_label_new("Global Setting");
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