gsdx-ogl: increase the number of pbo

It would cost 16MB of extra storage on the GPU but it might
reduce conflict of texture upload.
This commit is contained in:
Gregory Hainaut 2015-04-22 00:40:38 +02:00
parent bd6ea17bdc
commit b32f808fd4
1 changed files with 1 additions and 1 deletions

View File

@ -24,7 +24,7 @@
#include "GSTexture.h"
// FIXME find the optimal number of PBO
#define PBO_POOL_SIZE 4
#define PBO_POOL_SIZE 8
namespace PboPool {
void BindPbo();