mirror of https://github.com/PCSX2/pcsx2.git
gsdx: remove/comment unused variable
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4d6d5c870c
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5087d13de8
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@ -161,22 +161,22 @@ const void* GPULocalMemory::GetTexture(int tp, int tx, int ty)
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if((m_texture.valid[tp][ty] & flag) == 0)
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{
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int bpp = 0;
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// int bpp = 0;
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switch(tp)
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{
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case 0:
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ReadPage4(tx, ty, (uint8*)buff);
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bpp = 4;
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// bpp = 4;
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break;
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case 1:
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ReadPage8(tx, ty, (uint8*)buff);
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bpp = 8;
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// bpp = 8;
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break;
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case 2:
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case 3:
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ReadPage16(tx, ty, (uint16*)buff);
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bpp = 16;
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// bpp = 16;
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default:
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// FIXME: __assume(0); // vc9 generates bogus code in release mode
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break;
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@ -195,7 +195,7 @@ void GPURendererSW::VertexKick()
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int count = 0;
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if(GSVertexSW* v = DrawingKick(count))
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if(DrawingKick(count))
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{
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// TODO
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@ -1962,12 +1962,6 @@ void GSLocalMemory::SaveBMP(const string& fn, uint32 bp, uint32 bw, uint32 psm,
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TEX0.TBW = bw;
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TEX0.PSM = psm;
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GIFRegTEXA TEXA;
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TEXA.AEM = 0;
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TEXA.TA0 = 0;
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TEXA.TA1 = 0x80;
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readPixel rp = m_psm[psm].rp;
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uint8* p = (uint8*)bits;
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@ -126,7 +126,7 @@ bool GSRenderer::Merge(int field)
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m_regs->DISP[0].DISPFB.FBW == m_regs->DISP[1].DISPFB.FBW &&
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m_regs->DISP[0].DISPFB.PSM == m_regs->DISP[1].DISPFB.PSM;
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bool blurdetected = false;
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// bool blurdetected = false;
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if(samesrc /*&& m_regs->PMODE.SLBG == 0 && m_regs->PMODE.MMOD == 1 && m_regs->PMODE.ALP == 0x80*/)
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{
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@ -159,7 +159,7 @@ bool GSRenderer::Merge(int field)
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dr[0].bottom = bottom;
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dr[1].bottom = bottom;
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blurdetected = true;
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// blurdetected = true;
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}
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else if(dr[0].eq(dr[1]) && (fr[0].eq(fr[1] + GSVector4i(0, 1, 0, 1)) || fr[1].eq(fr[0] + GSVector4i(0, 1, 0, 1))))
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{
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@ -176,7 +176,7 @@ bool GSRenderer::Merge(int field)
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fr[0].top = fr[1].top = top;
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fr[0].bottom = fr[1].bottom = bottom;
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blurdetected = true;
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// blurdetected = true;
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}
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//printf("samesrc = %d blurdetected = %d\n",samesrc,blurdetected);
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}
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@ -463,7 +463,7 @@ void GSRendererSW::Draw()
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//
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GSScanlineGlobalData& gd = sd->global;
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// GSScanlineGlobalData& gd = sd->global;
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uint32* fb_pages = NULL;
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uint32* zb_pages = NULL;
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@ -56,7 +56,7 @@ void GSTextureCache::RemoveAll()
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GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GSVector4i& r)
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{
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const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[TEX0.PSM];
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const GSLocalMemory::psm_t& cpsm = psm.pal > 0 ? GSLocalMemory::m_psm[TEX0.CPSM] : psm;
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//const GSLocalMemory::psm_t& cpsm = psm.pal > 0 ? GSLocalMemory::m_psm[TEX0.CPSM] : psm;
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GIFRegTEXA plainTEXA;
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@ -423,7 +423,7 @@ void GSTextureCache::InvalidateLocalMem(GSOffset* o, const GSVector4i& r)
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{
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uint32 bp = o->bp;
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uint32 psm = o->psm;
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uint32 bw = o->bw;
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//uint32 bw = o->bw;
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// No depth handling please.
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if (psm == PSM_PSMZ32 || psm == PSM_PSMZ24 || psm == PSM_PSMZ16 || psm == PSM_PSMZ16S)
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@ -573,7 +573,7 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
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int tw = 1 << TEX0.TW;
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int th = 1 << TEX0.TH;
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int tp = TEX0.TBW << 6;
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//int tp = TEX0.TBW << 6;
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bool hack = false;
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@ -75,9 +75,6 @@ extern HINSTANCE hInst;
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// Used in a logarithmic Z-test, as (1-o(1))/log(MAX_U32).
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const float g_filog32 = 0.999f / (32.0f * logf(2.0f));
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#ifdef _DEBUG
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const static char* g_pTexTypes[] = { "32", "tex32", "clut32", "tex32to16", "tex16to8h" };
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#endif
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const char* g_pShaders[4] = { "full", "reduced", "accurate", "accurate-reduced" };
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// ----------------- Global Variables
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@ -905,6 +902,7 @@ FRAGMENTSHADER* ZZshLoadShadeEffect(int type, int texfilter, int fog, int testae
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if( pf->prog != NULL ) {
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#ifdef _DEBUG
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char str[255];
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const static char* g_pTexTypes[] = { "32", "tex32", "clut32", "tex32to16", "tex16to8h" };
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sprintf(str, "Texture%s%d_%sPS", fog?"Fog":"", texfilter, g_pTexTypes[type]);
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pf->filename = str;
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#endif
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