We're free to put the ESA wherever we want. So let's use an area that makes the game Ys not die. :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3234 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
ramapcsx2 2010-06-19 11:04:02 +00:00
parent 1681fa0b76
commit 15d296cca0
1 changed files with 5 additions and 3 deletions

View File

@ -130,8 +130,8 @@ void V_Core::Reset( int index )
Regs.VMIXR = 0xFFFFFF;
Regs.VMIXEL = 0xFFFFFF;
Regs.VMIXER = 0xFFFFFF;
EffectsStartA = 0xE0000 + (0x10000*c);
EffectsEndA = 0xEFFFF + (0x10000*c);
EffectsStartA = 0xE7FF8 + (0x10000*c);
EffectsEndA = 0xE7FFF + (0x10000*c);
FxEnable = 0;
IRQA = 0xFFFF0;
@ -914,7 +914,9 @@ static void __fastcall RegWrite_Core( u16 value )
}
if(thiscore.IRQEnable!=irqe)
{
ConLog("* SPU2-X: IRQ %s at cycle %d\n",((thiscore.IRQEnable==0)?"disabled":"enabled"), Cycles);
ConLog("* SPU2-X: IRQ %s at cycle %d. Current IRQA = %x\n",
((thiscore.IRQEnable==0)?"disabled":"enabled"), Cycles, thiscore.IRQA);
if(!thiscore.IRQEnable)
Spdif.Info &= ~(4 << thiscore.Index);
}