mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Use the simpler psmain0 shader in convert.fx for ShadeBoost. Thanks KrossX :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5111 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -336,7 +336,7 @@ void GSDevice::ShadeBoost()
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GSVector4 sr(0, 0, 1, 1);
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GSVector4 dr(0, 0, s.x, s.y);
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StretchRect(m_current, sr, m_shadeboost, dr, 7, false);
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StretchRect(m_current, sr, m_shadeboost, dr, 0, false);
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DoShadeBoost(m_shadeboost, m_current);
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}
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}
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