gsdx: remove sdl and ogl from the win32 dialogs

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5268 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gregory.hainaut 2012-06-04 18:45:54 +00:00
parent b751aa855e
commit 55ba4477ca
1 changed files with 4 additions and 0 deletions

View File

@ -112,12 +112,16 @@ GSdxApp::GSdxApp()
m_gs_renderers.push_back(GSSetting(3, "Direct3D%d ", "Hardware"));
m_gs_renderers.push_back(GSSetting(4, "Direct3D%d ", "Software"));
m_gs_renderers.push_back(GSSetting(5, "Direct3D%d ", "Null"));
#ifdef _LINUX
m_gs_renderers.push_back(GSSetting(7, "SDL 1.3", "Software"));
m_gs_renderers.push_back(GSSetting(8, "SDL 1.3", "Null"));
#endif
m_gs_renderers.push_back(GSSetting(10, "Null", "Software"));
m_gs_renderers.push_back(GSSetting(11, "Null", "Null"));
#ifdef _LINUX
m_gs_renderers.push_back(GSSetting(12, "OpenGL", "Hardware"));
m_gs_renderers.push_back(GSSetting(13, "OpenGL", "Software"));
#endif
m_gs_interlace.push_back(GSSetting(0, "None", ""));
m_gs_interlace.push_back(GSSetting(1, "Weave tff", "saw-tooth"));