mirror of https://github.com/PCSX2/pcsx2.git
Fix some _M_AMD64 checks in GSdx.
In the future these will be _M_X86_64, but for now this won't be the case.
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@ -33,10 +33,6 @@ GPUDrawScanlineCodeGenerator::GPUDrawScanlineCodeGenerator(void* param, uint32 k
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: GSCodeGenerator(code, maxsize)
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, m_local(*(GPUScanlineLocalData*)param)
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{
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#if _M_AMD64
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//#error TODO
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#endif
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m_sel.key = key;
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Generate();
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@ -36,10 +36,6 @@ GPUSetupPrimCodeGenerator::GPUSetupPrimCodeGenerator(void* param, uint32 key, vo
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: GSCodeGenerator(code, maxsize)
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, m_local(*(GPUScanlineLocalData*)param)
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{
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#if _M_AMD64
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//#error TODO
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#endif
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m_sel.key = key;
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Generate();
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@ -99,7 +99,7 @@ EXPORT_C_(void) PS2EsetEmuVersion(const char* emuId, uint32 version)
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EXPORT_C_(uint32) PS2EgetCpuPlatform()
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{
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#if _M_AMD64
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#ifdef _M_AMD64
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return PS2E_X86_64;
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@ -46,7 +46,7 @@ const char* GSUtil::GetLibName()
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if(SVN_MODS) str += "m";
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#endif
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#if _M_AMD64
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#ifdef _M_AMD64
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str += " 64-bit";
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#endif
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