mirror of https://github.com/PCSX2/pcsx2.git
SPU2-X:
We're free to put the ESA wherever we want. So let's use an area that makes the game Ys not die. :p git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3234 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -130,8 +130,8 @@ void V_Core::Reset( int index )
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Regs.VMIXR = 0xFFFFFF;
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Regs.VMIXEL = 0xFFFFFF;
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Regs.VMIXER = 0xFFFFFF;
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EffectsStartA = 0xE0000 + (0x10000*c);
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EffectsEndA = 0xEFFFF + (0x10000*c);
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EffectsStartA = 0xE7FF8 + (0x10000*c);
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EffectsEndA = 0xE7FFF + (0x10000*c);
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FxEnable = 0;
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IRQA = 0xFFFF0;
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@ -914,7 +914,9 @@ static void __fastcall RegWrite_Core( u16 value )
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}
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if(thiscore.IRQEnable!=irqe)
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{
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ConLog("* SPU2-X: IRQ %s at cycle %d\n",((thiscore.IRQEnable==0)?"disabled":"enabled"), Cycles);
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ConLog("* SPU2-X: IRQ %s at cycle %d. Current IRQA = %x\n",
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((thiscore.IRQEnable==0)?"disabled":"enabled"), Cycles, thiscore.IRQA);
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if(!thiscore.IRQEnable)
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Spdif.Info &= ~(4 << thiscore.Index);
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}
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