mirror of https://github.com/PCSX2/pcsx2.git
GregMiscellaneous: spu2x:
* Copy wavfile back to spu2x directory. Note I shrink the file to only usefull feature to keep it small. Rationale: Wavfile is not delivered by the soundtouch library (it is an example). git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3948 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
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9b987a959b
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@ -39,7 +39,7 @@ set(SoundTouchSources
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RateTransposer.cpp
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SoundTouch.cpp
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TDStretch.cpp
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WavFile.cpp
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# WavFile.cpp # directly include in spu2x
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cpu_detect_x86_gcc.cpp
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mmx_optimized.cpp
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sse_optimized.cpp)
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@ -55,7 +55,7 @@ set(SoundTouchHeaders
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STTypes.h
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SoundTouch.h
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TDStretch.h
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WavFile.h
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# WavFile.h # directly include in spu2x
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cpu_detect.h)
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# add library
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@ -57,8 +57,9 @@ set(spu2xSources
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Spu2replay.cpp
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spu2sys.cpp
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Timestretcher.cpp
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#utf8.cpp
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Wavedump_wav.cpp)
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Wavedump_wav.cpp
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WavFile.cpp
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)
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# spu2x headers
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set(spu2xHeaders
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@ -75,7 +76,7 @@ set(spu2xHeaders
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SndOut.h
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spdif.h
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Spu2replay.h
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#utf8.h
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WavFile.h
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)
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@ -0,0 +1,149 @@
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/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
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* Developed and maintained by the Pcsx2 Development Team.
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*
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* The file is based on WavFile.h from SoundTouch library.
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* Original portions are (c) 2009 by Olli Parviainen (oparviai 'at' iki.fi)
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*
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* SPU2-X is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with SPU2-X. If not, see <http://www.gnu.org/licenses/>.
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*/
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// Note the file is mostly a copy paste of the WavFile.h from SoundTouch library. It was
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// shrunken to support only output 16 bits wav files
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#include <stdio.h>
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#include <stdexcept>
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#include <string>
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#include <cstring>
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#include <assert.h>
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#include <limits.h>
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#include "WavFile.h"
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using namespace std;
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static const char riffStr[] = "RIFF";
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static const char waveStr[] = "WAVE";
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static const char fmtStr[] = "fmt ";
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static const char dataStr[] = "data";
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//////////////////////////////////////////////////////////////////////////////
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//
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// Class WavOutFile
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//
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WavOutFile::WavOutFile(const char *fileName, int sampleRate, int bits, int channels)
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{
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bytesWritten = 0;
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fptr = fopen(fileName, "wb");
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if (fptr == NULL)
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{
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string msg = "Error : Unable to open file \"";
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msg += fileName;
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msg += "\" for writing.";
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//pmsg = msg.c_str;
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throw runtime_error(msg);
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}
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fillInHeader(sampleRate, bits, channels);
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writeHeader();
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}
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WavOutFile::~WavOutFile()
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{
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finishHeader();
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if (fptr) fclose(fptr);
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fptr = NULL;
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}
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void WavOutFile::fillInHeader(uint sampleRate, uint bits, uint channels)
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{
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// fill in the 'riff' part..
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// copy string 'RIFF' to riff_char
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memcpy(&(header.riff.riff_char), riffStr, 4);
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// package_len unknown so far
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header.riff.package_len = 0;
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// copy string 'WAVE' to wave
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memcpy(&(header.riff.wave), waveStr, 4);
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// fill in the 'format' part..
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// copy string 'fmt ' to fmt
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memcpy(&(header.format.fmt), fmtStr, 4);
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header.format.format_len = 0x10;
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header.format.fixed = 1;
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header.format.channel_number = (short)channels;
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header.format.sample_rate = (int)sampleRate;
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header.format.bits_per_sample = (short)bits;
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header.format.byte_per_sample = (short)(bits * channels / 8);
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header.format.byte_rate = header.format.byte_per_sample * (int)sampleRate;
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header.format.sample_rate = (int)sampleRate;
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// fill in the 'data' part..
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// copy string 'data' to data_field
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memcpy(&(header.data.data_field), dataStr, 4);
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// data_len unknown so far
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header.data.data_len = 0;
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}
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void WavOutFile::finishHeader()
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{
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// supplement the file length into the header structure
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header.riff.package_len = bytesWritten + 36;
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header.data.data_len = bytesWritten;
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writeHeader();
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}
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void WavOutFile::writeHeader()
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{
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int res;
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// write the supplemented header in the beginning of the file
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fseek(fptr, 0, SEEK_SET);
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res = fwrite(&header, sizeof(header), 1, fptr);
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if (res != 1)
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{
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throw runtime_error("Error while writing to a wav file.");
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}
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// jump back to the end of the file
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fseek(fptr, 0, SEEK_END);
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}
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void WavOutFile::write(const short *buffer, int numElems)
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{
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int res;
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// 16bit format & 16 bit samples
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assert(header.format.bits_per_sample == 16);
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if (numElems < 1) return; // nothing to do
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res = fwrite(buffer, 2, numElems, fptr);
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if (res != numElems)
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{
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throw runtime_error("Error while writing to a wav file.");
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}
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bytesWritten += 2 * numElems;
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}
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@ -0,0 +1,113 @@
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/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
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* Developed and maintained by the Pcsx2 Development Team.
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*
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* The file is based on WavFile.h from SoundTouch library.
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* Original portions are (c) 2009 by Olli Parviainen (oparviai 'at' iki.fi)
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*
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* SPU2-X is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with SPU2-X. If not, see <http://www.gnu.org/licenses/>.
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*/
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// Note the file is mostly a copy paste of the WavFile.h from SoundTouch library. It was
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// shrunken to support only output 16 bits wav files
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#ifndef WAVFILE_H
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#define WAVFILE_H
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#include <stdio.h>
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#ifndef uint
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typedef unsigned int uint;
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#endif
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/// WAV audio file 'riff' section header
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typedef struct
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{
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char riff_char[4];
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int package_len;
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char wave[4];
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} WavRiff;
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/// WAV audio file 'format' section header
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typedef struct
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{
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char fmt[4];
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int format_len;
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short fixed;
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short channel_number;
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int sample_rate;
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int byte_rate;
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short byte_per_sample;
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short bits_per_sample;
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} WavFormat;
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/// WAV audio file 'data' section header
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typedef struct
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{
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char data_field[4];
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uint data_len;
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} WavData;
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/// WAV audio file header
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typedef struct
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{
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WavRiff riff;
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WavFormat format;
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WavData data;
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} WavHeader;
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/// Class for writing WAV audio files.
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class WavOutFile
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{
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private:
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/// Pointer to the WAV file
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FILE *fptr;
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/// WAV file header data.
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WavHeader header;
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/// Counter of how many bytes have been written to the file so far.
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int bytesWritten;
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/// Fills in WAV file header information.
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void fillInHeader(const uint sampleRate, const uint bits, const uint channels);
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/// Finishes the WAV file header by supplementing information of amount of
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/// data written to file etc
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void finishHeader();
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/// Writes the WAV file header.
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void writeHeader();
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public:
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/// Constructor: Creates a new WAV file. Throws a 'runtime_error' exception
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/// if file creation fails.
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WavOutFile(const char *fileName, ///< Filename
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int sampleRate, ///< Sample rate (e.g. 44100 etc)
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int bits, ///< Bits per sample (8 or 16 bits)
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int channels ///< Number of channels (1=mono, 2=stereo)
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);
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/// Destructor: Finalizes & closes the WAV file.
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~WavOutFile();
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/// Write data to WAV file. Throws a 'runtime_error' exception if writing to
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/// file fails.
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void write(const short *buffer, ///< Pointer to sample data buffer.
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int numElems ///< How many array items are to be written to file.
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);
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};
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#endif
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@ -16,7 +16,11 @@
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*/
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#include "Global.h"
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#ifdef __LINUX__
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#include "WavFile.h"
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#else
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#include "soundtouch/WavFile.h"
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#endif
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static WavOutFile* _new_WavOutFile( const char* destfile )
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{
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