GregMiscellaneous:

* Use memset instead of GSC_Null, It saves a function call and I do not thinks it was related to the previous crash. Arcum can you test it ?
* Tune the GOW value.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3666 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gregory.hainaut@gmail.com 2010-08-18 16:55:45 +00:00
parent 1c1eef8bde
commit 581a2b83c8
2 changed files with 9 additions and 8 deletions

View File

@ -50,7 +50,7 @@ GSconf conf;
int ppf, g_GSMultiThreaded, CurrentSavestate = 0;
int g_LastCRC = 0, g_TransferredToGPU = 0, s_frameskipping = 0;
int g_SkipFlushFrame = 0;
GetSkipCount GetSkipCount_Handler = GSC_Null;
GetSkipCount GetSkipCount_Handler = 0;
int UPDATE_FRAMES = 16, g_nFrame = 0, g_nRealFrame = 0;
float fFPS = 0;
@ -186,11 +186,11 @@ void CALLBACK GSsetGameCRC(int crc, int options)
{
inited = true;
//memset(&GSC_list, 0, sizeof(GSC_list));
for(int i = 0; i < NUMBER_OF_TITLES; i++)
{
GSC_list[i] = GSC_Null;
}
memset(GSC_list, 0, sizeof(GSC_list));
// for(int i = 0; i < NUMBER_OF_TITLES; i++)
// {
// GSC_list[i] = GSC_Null;
// }
GSC_list[Okami] = GSC_Okami;
GSC_list[MetalGearSolid3] = GSC_MetalGearSolid3;

View File

@ -29,7 +29,7 @@
bool GSC_Null(const GSFrameInfo& fi, int& skip)
{
//ZZLog::Error_Log("GSC_Null");
return false;
return true;
}
bool GSC_Okami(const GSFrameInfo& fi, int& skip)
@ -437,7 +437,8 @@ bool GSC_GodOfWar(const GSFrameInfo& fi, int& skip)
{
if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSMCT16 && fi.TBP0 == 0x00000 && fi.TPSM == PSMCT16)
{
skip = 30;
// skip = 30; //GSdx
skip = 23; // 23 or 4 need more testing
}
else if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSMCT32 && fi.FBMSK == 0xff000000)
{