GSdx: Use the simpler psmain0 shader in convert.fx for ShadeBoost. Thanks KrossX :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5111 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
ramapcsx2 2012-02-29 13:19:36 +00:00
parent 954e7906ed
commit be4b7b1768
1 changed files with 1 additions and 1 deletions

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@ -336,7 +336,7 @@ void GSDevice::ShadeBoost()
GSVector4 sr(0, 0, 1, 1);
GSVector4 dr(0, 0, s.x, s.y);
StretchRect(m_current, sr, m_shadeboost, dr, 7, false);
StretchRect(m_current, sr, m_shadeboost, dr, 0, false);
DoShadeBoost(m_shadeboost, m_current);
}
}