glsl: drop useless ifndef

I often mix them with the real value...
.
This commit is contained in:
Gregory Hainaut 2015-05-08 17:24:33 +02:00
parent 8e1db43431
commit 9023f5f0db
3 changed files with 0 additions and 58 deletions

View File

@ -18,28 +18,6 @@
// And I say this as an ATI user.
#define ATI_SUCKS 0
#ifndef PS_FST
#define PS_FST 0
#define PS_WMS 0
#define PS_WMT 0
#define PS_FMT FMT_32
#define PS_AEM 0
#define PS_TFX 0
#define PS_TCC 1
#define PS_ATST 1
#define PS_FOG 0
#define PS_CLR1 0
#define PS_FBA 0
#define PS_AOUT 0
#define PS_LTF 1
#define PS_COLCLIP 0
#define PS_DATE 0
#define PS_SPRITEHACK 0
#define PS_POINT_SAMPLER 0
#define PS_TCOFFSETHACK 0
#define PS_IIP 1
#endif
#ifdef FRAGMENT_SHADER
in SHADER

View File

@ -1,12 +1,5 @@
//#version 420 // Keep it for text editor detection
#ifndef VS_BPPZ
#define VS_BPPZ 0
#define VS_TME 1
#define VS_FST 1
#define VS_LOGZ 0
#endif
#ifdef VERTEX_SHADER
layout(location = 0) in vec2 i_st;
layout(location = 2) in vec4 i_c;

View File

@ -443,13 +443,6 @@ static const char* shadeboost_glsl =
static const char* tfx_vgs_glsl =
"//#version 420 // Keep it for text editor detection\n"
"\n"
"#ifndef VS_BPPZ\n"
"#define VS_BPPZ 0\n"
"#define VS_TME 1\n"
"#define VS_FST 1\n"
"#define VS_LOGZ 0\n"
"#endif\n"
"\n"
"#ifdef VERTEX_SHADER\n"
"layout(location = 0) in vec2 i_st;\n"
"layout(location = 2) in vec4 i_c;\n"
@ -739,28 +732,6 @@ static const char* tfx_fs_all_glsl =
"// And I say this as an ATI user.\n"
"#define ATI_SUCKS 0\n"
"\n"
"#ifndef PS_FST\n"
"#define PS_FST 0\n"
"#define PS_WMS 0\n"
"#define PS_WMT 0\n"
"#define PS_FMT FMT_32\n"
"#define PS_AEM 0\n"
"#define PS_TFX 0\n"
"#define PS_TCC 1\n"
"#define PS_ATST 1\n"
"#define PS_FOG 0\n"
"#define PS_CLR1 0\n"
"#define PS_FBA 0\n"
"#define PS_AOUT 0\n"
"#define PS_LTF 1\n"
"#define PS_COLCLIP 0\n"
"#define PS_DATE 0\n"
"#define PS_SPRITEHACK 0\n"
"#define PS_POINT_SAMPLER 0\n"
"#define PS_TCOFFSETHACK 0\n"
"#define PS_IIP 1\n"
"#endif\n"
"\n"
"#ifdef FRAGMENT_SHADER\n"
"\n"
"in SHADER\n"