gsdx-debug: use GL_INS instead of printf

This commit is contained in:
Gregory Hainaut 2015-05-24 12:53:23 +02:00
parent c01686d252
commit c82fd94c6c
1 changed files with 1 additions and 3 deletions

View File

@ -307,9 +307,7 @@ void GSRendererHW::RoundSpriteOffset()
void GSRendererHW::Draw()
{
if(m_dev->IsLost() || GSRenderer::IsBadFrame(m_skip, m_userhacks_skipdraw)) {
if (s_dump) {
fprintf(stderr, "Warning skipping a draw call (%d)\n", s_n);
}
GL_INS("Warning skipping a draw call (%d)", s_n);
s_n += 3; // Keep it sync with SW renderer
return;
}