mirror of https://github.com/PCSX2/pcsx2.git
gsdx: tune previous hack
Only disable bilinear on the sprite that were forced by the user. If the PS2 requires a bilinear filtering, there is likely a big enough texture
This commit is contained in:
parent
bb728ea186
commit
5269e54f02
|
@ -287,8 +287,8 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
|
|||
const GSLocalMemory::psm_t &cpsm = psm.pal > 0 ? GSLocalMemory::m_psm[context->TEX0.CPSM] : psm;
|
||||
bool bilinear = m_filter == 2 ? m_vt.IsLinear() : m_filter != 0;
|
||||
bool simple_sample = !tex->m_palette && cpsm.fmt == 0 && context->CLAMP.WMS < 3 && context->CLAMP.WMT < 3;
|
||||
// Don't do extra filtering on sprite (it creates various upscaling issue)
|
||||
bilinear &= !((m_vt.m_primclass == GS_SPRITE_CLASS) && (m_userhacks_stretch_sprite));
|
||||
// Don't force extra filtering on sprite (it creates various upscaling issue)
|
||||
bilinear &= !((m_vt.m_primclass == GS_SPRITE_CLASS) && m_userhacks_stretch_sprite && !m_vt.IsLinear());
|
||||
|
||||
ps_sel.wms = context->CLAMP.WMS;
|
||||
ps_sel.wmt = context->CLAMP.WMT;
|
||||
|
|
|
@ -414,8 +414,8 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
|
|||
const GSLocalMemory::psm_t &cpsm = psm.pal > 0 ? GSLocalMemory::m_psm[context->TEX0.CPSM] : psm;
|
||||
bool bilinear = m_filter == 2 ? m_vt.IsLinear() : m_filter != 0;
|
||||
bool simple_sample = !tex->m_palette && cpsm.fmt == 0 && context->CLAMP.WMS < 3 && context->CLAMP.WMT < 3;
|
||||
// Don't do extra filtering on sprite (it creates various upscaling issue)
|
||||
bilinear &= !((m_vt.m_primclass == GS_SPRITE_CLASS) && (m_userhacks_stretch_sprite));
|
||||
// Don't force extra filtering on sprite (it creates various upscaling issue)
|
||||
bilinear &= !((m_vt.m_primclass == GS_SPRITE_CLASS) && m_userhacks_stretch_sprite && !m_vt.IsLinear());
|
||||
|
||||
ps_sel.wms = context->CLAMP.WMS;
|
||||
ps_sel.wmt = context->CLAMP.WMT;
|
||||
|
|
Loading…
Reference in New Issue