mirror of https://github.com/PCSX2/pcsx2.git
cmake: Start getting zzogl-pg and spu2-x support in the cmake build system. (I'm not enabling it yet, as I don't have time to get it working properly at the moment. That's probably a project for this weekend.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2984 96395faa-99c1-11dd-bbfe-3dabce05a288
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36973bfb92
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@ -105,6 +105,11 @@ if(zerogs)
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add_subdirectory(zerogs)
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endif(zerogs)
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# make zzogl-pg
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#if(zzogl)
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# add_subdirectory(zzogl-pg)
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#endif(zzogl)
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# make zeropad
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if(zeropad)
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add_subdirectory(zeropad)
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@ -0,0 +1,131 @@
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# spu2x Plugin
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# plugin name
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set(spu2xName spu2x)
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# Clear default flags
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set(CMAKE_C_FLAGS "")
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set(CMAKE_CXX_FLAGS "")
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set(CMAKE_C_FLAGS_DEBUG "")
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set(CMAKE_CXX_FLAGS_DEBUG "")
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set(CMAKE_C_FLAGS_DEVEL "")
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set(CMAKE_CXX_FLAGS_DEVEL "")
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set(CMAKE_C_FLAGS_RELEASE "")
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set(CMAKE_CXX_FLAGS_RELEASE "")
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# Debug - Build
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if(CMAKE_BUILD_TYPE STREQUAL Debug)
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# add defines
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add_definitions(-Wall -fPIC -m32 -msse2 -g)
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endif(CMAKE_BUILD_TYPE STREQUAL Debug)
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# Devel - Build
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if(CMAKE_BUILD_TYPE STREQUAL Devel)
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# add defines
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add_definitions(-Wall -fPIC -m32 -msse2 -DNDEBUG)
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endif(CMAKE_BUILD_TYPE STREQUAL Devel)
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# Release - Build
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if(CMAKE_BUILD_TYPE STREQUAL Release)
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# add defines
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add_definitions(-Wall -fPIC -m32 -msse2 -s -DNDEBUG)
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endif(CMAKE_BUILD_TYPE STREQUAL Release)
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# spu2x sources
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set(spu2xSources
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ADSR.cpp
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ConvertUTF.cpp
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Debug.cpp
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Decoder.cpp
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Dma.cpp
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iconvert.cpp
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Lowpass.cpp
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Mixer.cpp
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PrecompiledHeader.cpp
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PS2E-spu2.cpp
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ReadInput.cpp
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RegLog.cpp
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RegTable.cpp
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Reverb.cpp
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SndOut.cpp
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SndOut_Portaudio.cpp
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spu2freeze.cpp
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Spu2replay.cpp
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spu2sys.cpp
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Timestretcher.cpp
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utf8.cpp
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Wavedump_wav.cpp)
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# spu2x headers
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set(spu2xHeaders
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Config.h
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ConvertUTF.h
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Debug.h
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defs.h
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Dma.h
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DPLII.h
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Global.h
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Lowpass.h
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Mixer.h
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PS2E-spu2.h
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regs.h
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SndOut.h
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spdif.h
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Spu2replay.h
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utf8.h)
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# spu2x Linux sources
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set(spu2xLinuxSources
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Linux/AboutBox.cpp
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Linux/Alsa.cpp
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Linux/CfgHelpers.cpp
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Linux/Config.cpp
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Linux/ConfigDebug.cpp
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Linux/ConfigSoundTouch.cpp
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Linux/Dialogs.cpp)
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# spu2x Linux headers
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set(spu2xLinuxHeaders
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Linux/Alsa.h
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Linux/Config.h
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Linux/Dialogs.h)
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# add additional include directories
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include_directories(.
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Linux)
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# add library
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add_library(${spu2xName} SHARED
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${spu2xSources}
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${spu2xHeaders}
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${spu2xLinuxSources}
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${spu2xLinuxHeaders})
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# set output directory
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set_target_properties(${spu2xName} PROPERTIES
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LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin/plugins)
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# link target with project internal libraries
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target_link_libraries(${spu2xName} Utilities x86emitter)
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# link target with ALSA
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target_link_libraries(${spu2xName} ${ALSA_LIBRARIES})
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# # link target with PortAudio
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if(PORTAUDIO_FOUND)
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target_link_libraries(${spu2xName} ${PORTAUDIO_LIBRARIES})
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endif(PORTAUDIO_FOUND)
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# link target with SoundTouch
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if(projectSoundTouch)
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target_link_libraries(${spu2xName} SoundTouch)
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else(projectSoundTouch)
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target_link_libraries(${spu2xName} ${SOUNDTOUCH_LIBRARIES})
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endif(projectSoundTouch)
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# link target with A52
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target_link_libraries(${spu2xName} ${A52_LIBRARIES})
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target_link_libraries(${spu2xName} -m32)
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@ -0,0 +1,6 @@
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# zzogl plugin
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# zerogs plugin opengl
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if(UNIX)
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add_subdirectory(opengl)
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endif(UNIX)
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@ -0,0 +1,146 @@
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# zzogl Plugin
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# Clear default flags
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set(CMAKE_C_FLAGS "")
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set(CMAKE_CXX_FLAGS "")
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set(CMAKE_C_FLAGS_DEBUG "")
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set(CMAKE_CXX_FLAGS_DEBUG "")
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set(CMAKE_C_FLAGS_DEVEL "")
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set(CMAKE_CXX_FLAGS_DEVEL "")
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set(CMAKE_C_FLAGS_RELEASE "")
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set(CMAKE_CXX_FLAGS_RELEASE "")
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# Also clear shared library flag to remove fpic option
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# that broke some asm code. The better solution will be to remove
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# the asm or fix it.
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set(CMAKE_SHARED_LIBRARY_CXX_FLAGS "")
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set(CMAKE_SHARED_LIBRARY_C_FLAGS "")
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# plugin name
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set(zzoglName zzogl)
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# Debug - Build
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if(CMAKE_BUILD_TYPE STREQUAL Debug)
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# add defines
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add_definitions(-Wall -m32 -g)
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endif(CMAKE_BUILD_TYPE STREQUAL Debug)
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# Devel - Build
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if(CMAKE_BUILD_TYPE STREQUAL Devel)
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# add defines
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add_definitions(-Wall -m32 -O2)
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endif(CMAKE_BUILD_TYPE STREQUAL Devel)
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# Release - Build
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if(CMAKE_BUILD_TYPE STREQUAL Release)
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# add defines
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add_definitions(-Wall -m32 -O2 -s)
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endif(CMAKE_BUILD_TYPE STREQUAL Release)
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# zzogl sources
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set(zzoglSources
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GifTransfer.cpp
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GLWin32.cpp
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GLWinX11.cpp
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GSmain.cpp
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Mem.cpp
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memcpy_amd.cpp
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Mem_Swizzle.cpp
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Mem_Tables.cpp
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Profile.cpp
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rasterfont.cpp
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Regs.cpp
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targets.cpp
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x86.cpp
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zerogs.cpp
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zpipe.cpp
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ZZoglCreate.cpp
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ZZoglCRTC.cpp
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ZZoglFlush.cpp
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ZZoglSave.cpp
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ZZoglShaders.cpp
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ZZoglShoots.cpp
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ZZoglVB.cpp)
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# zzogl headers
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set(zzoglHeaders
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common.h
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GifTransfer.h
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glprocs.h
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GS.h
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Mem.h
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Mem_Swizzle.h
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Mem_Transmit.h
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Profile.h
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rasterfont.h
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Regs.h
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targets.h
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Util.h
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x86.h
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zerogs.h
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zerogsmath.h
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zpipe.h)
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# zzogl S sources
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set(zzoglSSources
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x86-32.S)
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# zzogl shader sources
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set(zzoglShaderSources
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ctx0/ps2hw_ctx.fx
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ctx1/ps2hw_ctx.fx)
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# zzogl Linux sources
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set(zzoglLinuxSources
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Linux/Conf.cpp
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Linux/Linux.cpp)
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# zzogl Linux headers
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set(zzoglLinuxHeaders
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Linux/Linux.h)
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# change language of .S-files to c++
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set_source_files_properties(${zzoglSSources} PROPERTIES LANGUAGE CXX)
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# add additional include directories
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include_directories(.
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Linux)
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# add library
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add_library(${zzoglName} SHARED
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${zzoglSources}
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${zzoglHeaders}
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${zzoglSSources}
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${zzoglShaderSources}
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${zzoglLinuxSources}
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${zzoglLinuxHeaders})
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# set output directory
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set_target_properties(${zzoglName} PROPERTIES
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LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin/plugins)
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# WARNING can conflict with zerogs plugin
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# copy ps2hw.dat to plugins folder
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add_custom_command(TARGET ${zzoglName} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/plugins/zzogl-pg/opengl/ps2hw.dat ${PROJECT_SOURCE_DIR}/bin/plugins)
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# link target with project internal libraries
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target_link_libraries(${zzoglName} Utilities)
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# link target with Cg
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target_link_libraries(${zzoglName} ${CG_LIBRARIES})
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# link target with glew
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target_link_libraries(${zzoglName} ${GLEW_LIBRARY})
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# link target with opengl
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target_link_libraries(${zzoglName} ${OPENGL_LIBRARIES})
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# link target with X11
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target_link_libraries(${zzoglName} ${X11_LIBRARIES})
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# link target with X11 videomod
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target_link_libraries(${zzoglName} ${X11_Xxf86vm_LIB})
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# Set link flag
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target_link_libraries(${zzoglName} -m32)
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