Fix some _M_AMD64 checks in GSdx.

In the future these will be _M_X86_64, but for now this won't be the case.
This commit is contained in:
Ryan Houdek 2014-07-15 18:21:03 -05:00
parent 616500b8f3
commit 33adabb035
4 changed files with 2 additions and 10 deletions

View File

@ -33,10 +33,6 @@ GPUDrawScanlineCodeGenerator::GPUDrawScanlineCodeGenerator(void* param, uint32 k
: GSCodeGenerator(code, maxsize)
, m_local(*(GPUScanlineLocalData*)param)
{
#if _M_AMD64
//#error TODO
#endif
m_sel.key = key;
Generate();

View File

@ -36,10 +36,6 @@ GPUSetupPrimCodeGenerator::GPUSetupPrimCodeGenerator(void* param, uint32 key, vo
: GSCodeGenerator(code, maxsize)
, m_local(*(GPUScanlineLocalData*)param)
{
#if _M_AMD64
//#error TODO
#endif
m_sel.key = key;
Generate();

View File

@ -99,7 +99,7 @@ EXPORT_C_(void) PS2EsetEmuVersion(const char* emuId, uint32 version)
EXPORT_C_(uint32) PS2EgetCpuPlatform()
{
#if _M_AMD64
#ifdef _M_AMD64
return PS2E_X86_64;

View File

@ -46,7 +46,7 @@ const char* GSUtil::GetLibName()
if(SVN_MODS) str += "m";
#endif
#if _M_AMD64
#ifdef _M_AMD64
str += " 64-bit";
#endif