mirror of https://github.com/PCSX2/pcsx2.git
SPU2-X: shifting some code around in the effects engine, any change in output is probably a bug.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4773 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -218,19 +218,22 @@ StereoOut32 V_Core::DoReverb( const StereoOut32& Input )
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const s32 FB_A0 = _spu2mem[fb_src_a0];
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const s32 FB_A1 = _spu2mem[fb_src_a1];
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const s32 FB_B0 = _spu2mem[fb_src_b0];
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const s32 FB_B1 = _spu2mem[fb_src_b1];
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_spu2mem[mix_dest_a0] = clamp_mix( ACC0 - ((FB_A0 * Revb.FB_ALPHA) >> 15) );
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_spu2mem[mix_dest_a1] = clamp_mix( ACC1 - ((FB_A1 * Revb.FB_ALPHA) >> 15) );
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const s32 mix_a0 = clamp_mix(ACC0 - ((FB_A0 * Revb.FB_ALPHA) >> 15));
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const s32 mix_a1 = clamp_mix(ACC1 - ((FB_A1 * Revb.FB_ALPHA) >> 15));
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const s32 mix_b0 = clamp_mix(FB_A0 + (((ACC0 - FB_A0) * Revb.FB_ALPHA - FB_B0 * Revb.FB_X) >> 15));
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const s32 mix_b1 = clamp_mix(FB_A1 + (((ACC1 - FB_A1) * Revb.FB_ALPHA - FB_B1 * Revb.FB_X) >> 15));
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const s32 acc_fb_mix_a = FB_A0 + (((ACC0 - FB_A0) * Revb.FB_ALPHA) >> 15);
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const s32 acc_fb_mix_b = FB_A1 + (((ACC1 - FB_A1) * Revb.FB_ALPHA) >> 15);
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_spu2mem[mix_dest_b0] = clamp_mix(acc_fb_mix_a - (((s32)_spu2mem[fb_src_b0] * Revb.FB_X) >> 15));
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_spu2mem[mix_dest_b1] = clamp_mix(acc_fb_mix_b - (((s32)_spu2mem[fb_src_b1] * Revb.FB_X) >> 15));
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_spu2mem[mix_dest_a0] = mix_a0;
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_spu2mem[mix_dest_a1] = mix_a1;
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_spu2mem[mix_dest_b0] = mix_b0;
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_spu2mem[mix_dest_b1] = mix_b1;
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upbuf[ubpos] = clamp_mix( StereoOut32(
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(_spu2mem[mix_dest_a0] + _spu2mem[mix_dest_b0]), // left
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(_spu2mem[mix_dest_a1] + _spu2mem[mix_dest_b1]) // right
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mix_a0 + mix_b0, // left
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mix_a1 + mix_b1 // right
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) );
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}
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