GSdx: change post-processing directory & name.

This commit is contained in:
Asmodean- 2014-11-15 21:33:23 +00:00
parent 276e3d9d1b
commit 5b3867dd60
2 changed files with 3 additions and 3 deletions

View File

@ -742,7 +742,7 @@ void GSDevice11::InitExternalFX()
if (!ExShader_Compiled)
{
try {
CompileShader("shader.fx", "ps_main", NULL, &m_shaderfx.ps);
CompileShader("shaders/GSdx.fx", "ps_main", NULL, &m_shaderfx.ps);
}
catch (GSDXRecoverableError) {
printf("GSdx: failed to compile external post-processing shader. \n");

View File

@ -297,8 +297,8 @@ bool GSSettingsDlg::OnCommand(HWND hWnd, UINT id, UINT code)
theApp.SetConfig("shaderfx", (int)IsDlgButtonChecked(m_hWnd, IDC_SHADER_FX));
// External FX Shader(OpenGL)
theApp.SetConfig("shaderfx_conf", "GSdx_FX_Settings.ini");
theApp.SetConfig("shaderfx_glsl", "shader.fx");
theApp.SetConfig("shaderfx_conf", "shaders/GSdx_FX_Settings.ini");
theApp.SetConfig("shaderfx_glsl", "shaders/GSdx.fx");
theApp.SetConfig("UserHacks", (int)IsDlgButtonChecked(m_hWnd, IDC_HACKS_ENABLED));
}