mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: don't force logz only on debug build
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@ -43,7 +43,8 @@ void GSDeviceOGL::CreateTextureFX()
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m_gs = CompileGS();
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int logz = theApp.GetConfig("logz", 1);
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#ifndef ENABLE_OGL_DEBUG
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// Don't do it in debug build, so it can still be tested
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#ifndef _DEBUG
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if (GLLoader::found_GL_ARB_clip_control && logz) {
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fprintf(stderr, "Your driver supports advance depth. Logz will be disabled\n");
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logz = 0;
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