GSdx: Dynamic CRC hack: now supports CRC

.
Allows to have a single dynaCRC DLL for several games, differentiated by their CRCs by using the new utility IsCRC(0x12345678, 0x87654321, ...).
Note: With old GSdx (and updated new DynaCrcHack.c), IsCRC always returns false.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5215 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
avihal 2012-05-19 08:04:12 +00:00
parent 13df336966
commit 253c0078d3
3 changed files with 108 additions and 31 deletions

View File

@ -5120,25 +5120,33 @@ public:
// result contains the result of the hack call.
typedef uint32 (__cdecl* DynaHackType)(uint32, uint32, uint32, uint32, uint32, uint32, uint32, int32*, uint32, int32);
typedef uint32 (__cdecl* DynaHackType2)(uint32, uint32, uint32, uint32, uint32, uint32, uint32, int32*, uint32, int32, uint32); // Also accept CRC
bool IsInvokedDynamicCrcHack( GSFrameInfo &fi, int& skip, int region, bool &result )
bool IsInvokedDynamicCrcHack( GSFrameInfo &fi, int& skip, int region, bool &result, uint32 crc )
{
static AutoReloadLibrary dll( DYNA_DLL_PATH );
static DynaHackType dllFunc = NULL;
static DynaHackType2 dllFunc2 = NULL;
if( dll.isChanged() )
{
dllFunc = (DynaHackType)dll.GetSymbolAddress( "DynamicCrcHack" );
printf( "GSdx: Dynamic CRC-hacks: %s\n", dllFunc?
"Loaded OK (-> overriding internal hacks)" : "Not available (-> using internal hacks)");
dllFunc = (DynaHackType)dll.GetSymbolAddress( "DynamicCrcHack" );
dllFunc2 = (DynaHackType2)dll.GetSymbolAddress( "DynamicCrcHack2" );
printf( "GSdx: Dynamic CRC-hacks%s: %s\n",
((dllFunc && !dllFunc2)?" [Old dynaDLL - No CRC support]":""),
dllFunc? "Loaded OK (-> overriding internal hacks)" :
"Not available (-> using internal hacks)");
}
if( !dllFunc )
if( !dllFunc2 && !dllFunc )
return false;
int32 skip32 = skip;
bool hasSharedBits = GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM);
result = dllFunc( fi.FBP, fi.FPSM, fi.FBMSK, fi.TBP0, fi.TPSM, fi.TZTST, (uint32)fi.TME, &skip32, (uint32)region, (uint32)(hasSharedBits?1:0) )?true:false;
if(dllFunc2)
result = dllFunc2( fi.FBP, fi.FPSM, fi.FBMSK, fi.TBP0, fi.TPSM, fi.TZTST, (uint32)fi.TME, &skip32, (uint32)region, (uint32)(hasSharedBits?1:0), crc )?true:false;
else
result = dllFunc( fi.FBP, fi.FPSM, fi.FBMSK, fi.TBP0, fi.TPSM, fi.TZTST, (uint32)fi.TME, &skip32, (uint32)region, (uint32)(hasSharedBits?1:0) )?true:false;
skip = skip32;
return true;
@ -5289,7 +5297,7 @@ bool GSState::IsBadFrame(int& skip, int UserHacks_SkipDraw)
g_crc_region = m_game.region;
#ifdef ENABLE_DYNAMIC_CRC_HACK
bool res=false; if(IsInvokedDynamicCrcHack(fi, skip, g_crc_region, res)){ if( !res ) return false; } else
bool res=false; if(IsInvokedDynamicCrcHack(fi, skip, g_crc_region, res, m_crc)){ if( !res ) return false; } else
#endif
if(gsc && !gsc(fi, skip))
{

View File

@ -1,26 +1,37 @@
@echo off
set source=DynaCrcHack.c
set tcc=tcc\tcc
@cd /D "%~d1%~p1" > nul
pushd "%~dp0"
if not exist tcc\tcc.exe (
echo.
echo Missing ^<this-folder^>\tcc\tcc.exe
echo.
echo Please download TCC 0.9.25 for windows from http://bellard.org/tcc/
echo and extract the package to ^<this-folder^>\tcc
echo.
pause
goto end
if exist %tcc%.exe goto pre
rem local tcc not found, try to invoke a global tcc
set tcc=tcc
%tcc% utils\ding.c -luser32 -o utils\ding.exe >nul 2>nul
if %errorlevel% == 0 (
echo.
echo Using globally installed tcc ...
echo.
) else (
echo.
echo Missing ^<this-folder^>\tcc\tcc.exe
echo.
echo Please download TCC 0.9.25 for windows from http://bellard.org/tcc/
echo and extract the package to ^<this-folder^>\tcc
echo.
pause
goto end
)
if not exist utils\waitForChange.exe tcc\tcc utils\waitForChange.c -o utils\waitForChange.exe
if not exist utils\ding.exe tcc\tcc utils\ding.c -luser32 -o utils\ding.exe
:pre
if not exist utils\waitForChange.exe %tcc% utils\waitForChange.c -o utils\waitForChange.exe
if not exist utils\ding.exe %tcc% utils\ding.c -luser32 -o utils\ding.exe
:start
echo Compiling ...
echo.
tcc\tcc -shared -Wall %source%
%tcc% -shared -Wall %source%
if %errorlevel% == 0 (
echo -^> OK
utils\ding 2
@ -38,4 +49,5 @@ echo.
goto start
:end
:end
popd

View File

@ -33,6 +33,7 @@
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
//some common tokens not available in C
@ -53,7 +54,7 @@ enum GS_PSM{PSM_PSMCT32=0,PSM_PSMCT24=1,PSM_PSMCT16=2,PSM_PSMCT16S=10,PSM_PSMT8=
#define skip (*pSkip)
#define GSUtil_HasSharedBits(a,b,c,d) sharedBits
#define GSC_AnyGame(a,b) _GSC_AnyGame()
GSFrameInfo fi; int* pSkip; uint32 g_crc_region; uint32 sharedBits;
GSFrameInfo fi; int* pSkip; uint32 g_crc_region; uint32 sharedBits; uint32 g_crc;
//utils
const int MODE_3_DELAY = 750; // ms
@ -61,7 +62,11 @@ void dprintf(const char* format, ...);
void dings(const int n);
bool isCornerTriggered();
bool IsIn(const DWORD val, ...);
#define END 0x72951413
// END is a magic number, if we have such CRC - meh
#define END (0x72951413)
#define IsCRC(...) (g_crc!=END && IsIn(g_crc, __VA_ARGS__, END))
// C99 syntax for variadic macro: #define FOO(fmt, ...) printf(fmt, __VA_ARGS__) // empty list not supported
// empty list is possible by suppressing prior comma by using ##__VA_ARGS__
// ---------- Configuration ---------------------------------
@ -85,7 +90,7 @@ bool GSC_AnyGame( const GSFrameInfo& fi, int& skip )
{
//Example: MGS3 CRC hack copied directly from GSState.cpp (see the Notes section exceptions):
if( IsCRC(0x086273D2, 0x26A6E286, 0x9F185CE1) ){ // 3 first MGS3 CRCs from GSCrc.c
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x02000 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMCT24)
@ -120,17 +125,19 @@ bool GSC_AnyGame( const GSFrameInfo& fi, int& skip )
return true;
}
}
/*********** Dynamic CRC hack code ends here *****************/
// Prints to the Debugger's output window or to DebugView ( http://technet.microsoft.com/en-us/sysinternals/bb896647 )
void dprintf( const char* format, ...)
{
#define BUFSIZ 2048
char buffer[BUFSIZ];
#define _BUFSIZ 2048
char buffer[_BUFSIZ];
va_list args;
va_start( args, format );
if( 0 > vsnprintf( buffer, BUFSIZ, format, args ) )
if( 0 > vsnprintf( buffer, _BUFSIZ, format, args ) )
sprintf( buffer, "%s","<too-long-to-print>\n" );
OutputDebugString( buffer );
va_end( args );
@ -200,24 +207,70 @@ bool preProcess_isAbort()
}
DWORD WINAPI thread_PrintStats( LPVOID lpParam );
typedef struct _stats { uint32 overall, changed, skipped, nextPrint;} Stats;
#define DLL_EXPORT __declspec(dllexport)
#define CRC_HACK DynamicCrcHack
#define CRC_HACK DynamicCrcHack2
#define CRC_HACK_OLD DynamicCrcHack
#if INITIAL_MODE == 0
#define CRC_HACK Voldemort
#define CRC_HACK_OLD Voldemort
#endif
DLL_EXPORT bool CRC_HACK (uint32 FBP, uint32 FPSM, uint32 FBMSK, uint32 TBP0, uint32 TPSM, uint32 TZTST,
uint32 TME, int* _pSkip, uint32 _g_crc_region, uint32 _sharedBits)
uint32 TME, int* _pSkip, uint32 _g_crc_region, uint32 _sharedBits, uint32 _crc)
{
static Stats stat={overall:0, changed:0, skipped:0, nextPrint:0};
DWORD now=GetTickCount();
if(stat.nextPrint <= now){
dprintf("DH: Overall: %5d, skipped: %5d, actions:%5d\n", stat.overall, stat.skipped, stat.changed);
stat.overall=stat.changed=stat.skipped=0;
stat.nextPrint=now+1000;
}
stat.overall++;
if(preProcess_isAbort()) // Process dings if required
return true; // Abort hack depending on mode
fi.FBP=FBP; fi.FPSM=FPSM; fi.FBMSK=FBMSK; fi.TBP0=TBP0; fi.TPSM=TPSM; fi.TZTST=TZTST; fi.TME=TME;
pSkip=_pSkip; g_crc_region=_g_crc_region; sharedBits=_sharedBits;
pSkip=_pSkip; g_crc_region=_g_crc_region; sharedBits=_sharedBits; g_crc = _crc;
return _GSC_AnyGame();
int pre=skip;
bool res=_GSC_AnyGame();
int post=skip;
if(skip) stat.skipped++;
if(post!=pre) stat.changed++;
return res;
}
DLL_EXPORT bool CRC_HACK_OLD (uint32 FBP, uint32 FPSM, uint32 FBMSK, uint32 TBP0, uint32 TPSM, uint32 TZTST,
uint32 TME, int* _pSkip, uint32 _g_crc_region, uint32 _sharedBits)
{
return CRC_HACK(FBP, FPSM, FBMSK, TBP0, TPSM, TZTST, TME,_pSkip, _g_crc_region,_sharedBits, END);
}
char* v[]={
"DLL_PROCESS_DETACH",
"DLL_PROCESS_ATTACH",
"DLL_THREAD_ATTACH",
"DLL_THREAD_DETACH"
};
BOOL WINAPI DllMain (HANDLE hDll, DWORD dwReason, LPVOID lpReserved)
{
if (dwReason<4)
dprintf("DllMain: %s\n", v[dwReason]);
else
dprintf("DllMain: %d\n", dwReason);
return TRUE;
}
/*-------------------- Notes- -------------------------------*\
1. If required, Use CRC_<region> instead of CRC::<region> (e.g. CRC_US instead of CRC::US)
@ -230,6 +283,10 @@ DLL_EXPORT bool CRC_HACK (uint32 FBP, uint32 FPSM, uint32 FBMSK, uint32 TBP0, ui
3. When copying the code back to GSState.cpp, remember to restore CRC::.. and GSUtil::...
4. GSdx v5215 onwards also sends the CRC of the game (even if it's not defined at GSdx).
You can test the CRC using IsCRC(0x12345678) or, for few CRCs: IsCRC(0x12345678, 0x87654321, ...)
NOTE: with GSdx v5214 and before: IsCRC(...) always returns false.
\*----------------------------------------------------------*/
/* --------------- Usage instructions --------------------------------------------*\