mirror of https://github.com/PCSX2/pcsx2.git
GSdx: change post-processing directory & name.
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@ -742,7 +742,7 @@ void GSDevice11::InitExternalFX()
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if (!ExShader_Compiled)
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{
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try {
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CompileShader("shader.fx", "ps_main", NULL, &m_shaderfx.ps);
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CompileShader("shaders/GSdx.fx", "ps_main", NULL, &m_shaderfx.ps);
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}
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catch (GSDXRecoverableError) {
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printf("GSdx: failed to compile external post-processing shader. \n");
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@ -297,8 +297,8 @@ bool GSSettingsDlg::OnCommand(HWND hWnd, UINT id, UINT code)
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theApp.SetConfig("shaderfx", (int)IsDlgButtonChecked(m_hWnd, IDC_SHADER_FX));
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// External FX Shader(OpenGL)
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theApp.SetConfig("shaderfx_conf", "GSdx_FX_Settings.ini");
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theApp.SetConfig("shaderfx_glsl", "shader.fx");
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theApp.SetConfig("shaderfx_conf", "shaders/GSdx_FX_Settings.ini");
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theApp.SetConfig("shaderfx_glsl", "shaders/GSdx.fx");
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theApp.SetConfig("UserHacks", (int)IsDlgButtonChecked(m_hWnd, IDC_HACKS_ENABLED));
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}
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