mirror of https://github.com/PCSX2/pcsx2.git
zzogl: align_16 array before sse2 instruction + minor stuff
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4263 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -502,8 +502,8 @@ template <>
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u16* clut = (u16*)GetClutBufferAddress<u32>(csa); // Keep aligned version for sse2
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// which side to copy
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u32 clutsize_right;
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u32 clutsize_left;
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s32 clutsize_right;
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s32 clutsize_left;
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if (csa < 16) {
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clutsize_right = min(clutsize, (16-csa)*64);
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clutsize_left = clutsize - clutsize_right;
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@ -582,7 +582,7 @@ template <>
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#else
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// Note +1 because we change higher 16 bits
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for(int i = 0; i < 16; ++i)
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dst[i] = clut[2*i];
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dst[i] = clut[2*i+1];
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#endif
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dst += 16;
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@ -722,27 +722,30 @@ inline void FlushDecodeClut(VB& curvb, GLuint& ptexclut)
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{
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glGenTextures(1, &ptexclut);
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glBindTexture(GL_TEXTURE_2D, ptexclut);
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vector<char> data(PSMT_ISHALF_STORAGE(curvb.tex0) ? 512 : 1024);
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if (ptexclut != 0)
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{
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int clutsize;
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int entries = PSMT_IS8CLUT(curvb.tex0.psm) ? 256 : 16;
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if (curvb.tex0.csm && curvb.tex0.csa)
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ZZLog::Debug_Log("ERROR, csm1.");
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if (curvb.tex0.csm && curvb.tex0.csa) ZZLog::Debug_Log("ERROR, csm1.");
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if (PSMT_IS32BIT(curvb.tex0.cpsm)) {
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__aligned16 u32 data[256];
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clutsize = min(entries, 256 - curvb.tex0.csa * 16) * 4;
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ClutBuffer_to_Array<u32>((u32*)&data[0], curvb.tex0.csa, clutsize);
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ClutBuffer_to_Array<u32>((u32*)data, curvb.tex0.csa, clutsize);
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Texture2D(4, 256, 1, GL_RGBA, GL_UNSIGNED_BYTE, data);
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} else {
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__aligned16 u16 data[256];
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clutsize = min(entries, 512 - curvb.tex0.csa * 16) * 2;
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ClutBuffer_to_Array<u16>((u16*)&data[0], curvb.tex0.csa, clutsize);
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ClutBuffer_to_Array<u16>((u16*)data, curvb.tex0.csa, clutsize);
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Texture2D(4, 256, 1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, data);
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}
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GLenum tempType = PSMT_ISHALF_STORAGE(curvb.tex0) ? GL_UNSIGNED_SHORT_5_5_5_1 : GL_UNSIGNED_BYTE;
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Texture2D(4, 256, 1, GL_RGBA, tempType, &data[0]);
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s_vecTempTextures.push_back(ptexclut);
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if (g_bSaveTex) SaveTexture("clut.tga", GL_TEXTURE_2D, ptexclut, 256, 1);
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