mirror of https://github.com/PCSX2/pcsx2.git
DEV9ghzdrk: Re-enabled the stack init hack, fixing GT4 network use.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5600 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -118,16 +118,16 @@ void tx_process()
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u32 cnt=dev9Ru8(SMAP_R_TXFIFO_FRAME_CNT);
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//spams// printf("tx_process : %d cnt frames !\n",cnt);
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// this hack worsens OPL performance. Is it really needed? OPL works fine without. (rama)
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//if (!tx_p_first)
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//{
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// dev9Ru8(SMAP_R_TXFIFO_FRAME_CNT)=0;
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// tx_p_first=true;
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// //THIS IS A HACK.without that the stack wont init, i guess its missing e3/emac emulation ..
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// emu_printf("WARN : First packet interrupt hack ..\n");
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// _DEV9irq(SMAP_INTR_RXEND|SMAP_INTR_TXEND|SMAP_INTR_TXDNV,100);
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// return;
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//}
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//Hack needed for GT4. Game fails to init the adapter otherwise (and notices about that via IOP kprintf on bootup).
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if (!tx_p_first)
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{
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dev9Ru8(SMAP_R_TXFIFO_FRAME_CNT)=0;
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tx_p_first=true;
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//THIS IS A HACK.without that the stack wont init, i guess its missing e3/emac emulation ..
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emu_printf("WARN : First packet interrupt hack ..\n");
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_DEV9irq(SMAP_INTR_RXEND|SMAP_INTR_TXEND|SMAP_INTR_TXDNV,100);
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return;
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}
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NetPacket pk;
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int fc=0;
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