mirror of https://github.com/PCSX2/pcsx2.git
zzogl-pg: Bugfix for g_bSaveFlushedFrame, which is *not* used as a boolean, in spite of the fact it used to be a BOOL type in zerogs (must have started as a bool that zerofrog later added a few extra bits and toggles to).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3363 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -320,7 +320,7 @@ extern bool g_bDisplayMsg;
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extern bool g_bDisplayFPS;
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extern int g_nDepthBias;
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extern bool g_bSaveFlushedFrame;
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extern u32 g_bSaveFlushedFrame; // this is currently *not* used as a bool, in spite of its moniker --air
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extern u8* s_lpShaderResources;
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extern u32 g_SaveFrameNum;
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extern int s_nWriteDepthCount;
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